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<?xml version="1.0" encoding="windows-1250"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
||||
<meta http-equiv="Content-Language" content="en-us" />
|
||||
<meta name="description" content="Raw Material Software" />
|
||||
<meta name="keywords" content="audio, music, juce, tracktion, c++, sequencer, library, programming, software, julian storer$otherkeywords" />
|
||||
<meta name="robots" content="index,follow" />
|
||||
<title>JUCE - installation and compiling</title>
|
||||
<link href="rawmat.css" rel="stylesheet" type="text/css" media="all" />
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div class="pageholder">
|
||||
|
||||
<div class="banner">
|
||||
<a href="http://www.rawmaterialsoftware.com">
|
||||
<img src="images/rms_logo.gif" alt="raw material software" title="raw material software"/></a>
|
||||
</div>
|
||||
|
||||
<p><a href="#intro">Introduction</a> - <a href="#license">License</a> -
|
||||
<a href="#install">Installation</a> -
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||||
<a href="#buildvc">Building with Visual Studio</a> -
|
||||
<a href="#buildvc6">Building with VC6</a> -
|
||||
<a href="#buildxcode">Building with XCode</a> -
|
||||
<a href="#buildlinux">Building on Linux</a> -
|
||||
<a href="#buildandroid">Building with Android</a> -
|
||||
</p>
|
||||
|
||||
<h1>JUCE</h1>
|
||||
|
||||
<h2><a name="intro"></a>Introduction</h2>
|
||||
|
||||
<p>JUCE is an all-encompassing C++ class library for developing cross-platform applications and plugins.</p>
|
||||
<p>For lots more help and information, please visit the <a href="http://www.rawmaterialsoftware.com/juce">JUCE website</a>.</p>
|
||||
<p>A complete set of class documentation is available <a href="http://www.rawmaterialsoftware.com/juce/api/index.html" target="juce api">here</a>.</p>
|
||||
|
||||
<h2><a name="license"></a>License</h2>
|
||||
|
||||
<p>JUCE is released under the <a href="http://www.gnu.org/copyleft/gpl.html">Gnu Public License</a>,
|
||||
which means it can be freely copied and distributed, and costs nothing to use in open-source applications.</p>
|
||||
<p>If you'd like to release a closed-source application that uses JUCE, commercial licenses are available
|
||||
for a fee - click <a href="http://www.rawmaterialsoftware.com/jucelicense.php">here</a> for more information
|
||||
on pricing and terms.</p>
|
||||
|
||||
<h2><a name="install"></a>Installation</h2>
|
||||
|
||||
<h3>Installing the source code</h3>
|
||||
|
||||
<p>There are a few ways to install a copy of JUCE:</p>
|
||||
<ul>
|
||||
<li>You can download a zip file containing the last stable release from <a href="http://sourceforge.net/projects/juce/files/juce/">the JUCE downloads section on SourceForge</a></li>
|
||||
<li>Download the GIT repository: To grab the latest bleeding-edge version of the code, you can use the command:
|
||||
<br><code>git clone --depth 1 git://juce.git.sourceforge.net/gitroot/juce/juce</code></li>
|
||||
<li>Download via the Introjucer: The Introjucer is JUCE's tool for creating and managing JUCE projects, and it also
|
||||
includes a handy tool which lets you download the latest (bleeding-edge) version of JUCE without needing to install GIT. To use this,
|
||||
just download a binary of the Introjucer from <a href="http://sourceforge.net/projects/juce/files/juce/">SourceForge</a>,
|
||||
and run it - its 'update' menu contains an option to download JUCE.</li>
|
||||
</ul>
|
||||
<p>The JUCE source code all lives in a folder called, unsurprisingly, <code>juce</code>, which you can unzip
|
||||
and put somewhere on your system.</p>
|
||||
|
||||
<h3>Building the demo applications</h3>
|
||||
|
||||
<p>In the <code>juce/extras</code> folder, there are a few demo apps to get you started and to show off JUCE's features.
|
||||
Each one contains a folder called <code>Builds</code>, containing various projects for different compilers and platforms.
