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Fixed a crash when animators delete top-level components during a screen rotate animation
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1 changed files with 3 additions and 2 deletions
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@ -312,8 +312,9 @@ private:
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static void sendScreenBoundsUpdate (JuceUIViewController* c)
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{
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JuceUIView* juceView = (JuceUIView*) [c view];
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jassert (juceView != nil && juceView->owner != nullptr);
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juceView->owner->updateTransformAndScreenBounds();
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if (juceView != nil && juceView->owner != nullptr)
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juceView->owner->updateTransformAndScreenBounds();
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}
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static bool isKioskModeView (JuceUIViewController* c)
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