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Changed case of examples folder name.
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98
examples/AnimationAppExample/Source/MainComponent.cpp
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98
examples/AnimationAppExample/Source/MainComponent.cpp
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/*
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==============================================================================
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This file was auto-generated!
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==============================================================================
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*/
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#ifndef MAINCOMPONENT_H_INCLUDED
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#define MAINCOMPONENT_H_INCLUDED
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#include "../JuceLibraryCode/JuceHeader.h"
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//==============================================================================
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/*
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This component lives inside our window, and this is where you should put all
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your controls and content.
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*/
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class MainContentComponent : public AnimatedAppComponent
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{
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public:
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//==============================================================================
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MainContentComponent()
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{
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setSize (500, 400);
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setFramesPerSecond (60);
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}
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~MainContentComponent()
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{
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}
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void update()
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{
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}
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void paint (Graphics& g)
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{
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// fill background
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g.fillAll (Colours::black);
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int fishLength = 15;
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// set the drawing colour
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g.setColour (Colours::white);
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// Create a new path object for the spine
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Path p;
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//
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for (int i = 0; i < fishLength; ++i)
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{
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float radius = 100 + 10 * sin (getFrameCounter() * 0.1 + i * 0.5f);
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float x = getWidth()/2 + 1.5f * radius * sin (getFrameCounter() * 0.02f + i * 0.12f);
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float y = getHeight()/2 + radius * cos (getFrameCounter() * 0.04f + i * 0.12f);
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// draw the ellipses of the fish
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g.fillEllipse(x - i, y - i, 2 + 2*i, 2 + 2*i);
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// start a new path at the beginning otherwise add the next point
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if (i == 0)
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p.startNewSubPath(x, y);
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else
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p.lineTo (x, y);
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}
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// stroke the path that we have created
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g.strokePath (p, PathStrokeType (4));
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}
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void resized()
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{
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// This is called when the MainContentComponent is resized.
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// If you add any child components, this is where you should
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// update their positions.
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}
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private:
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//==============================================================================
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// private member variables
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
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};
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Component* createMainContentComponent() { return new MainContentComponent(); };
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#endif // MAINCOMPONENT_H_INCLUDED
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