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More example cleanups.
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a626425764
commit
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7 changed files with 31 additions and 45 deletions
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@ -3,7 +3,7 @@
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<plist version="1.0">
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<dict>
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<key>BuildMachineOSBuild</key>
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<string>13F34</string>
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<string>14A389</string>
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<key>CFBundleExecutable</key>
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<string>AnimationAppExample</string>
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<key>CFBundleIdentifier</key>
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@ -21,17 +21,17 @@
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<key>DTCompiler</key>
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<string>com.apple.compilers.llvm.clang.1_0</string>
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<key>DTPlatformBuild</key>
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<string>6A317</string>
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<string>6A1052d</string>
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<key>DTPlatformVersion</key>
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<string>GM</string>
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<key>DTSDKBuild</key>
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<string>13F26</string>
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<string>14A382</string>
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<key>DTSDKName</key>
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<string>macosx10.9</string>
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<string>macosx10.10</string>
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<key>DTXcode</key>
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<string>0600</string>
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<string>0610</string>
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<key>DTXcodeBuild</key>
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<string>6A317</string>
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<string>6A1052d</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>NSHumanReadableCopyright</key>
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Binary file not shown.
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@ -20,56 +20,45 @@ class MainContentComponent : public AnimatedAppComponent
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{
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public:
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//==============================================================================
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MainContentComponent()
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{
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setSize (500, 400);
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setFramesPerSecond (60);
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}
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~MainContentComponent()
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void update() override
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{
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// This function is called at the frequency specified by the setFramesPerSecond() call
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// in the constructor. You can use it to update counters, animate values, etc.
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}
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void update()
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void paint (Graphics& g) override
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{
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}
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void paint (Graphics& g)
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{
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// fill background
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// (Our component is opaque, so we must completely fill the background with a solid colour)
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g.fillAll (Colours::black);
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int fishLength = 15;
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// set the drawing colour
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g.setColour (Colours::white);
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const int fishLength = 15;
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// Create a new path object for the spine
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Path p;
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Path spinePath;
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//
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for (int i = 0; i < fishLength; ++i)
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{
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float radius = 100 + 10 * sin (getFrameCounter() * 0.1 + i * 0.5f);
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float x = getWidth()/2 + 1.5f * radius * sin (getFrameCounter() * 0.02f + i * 0.12f);
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float y = getHeight()/2 + radius * cos (getFrameCounter() * 0.04f + i * 0.12f);
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const float radius = 100 + 10 * std::sin (getFrameCounter() * 0.1f + i * 0.5f);
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const float x = getWidth() / 2.0f + 1.5f * radius * std::sin (getFrameCounter() * 0.02f + i * 0.12f);
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const float y = getHeight() / 2.0f + radius * std::cos (getFrameCounter() * 0.04f + i * 0.12f);
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// draw the ellipses of the fish
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g.fillEllipse(x - i, y - i, 2 + 2*i, 2 + 2*i);
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// draw the circles along the fish
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g.fillEllipse (x - i, y - i, 2.0f + 2.0f * i, 2.0f + 2.0f * i);
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// start a new path at the beginning otherwise add the next point
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if (i == 0)
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p.startNewSubPath(x, y);
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spinePath.startNewSubPath (x, y); // if this is the first point, start a new path..
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else
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p.lineTo (x, y);
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spinePath.lineTo (x, y); // ...otherwise add the next point
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}
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// stroke the path that we have created
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g.strokePath (p, PathStrokeType (4));
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// draw an outline around the path that we have created
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g.strokePath (spinePath, PathStrokeType (4));
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}
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void resized()
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@ -83,16 +72,15 @@ public:
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private:
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//==============================================================================
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// private member variables
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// Your private member variables go here...
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
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};
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Component* createMainContentComponent() { return new MainContentComponent(); };
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// (This function is called by the app startup code to create our main component)
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Component* createMainContentComponent() { return new MainContentComponent(); }
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#endif // MAINCOMPONENT_H_INCLUDED
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@ -33,7 +33,7 @@ public:
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void update() override
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{
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// This function is called at the frequency specified by the setFramesPerSecond() call
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// in the constructor. You can use it
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// in the constructor. You can use it to update counters, animate values, etc.
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}
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void paint (Graphics& g) override
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@ -23,7 +23,6 @@ public:
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MainContentComponent()
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{
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setSize (500, 400);
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}
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~MainContentComponent()
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@ -33,7 +33,7 @@ struct AudioAppWizard : public NewProjectWizard
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bool initialiseProject (Project& project) override
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{
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createSourceFolder();
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createSourceFolder();
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File mainCppFile = getSourceFilesFolder().getChildFile ("Main.cpp");
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File contentCompCpp = getSourceFilesFolder().getChildFile ("MainComponent.cpp");
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@ -31,9 +31,9 @@ struct OpenGLAppWizard : public NewProjectWizard
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String getDescription() const override { return TRANS("Creates a blank JUCE application with a single window component. This component supports openGL drawing features including 3D model import and GLSL shaders."); }
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const char* getIcon() const override { return BinaryData::wizard_OpenGL_svg; }
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bool initialiseProject (Project& project) override
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bool initialiseProject (Project& project) override
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{
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createSourceFolder();
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createSourceFolder();
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File mainCppFile = getSourceFilesFolder().getChildFile ("Main.cpp");
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File contentCompCpp = getSourceFilesFolder().getChildFile ("MainComponent.cpp");
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@ -51,7 +51,7 @@ struct OpenGLAppWizard : public NewProjectWizard
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// create main window
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String windowCpp = project.getFileTemplate ("jucer_OpenglComponentTemplate_cpp")
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.replace ("INCLUDE_JUCE", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompCpp), false);
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.replace ("INCLUDE_JUCE", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompCpp), false);
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if (! FileHelpers::overwriteFileWithNewDataIfDifferent (contentCompCpp, windowCpp))
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failedFiles.add (contentCompCpp.getFullPathName());
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@ -72,7 +72,6 @@ struct OpenGLAppWizard : public NewProjectWizard
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sourceGroup.addFile (mainCppFile, -1, true);
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return true;
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}
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};
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