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New class LeakedObjectDetector, and JUCE_LEAK_DETECTOR macros for spotting leakages in a neat, cross-platform way. Used these to replace all the old juce_UseDebuggingNewOperator stuff in all the classes. Also some drawable and component transform fixes.

This commit is contained in:
Julian Storer 2010-11-29 12:24:55 +00:00
parent 1629f9f66a
commit a5cf4030f5
374 changed files with 2064 additions and 3331 deletions

View file

@ -42,7 +42,7 @@ ComponentDragger::~ComponentDragger()
}
//==============================================================================
void ComponentDragger::startDraggingComponent (Component* const componentToDrag,
void ComponentDragger::startDraggingComponent (Component* const componentToDrag, const MouseEvent& e,
ComponentBoundsConstrainer* const constrainer_)
{
jassert (componentToDrag != 0);
@ -50,7 +50,7 @@ void ComponentDragger::startDraggingComponent (Component* const componentToDrag,
if (componentToDrag != 0)
{
constrainer = constrainer_;
originalPos = componentToDrag->localPointToGlobal (Point<int>());
mouseDownWithinTarget = e.getEventRelativeTo (componentToDrag).getMouseDownPosition();
}
}
@ -61,13 +61,8 @@ void ComponentDragger::dragComponent (Component* const componentToDrag, const Mo
if (componentToDrag != 0)
{
Rectangle<int> bounds (componentToDrag->getBounds().withPosition (originalPos));
const Component* const parentComp = componentToDrag->getParentComponent();
if (parentComp != 0)
bounds.setPosition (parentComp->getLocalPoint (0, originalPos));
bounds.setPosition (bounds.getPosition() + e.getOffsetFromDragStart());
Rectangle<int> bounds (componentToDrag->getBounds());
bounds += e.getEventRelativeTo (componentToDrag).getPosition() - mouseDownWithinTarget;
if (constrainer != 0)
constrainer->setBoundsForComponent (componentToDrag, bounds, false, false, false, false);