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New class LeakedObjectDetector, and JUCE_LEAK_DETECTOR macros for spotting leakages in a neat, cross-platform way. Used these to replace all the old juce_UseDebuggingNewOperator stuff in all the classes. Also some drawable and component transform fixes.
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374 changed files with 2064 additions and 3331 deletions
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@ -714,9 +714,6 @@ public:
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}
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}
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//==============================================================================
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juce_UseDebuggingNewOperator
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//==============================================================================
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//xxx most of these members should probably be private...
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@ -761,13 +758,10 @@ public:
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ComSmartPtr <ID2D1GradientStopCollection> gradientStops;
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private:
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SavedState (const SavedState&);
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SavedState& operator= (const SavedState& other);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SavedState);
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};
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//==============================================================================
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juce_UseDebuggingNewOperator
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private:
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HWND hwnd;
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ComSmartPtr <ID2D1HwndRenderTarget> renderingTarget;
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@ -907,6 +901,8 @@ private:
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matrix._32 = transform.mat12;
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return matrix;
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}
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Direct2DLowLevelGraphicsContext);
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};
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