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Changed case of examples folder name.

This commit is contained in:
jules 2014-11-04 12:33:17 +00:00
parent 46547bf8d6
commit a626425764
2262 changed files with 0 additions and 0 deletions

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@ -1,98 +0,0 @@
/*
==============================================================================
This file was auto-generated!
==============================================================================
*/
#ifndef MAINCOMPONENT_H_INCLUDED
#define MAINCOMPONENT_H_INCLUDED
#include "../JuceLibraryCode/JuceHeader.h"
//==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class MainContentComponent : public AnimatedAppComponent
{
public:
//==============================================================================
MainContentComponent()
{
setSize (500, 400);
setFramesPerSecond (60);
}
~MainContentComponent()
{
}
void update()
{
}
void paint (Graphics& g)
{
// fill background
g.fillAll (Colours::black);
int fishLength = 15;
// set the drawing colour
g.setColour (Colours::white);
// Create a new path object for the spine
Path p;
//
for (int i = 0; i < fishLength; ++i)
{
float radius = 100 + 10 * sin (getFrameCounter() * 0.1 + i * 0.5f);
float x = getWidth()/2 + 1.5f * radius * sin (getFrameCounter() * 0.02f + i * 0.12f);
float y = getHeight()/2 + radius * cos (getFrameCounter() * 0.04f + i * 0.12f);
// draw the ellipses of the fish
g.fillEllipse(x - i, y - i, 2 + 2*i, 2 + 2*i);
// start a new path at the beginning otherwise add the next point
if (i == 0)
p.startNewSubPath(x, y);
else
p.lineTo (x, y);
}
// stroke the path that we have created
g.strokePath (p, PathStrokeType (4));
}
void resized()
{
// This is called when the MainContentComponent is resized.
// If you add any child components, this is where you should
// update their positions.
}
private:
//==============================================================================
// private member variables
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
};
Component* createMainContentComponent() { return new MainContentComponent(); };
#endif // MAINCOMPONENT_H_INCLUDED