|
||||
These should all work straight out-of-the-box if you load them into the appropriate development environment. Some of them
|
||||
(e.g. the audio plugin demo) may require 3rd party libraries or headers to have been installed, but I've made sure that any
|
||||
include statements that may not be present have comments with a detailed explanation of what's going on, so if you hit a compile
|
||||
error, just have a look at the code it's pointing to and everything should become clear.</p>
|
||||
|
||||
<h2>Creating a new application with the Introjucer</h2>
|
||||
|
||||
<p>By far the easiest way to create a new cross-platform JUCE app (or audio plugin) is to let the Introjucer
|
||||
do the hard work of creating all your projects with the correct settings.</p>
|
||||
<p>You can either build the Introjucer yourself from the source (in <code>juce/extras/Introjucer</code>), or download
|
||||
a pre-built binary from <a href="http://sourceforge.net/projects/juce/files/juce/">SourceForge</a>.
|
||||
<p>If you run it and select the 'new project' menu item, it'll walk you through the stages in setting up an app or
|
||||
plugin project, and will automatically spit out a collection of project files for all the different platforms and compilers
|
||||
that you need.</p>
|
||||
|
||||
<h1>Requirements for building on different platforms</h1>
|
||||
|
||||
<h3><a name="buildvc"></a>Microsoft Visual Studio 2005 or later</h3>
|
||||
|
||||
<p>JUCE projects should build and run with no extra set-up needed in all versions of Visual Studio from 2005 onwards.</p>
|
||||
|
||||
<p>By far the easiest way to create a new project is by letting the Introjucer do all the hard work, as explained above. But
|
||||
if you really insist on creating one manually, here are a few tips:</p>
|
||||
<ol>
|
||||
<li>Create your new application project as an 'empty' WIN32 application - avoid saying yes to
|
||||
MFC or any of the other rubbish that Visual Studio might offer you.</li>
|
||||
<li>Make sure that your project has exception handling and run-time type information (RTTI) turned ON.</li>
|
||||
<li>Have a look at the example projects, demo projects, or the API documentation about the
|
||||
<code>JUCEApplication</code> class to find out how to create the application launch code.</li>
|
||||
</ol>
|
||||
|
||||
<h3><a name="buildvc6"></a>Microsoft Visual Studio 6</h3>
|
||||
|
||||
<p>JUCE can still be compiled with VC6, although support for this will be dropped at some point in the future...
|
||||
but here are some tips for getting it going:</p>
|
||||
|
||||
<ol>
|
||||
<li>Install the latest Platform SDK from Microsoft.</li>
|
||||
<li>Set up your include and library search paths. The first few items on your include path
|
||||
should look like this (obviously you might have things installed in different places, but the
|
||||
order is important!):
|
||||
<pre>C:\Program Files\Microsoft Platform SDK\include
|
||||
C:\Program Files\Microsoft Platform SDK\include\crt
|
||||
C:\Program Files\Microsoft Platform SDK\include\mfc
|
||||
C:\mycode\juce
|
||||
...</pre>
|
||||
And the library search path should begin like this:
|
||||
<pre>C:\Program Files\Microsoft Visual Studio\VC98\LIB
|
||||
C:\Program Files\Microsoft Platform SDK\lib
|
||||
C:\mycode\juce\bin
|
||||
...</pre>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
<p>Note that there's a rather lame bug in VC6 that causes an internal compiler error if you include
|
||||
filenames that are too long. This can get triggered if you put the juce folder in a deeply-nested
|
||||
directory (such as your user home directory). Unfortunately I think the only workaround for this
|
||||
is to move the source tree to a shallower directory.</p>
|
||||
|
||||
<h3><a name="buildxcode"></a>XCode on OSX</h3>
|
||||
|
||||
<p>Use XCode 3 or later. You might want to tick the option to install the 10.4 SDK if you want to build binaries
|
||||
that are backward-compatible with 10.4 and PPCs. If you're going to build for iOS, you'll obviously need the iOS version of XCode.</p>
|
||||
|
||||
<p>The easiest way to create a new application is by using the Intojucer, but here are a few tips if you're mad enough
|
||||
to want to set one up manually:</p>
|
||||
|
||||
<ul>
|
||||
<li>You'll need to add some or all of the following OSX frameworks to your "External Frameworks and Libraries" list,
|
||||
depending on what features your application uses:
|
||||
<pre>Cocoa.framework
|
||||
Carbon.framework
|
||||
IOKit.framework
|
||||
CoreAudio.framework
|
||||
CoreMIDI.framework
|
||||
WebKit.framework
|
||||
DiscRecording.framework
|
||||
QTKit.framework
|
||||
QuickTime.framework
|
||||
QuartzCore.framework
|
||||
AudioUnit.framework
|
||||
AudioToolbox.framework
|
||||
OpenGL.framework
|
||||
AppKit.framework
|
||||
CoreAudioKit.framework
|
||||
CoreFoundation.framework</pre>
|
||||
|
||||
In future there may be other frameworks that you'll need to link with to support new JUCE features.
