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New class LeakedObjectDetector, and JUCE_LEAK_DETECTOR macros for spotting leakages in a neat, cross-platform way. Used these to replace all the old juce_UseDebuggingNewOperator stuff in all the classes. Also some drawable and component transform fixes.
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374 changed files with 2064 additions and 3331 deletions
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@ -379,8 +379,6 @@ public:
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}
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//==============================================================================
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juce_UseDebuggingNewOperator
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HGLRC renderContext;
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private:
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@ -491,8 +489,7 @@ private:
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return false;
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}
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WindowedGLContext (const WindowedGLContext&);
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WindowedGLContext& operator= (const WindowedGLContext&);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (WindowedGLContext);
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};
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//==============================================================================
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