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Fixed some more typos

This commit is contained in:
ed 2020-01-07 08:53:23 +00:00
parent 8f6f29943d
commit a54da0b832
104 changed files with 157 additions and 157 deletions

View file

@ -85,7 +85,7 @@ public:
@param e the current mouse-drag event
@param constrainer an optional constrainer object that should be used
to apply limits to the component's position. Pass
null if you don't want to contrain the movement.
null if you don't want to constrain the movement.
@see startDraggingComponent
*/
void dragComponent (Component* componentToDrag,

View file

@ -76,7 +76,7 @@ public:
dragged.
@param dragSourceDetails contains information about the source of the drag operation.
@returns true if this component wants to receive the other callbacks regarging this
@returns true if this component wants to receive the other callbacks regarding this
type of object; if it returns false, no other callbacks will be made.
*/
virtual bool isInterestedInDragSource (const SourceDetails& dragSourceDetails) = 0;

View file

@ -47,7 +47,7 @@ public:
inside them!
@param files the set of (absolute) pathnames of the files that the user is dragging
@returns true if this component wants to receive the other callbacks regarging this
@returns true if this component wants to receive the other callbacks regarding this
type of object; if it returns false, no other callbacks will be made.
*/
virtual bool isInterestedInFileDrag (const StringArray& files) = 0;

View file

@ -46,7 +46,7 @@ public:
ParentCursor = 0, /**< Indicates that the component's parent's cursor should be used. */
NoCursor, /**< An invisible cursor. */
NormalCursor, /**< The stardard arrow cursor. */
NormalCursor, /**< The standard arrow cursor. */
WaitCursor, /**< The normal hourglass or spinning-beachball 'busy' cursor. */
IBeamCursor, /**< A vertical I-beam for positioning within text. */

View file

@ -417,7 +417,7 @@ struct MouseWheelDetails final
/** If true, then the wheel has continuous, un-stepped motion. */
bool isSmooth;
/** If true, then this event is part of the intertial momentum phase that follows
/** If true, then this event is part of the inertial momentum phase that follows
the wheel being released. */
bool isInertial;
};

View file

@ -35,7 +35,7 @@ namespace juce
Each MouseEvent object contains a reference to the MouseInputSource that generated
it. In an environment with a single mouse for input, all events will come from the
same source, but in a multi-touch system, there may be multiple MouseInputSource
obects active, each representing a stream of events coming from a particular finger.
objects active, each representing a stream of events coming from a particular finger.
Events coming from a single MouseInputSource are always sent in a fixed and predictable
order: a mouseMove will never be called without a mouseEnter having been sent beforehand,

View file

@ -47,7 +47,7 @@ public:
component, so don't do anything time-consuming in here!
@param text the text that the user is dragging
@returns true if this component wants to receive the other callbacks regarging this
@returns true if this component wants to receive the other callbacks regarding this
type of object; if it returns false, no other callbacks will be made.
*/
virtual bool isInterestedInTextDrag (const String& text) = 0;