|
||||
(It should be pretty obvious from the link-time error when one of these is missing).
|
||||
</li>
|
||||
<li>If you need to link to the JUCE static library rather than using the amalgamated files, you'll need to drag-and-drop
|
||||
the <code>juce.xcodeproj</code> file into your project's "External Frameworks and Libraries" list. Then, expand this
|
||||
item in the treeview, and inside there'll be an item "libjuce.a" or "libjucedebug.a" - drag-and-drop
|
||||
this into the "link binary with libraries" phase inside the xcode target. When you select either a debug
|
||||
or release juce build these entries will (usually) update themselves to show the correct debug or release library
|
||||
name. If you want your project to automatically rebuild JUCE when you make changes to a JUCE file, you can
|
||||
also add JUCE to your target's "Direct Dependency" list (show information for the target, and this is on the
|
||||
"general" tab).<br/>Alternative ways of linking to JUCE would be to add the libjuce.a or libjucedebug.a library to
|
||||
your "External Frameworks and Libraries" list, or to add switch to the linker's command-line of either "-ljuce"
|
||||
or "-ljucedebug".</li>
|
||||
</ul>
|
||||
|
||||
<h3><a name="buildlinux"></a>Linux with GCC</h3>
|
||||
|
||||
<p>Most linux distros should come with the tools you need. You may need to install the development packages of
|
||||
freetype, X11 and pthreads if they're not already available.</p>
|
||||
<p>If you've enabled the <code>JUCE_USE_XINERAMA</code> option, then you'll also need to install the Xinerama package.
|
||||
And you'll need the <code>GL</code> and <code>GLU</code> libraries if you've enabled <code>JUCE_OPENGL</code></p>
|
||||
<p>The makefiles that are generated by the Introjucer can be run by "<code>make CONFIG=Debug</code>",
|
||||
or "<code>make CONFIG=Release</code>". You can also use "<code>make clean</code>" to delete the
|
||||
intermediate files.</p>
|
||||
|
||||
<h3><a name="buildandroid"></a>Android</h3>
|
||||
|
||||
<ul>
|
||||
<li>First of all, get yourself over to <a href="http://www.android.com">www.android.com</a>, and install the latest
|
||||
Android SDK and NDK. Follow their instructions for installing Eclipse, and get to the point where you can
|
||||
build and run some of the Android NDK demo apps in Eclipse before even thinking about trying to do anything with JUCE. The
|
||||
Android development environment is a hugely complicated mish-mash of random bits of software, lashed together with scripts,
|
||||
so don't expect a slick installation experience - be prepared to mess about. Once it's installed though, it all more-or-less
|
||||
seems to work..</li>
|
||||
<li>The only sensible way to create an Android JUCE project is with the Introjucer - doing it with Eclipse is a nightmare and if
|
||||
you want to do it manaually, good luck. The Introjucer will produce a folder containing a whole heap of files, and you can open the
|
||||
folder in Eclipse as a new project (use the "create project" option in Eclipse).</li>
|
||||
<li>Eclipse should be able to automatically build the project and run it, but you can also build it from the command-line,
|
||||
by setting your CWD to the Android build folder and using "<code>ant debug</code>" or "<code>ant release</code>"</li>
|
||||
<li>Be careful that your project folder doesn't contain any spaces in its path - the Android tools can't handle this (!)</li>
|
||||
