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Fixed some more typos
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8f6f29943d
commit
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104 changed files with 157 additions and 157 deletions
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@ -85,7 +85,7 @@ public:
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@param e the current mouse-drag event
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@param constrainer an optional constrainer object that should be used
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to apply limits to the component's position. Pass
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null if you don't want to contrain the movement.
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null if you don't want to constrain the movement.
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@see startDraggingComponent
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*/
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void dragComponent (Component* componentToDrag,
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@ -76,7 +76,7 @@ public:
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dragged.
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@param dragSourceDetails contains information about the source of the drag operation.
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@returns true if this component wants to receive the other callbacks regarging this
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@returns true if this component wants to receive the other callbacks regarding this
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type of object; if it returns false, no other callbacks will be made.
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*/
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virtual bool isInterestedInDragSource (const SourceDetails& dragSourceDetails) = 0;
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@ -47,7 +47,7 @@ public:
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inside them!
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@param files the set of (absolute) pathnames of the files that the user is dragging
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@returns true if this component wants to receive the other callbacks regarging this
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@returns true if this component wants to receive the other callbacks regarding this
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type of object; if it returns false, no other callbacks will be made.
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*/
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virtual bool isInterestedInFileDrag (const StringArray& files) = 0;
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@ -46,7 +46,7 @@ public:
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ParentCursor = 0, /**< Indicates that the component's parent's cursor should be used. */
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NoCursor, /**< An invisible cursor. */
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NormalCursor, /**< The stardard arrow cursor. */
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NormalCursor, /**< The standard arrow cursor. */
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WaitCursor, /**< The normal hourglass or spinning-beachball 'busy' cursor. */
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IBeamCursor, /**< A vertical I-beam for positioning within text. */
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@ -417,7 +417,7 @@ struct MouseWheelDetails final
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/** If true, then the wheel has continuous, un-stepped motion. */
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bool isSmooth;
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/** If true, then this event is part of the intertial momentum phase that follows
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/** If true, then this event is part of the inertial momentum phase that follows
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the wheel being released. */
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bool isInertial;
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};
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@ -35,7 +35,7 @@ namespace juce
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Each MouseEvent object contains a reference to the MouseInputSource that generated
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it. In an environment with a single mouse for input, all events will come from the
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same source, but in a multi-touch system, there may be multiple MouseInputSource
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obects active, each representing a stream of events coming from a particular finger.
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objects active, each representing a stream of events coming from a particular finger.
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Events coming from a single MouseInputSource are always sent in a fixed and predictable
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order: a mouseMove will never be called without a mouseEnter having been sent beforehand,
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@ -47,7 +47,7 @@ public:
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component, so don't do anything time-consuming in here!
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@param text the text that the user is dragging
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@returns true if this component wants to receive the other callbacks regarging this
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@returns true if this component wants to receive the other callbacks regarding this
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type of object; if it returns false, no other callbacks will be made.
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*/
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virtual bool isInterestedInTextDrag (const String& text) = 0;
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