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Add a temporary workaround to allow public projects to build using Xcode 15
To prevent too much disruption to people who have our public projects as part of their build or testing systems we are temporarily ignoring a warning about using Xcode 15.
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19 changed files with 77 additions and 14 deletions
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@ -9,7 +9,8 @@
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<XCODE_MAC targetFolder="Builds/MacOSX" smallIcon="c97aUr" bigIcon="c97aUr"
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microphonePermissionNeeded="1" sendAppleEventsPermissionNeeded="1"
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sendAppleEventsPermissionText="This is required for some third-party plug-ins to function correctly."
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customXcodeResourceFolders="../../examples/Assets" applicationCategory="public.app-category.developer-tools">
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customXcodeResourceFolders="../../examples/Assets" applicationCategory="public.app-category.developer-tools"
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extraDefs="JUCE_SILENCE_XCODE_15_LINKER_WARNING=1" extraLinkerFlags="-Wl,-weak_reference_mismatches,weak">
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<CONFIGURATIONS>
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<CONFIGURATION name="Debug" isDebug="1" targetName="AudioPluginHost" recommendedWarnings="LLVM"/>
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<CONFIGURATION name="Release" isDebug="0" optimisation="2" targetName="AudioPluginHost"
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@ -125,12 +126,13 @@
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</VS2022>
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<XCODE_IPHONE targetFolder="Builds/iOS" iosScreenOrientation="" iPadScreenOrientation=""
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iosDeviceFamily="1,2" microphonePermissionNeeded="1" iosBackgroundAudio="1"
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iosBackgroundBle="1" smallIcon="c97aUr" bigIcon="c97aUr" customXcodeResourceFolders="../../examples/Assets">
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iosBackgroundBle="1" smallIcon="c97aUr" bigIcon="c97aUr" customXcodeResourceFolders="../../examples/Assets"
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extraDefs="JUCE_SILENCE_XCODE_15_LINKER_WARNING=1" extraLinkerFlags="-Wl,-weak_reference_mismatches,weak">
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<CONFIGURATIONS>
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<CONFIGURATION name="Debug" enablePluginBinaryCopyStep="1" isDebug="1" optimisation="1"
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linkTimeOptimisation="0" targetName="Plugin Host" recommendedWarnings="LLVM"/>
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<CONFIGURATION name="Release" enablePluginBinaryCopyStep="1" isDebug="0" optimisation="3"
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linkTimeOptimisation="1" targetName="Plugin Host" recommendedWarnings="LLVM"/>
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targetName="Plugin Host" recommendedWarnings="LLVM"/>
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</CONFIGURATIONS>
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<MODULEPATHS>
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<MODULEPATH id="juce_opengl" path="../../modules"/>
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