<li>The structure that a JUCE app uses is to have a couple of boilerplate java classes which load and run a big native
|
||||
library containing the juce library and all your app code. JUCE uses JNI internally to call java classes to interact with
|
||||
the OS.</li>
|
||||
<li>When you change some of your app code and need to recompile and re-test the app, Eclipse will usually (but certainly
|
||||
not always) detect the change and re-compile the library. Unfortunately, if there are any errors during compilation, it'll
|
||||
ignore them, and carry on trying to run the app, after having cleared the console so you can no longer see the errors that
|
||||
occurred. In these cases, you probably want to build it using the command-line 'ant debug' so you can actually see what happened.</li>
|
||||
<li>Although Eclipse does manage to rebuild the native library when you change some c++ code, it will fail utterly to re-package the
|
||||
new library file or to re-install it on the target device. So far, my way of getting it to do this has been to touch one of the
|
||||
java files whenever I change any c++, and this seems to kick it into life. If anyone has ever had the patience to become an
|
||||
Eclipse expert and can suggest a proper solution to this, please let me know!!</li>
|
||||
<li>Often, Eclipse gets confused and insist that there are "mistakes" in the java which prevent it from running the app. Needless
|
||||
to say, there aren't really any mistakes, and usually doing a "clean" sorts it out.</li>
|
||||
</ul>
|
||||
|
||||
<div class="ad">
|
||||
<p class="ad">***</p>
|
||||
</div>
|
||||
<div class="bottomsection">
|
||||
<p class="bottombar">- Copyright 2005 Raw Material Software Ltd -</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
340
docs/gpl.txt
340
docs/gpl.txt
|
|
@ -1,340 +0,0 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 3.4 KiB |
193
docs/rawmat.css
193
docs/rawmat.css
|
|
@ -1,193 +0,0 @@
|
|||
body {
|
||||
color: #444444;
|
||||
font-family: Tahoma, Geneva, Arial, Helvetica, sans-serif;
|
||||
font-size: 0.8em;
|
||||
line-height: 1.5em;
|
||||
text-align: left;
|
||||
background: #e0e0e0;
|
||||
}
|
||||
|
||||
a { color: #005888; }
|
||||
a:hover { color: #1c90b0; }
|
||||
a:visited { color: #006699; }
|
||||
a:visited:hover { color: #1c90b0; }
|
||||
|
||||
h1 {
|
||||
font-family: "Arial Narrow", Tahoma, Geneva, Arial, Helvetica, sans-serif;
|
||||
font-size: 1.6em;
|
||||
color: #006b95;
|
||||
margin: 15px 0 15px 0;
|
||||
padding-left: 15px;
|
||||
}
|
||||
|
||||
h2 {
|
||||
font-family: "Arial Narrow", Tahoma, Geneva, Arial, Helvetica, sans-serif;
|
||||
font-size: 1.3em;
|
||||
color: #007aac;
|
||||
margin: 15px;
|
||||
}
|
||||
|
||||
h3 {
|
||||
font-family: "Arial Narrow", Tahoma, Geneva, Arial, Helvetica, sans-serif;
|
||||
font-size: 1.1em;
|
||||
color: #56a7c1;
|
||||
margin: 15px;
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 10px 15px 5px 15px;
|
||||
}
|
||||
|
||||
pre {
|
||||
font-family: monospace;
|
||||
font-size: 1.1em;
|
||||
line-height: 1.1em;
|
||||
}
|
||||
|
||||
code {
|
||||
font-family: monospace;
|
||||
font-size: 1.2em;
|
||||
line-height: 1.1em;
|
||||
}
|
||||
|
||||
.pageholder {
|
||||
width: 800px;
|
||||
min-width: 800px;
|
||||
margin: 10px auto 0 auto;
|
||||
background: #ffffff none;
|
||||
padding: 0 !important;
position: relative;
}
|
||||
|
||||
.banner {
|
||||
height: 90px;
|
||||
background: #3366cc none;
line-height: 20px;
font-family: Arial, Tahoma, Geneva, Helvetica, sans-serif;
}
|
||||
|
||||
.banner img {
|
||||
float: left;
|
||||
color: #ffffff;
|
||||
margin: 15px 0 0 16px;
|
||||
border: 0;
|
||||
background: none;
font-family: sans-serif;
font-size: 25px;
|
||||
}
|
||||
|
||||
.mainsections {
|
||||
margin: 6px 0px 6px 0px;
|
||||
padding: 0;
position: absolute;
left: 390px;
top: 56px;
|
||||
float: left;
|
||||
font-size: 13px;
}
|
||||
|
||||
.mainsections ul {
|
||||
margin: 0;
|
||||
padding: 0 0 0 10px;
background-color: #3366cc;
background-image: none;
}
|
||||
|
||||
.mainsections li {
|
||||
list-style-type: none;
|
||||
float: left;
|
||||
width: auto;
|
||||
min-width: 50;
|
||||
min-height: 22px;
max-height: 22px;
|
||||
text-align: center;
margin: 6px 4px 0px 4px;
|
||||
font-size: 12px;
background: url(images/inactiverightcorner.gif) no-repeat top right;
}
|
||||
|
||||
.mainsections a:link, .mainsections a:visited {
|
||||
display: block;
|
||||
color: #d0eef3;
text-decoration: none;
|
||||
padding: 2px 8px 0px 10px;
|
||||
background: url(images/inactiveleftcorner.gif) no-repeat top left;
|
||||
max-height: 20px;
}
|
||||
|
||||
.mainsections a:hover, .mainsections a:visited:hover {
|
||||
color: #ffffff;
|
||||
text-decoration: none;
|
||||
padding: 2px 8px 0px 10px;
|
||||
}
|
||||
|
||||
.currentsection {
|
||||
margin-top: 4px;
|
||||
background-image: url(images/activerightcorner.gif) !important;
|
||||
}
|
||||
|
||||
.currentsection a:link, .currentsection a:visited {
|
||||
color: #006b95 !important;
|
||||
background-image: url(images/activeleftcorner.gif) !important;
|
||||
}
|
||||
|
||||
.currentsection a:hover, .currentsection a:visited:hover {
|
||||
color: #2c93b0 !important;
|
||||
}
|
||||
|
||||
.subsections {
|
||||
clear: both;
|
||||
}
|
||||
|
||||
.subsections ul {
|
||||
margin: 0;
|
||||
padding: 0 6px 0 6px;
|
||||
}
|
||||
|
||||
.subsections li {
|
||||
list-style-type: none;
|
||||
float: left;
|
||||
margin: 0px 4px 0 4px;
|
||||
background-image: url(images/inactivesubsection.gif);
|
||||
background-repeat: no-repeat;
|
||||
background-position: center left;
|
||||
padding-left: 10px;
}
|
||||
|
||||
.subsections a:link, .subsections a:visited {
|
||||
padding: 0 4px 0 4px;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.currentsubsection a:link, .currentsubsection a:visited {
|
||||
font-weight: bold;
|
||||
color: #000099;
|
||||
}
|
||||
|
||||
.currentsubsection {
|
||||
background-image: url(images/activesubsection.gif) !important;
|
||||
}
|
||||
|
||||
.content {
|
||||
clear: both;
|
||||
float: none;
|
||||
padding: 2px 5px 0 5px;
|
||||
min-height: 500px;
|
||||
background-image: none;
|
||||
font-family: Georgia, Helvetica, sans-serif;
|
||||
}
|
||||
|
||||
.prop {
|
||||
float: right;
|
||||
width: 1px;
|
||||
height: 400px;
|
||||
}
|
||||
|
||||
.bottomsection {
|
||||
clear: both;
|
||||
text-align: center;
|
||||
background-image: none;
|
||||
margin: 0;
|
||||
padding: 15px 0 12px 0;
|
||||
}
|
||||
|
||||
.bottombar {
|
||||
padding: 5px;
|
||||
background: #3366cc none;
|
||||
margin: 10px 0 10px 0 !important;
|
||||
color: #ffffff;
height: 26px;
|
||||
font-size: 0.8em;
|
||||
}
|
||||
|
||||
.bottombar a, .bottombar a:visited {
|
||||
color: #d0eef0 !important;
|
||||
}
|
||||
|
||||
.bottomtext a:hover, .bottomtext a:visited:hover {
|
||||
color: #ffffff !important;
|
||||
}
|
||||
|
||||
.ad {
|
||||
clear: both;
|
||||
padding: 30px 0 0 0;
|
||||
text-align: center;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue