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https://github.com/juce-framework/JUCE.git
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5 changed files with 50 additions and 17 deletions
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@ -11,9 +11,8 @@
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==============================================================================
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*/
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#define ONLY_INCLUDE_JUCE_CORE_HEADERS 1
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#include "../../juce.h"
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#include "juce_AppConfig.h"
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#include "../../juce_amalgamated.h"
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//==============================================================================
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28
extras/binarybuilder/juce_AppConfig.h
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28
extras/binarybuilder/juce_AppConfig.h
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@ -0,0 +1,28 @@
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/*
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This file contains settings that you might want to explicitly apply to
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the your build.
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Most of these are turned on or off by default, but you can override
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that setting here by un-commenting it and giving it a 1 or 0 value.
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*/
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#define JUCE_ONLY_BUILD_CORE_LIBRARY 1
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//#define JUCE_FORCE_DEBUG 1
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//#define JUCE_LOG_ASSERTIONS 1
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//#define JUCE_ASIO 1
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//#define JUCE_ALSA 1
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//#define JUCE_QUICKTIME 1
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//#define JUCE_OPENGL 1
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//#define JUCE_USE_FLAC 1
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//#define JUCE_USE_OGGVORBIS 1
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//#define JUCE_USE_CDBURNER 1
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//#define JUCE_ENABLE_REPAINT_DEBUGGING 1
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//#define JUCE_USE_XINERAMA 1
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//#define JUCE_USE_XSHM 1
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//#define JUCE_PLUGINHOST_VST 1
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//#define JUCE_PLUGINHOST_AU 1
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//#define JUCE_BUILD_GUI_CLASSES 1
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//#define JUCE_CHECK_MEMORY_LEAKS 1
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//#define JUCE_CATCH_UNHANDLED_EXCEPTIONS 1
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//#define JUCE_STRINGS_ARE_UNICODE 1
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12
extras/binarybuilder/juce_LibrarySource.cpp
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12
extras/binarybuilder/juce_LibrarySource.cpp
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@ -0,0 +1,12 @@
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/*
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This file includes the entire juce source tree via the amalgamated file.
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You could add the amalgamated file directly to your project, but doing it
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like this allows you to put your app's config settings in the
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juce_AppConfig.h file and have them applied to both the juce headers and
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the source code.
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*/
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#include "juce_AppConfig.h"
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#include "../../juce_amalgamated.cpp"
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@ -2,11 +2,6 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BinaryBuilder", "BinaryBuilder.vcproj", "{27423CD3-4ECF-4378-9408-17E01DD339C2}"
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ProjectSection(ProjectDependencies) = postProject
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{AE232C11-D91C-4CA1-B24E-8B11A52EFF26} = {AE232C11-D91C-4CA1-B24E-8B11A52EFF26}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "JUCE", "..\..\..\build\win32\vc8\JUCE.vcproj", "{AE232C11-D91C-4CA1-B24E-8B11A52EFF26}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -24,14 +19,6 @@ Global
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{27423CD3-4ECF-4378-9408-17E01DD339C2}.DLL Release|Win32.Build.0 = Release|Win32
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{27423CD3-4ECF-4378-9408-17E01DD339C2}.Release|Win32.ActiveCfg = Release|Win32
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{27423CD3-4ECF-4378-9408-17E01DD339C2}.Release|Win32.Build.0 = Release|Win32
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{AE232C11-D91C-4CA1-B24E-8B11A52EFF26}.Debug|Win32.ActiveCfg = Debug|Win32
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{AE232C11-D91C-4CA1-B24E-8B11A52EFF26}.Debug|Win32.Build.0 = Debug|Win32
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{AE232C11-D91C-4CA1-B24E-8B11A52EFF26}.DLL Debug|Win32.ActiveCfg = DLL Debug|Win32
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{AE232C11-D91C-4CA1-B24E-8B11A52EFF26}.DLL Debug|Win32.Build.0 = DLL Debug|Win32
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{AE232C11-D91C-4CA1-B24E-8B11A52EFF26}.DLL Release|Win32.ActiveCfg = DLL Release|Win32
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{AE232C11-D91C-4CA1-B24E-8B11A52EFF26}.DLL Release|Win32.Build.0 = DLL Release|Win32
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{AE232C11-D91C-4CA1-B24E-8B11A52EFF26}.Release|Win32.ActiveCfg = Release|Win32
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{AE232C11-D91C-4CA1-B24E-8B11A52EFF26}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -45,7 +45,6 @@
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InlineFunctionExpansion="0"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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StringPooling="true"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile=".\Release/BinaryBuilder.pch"
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AssemblerListingLocation=".\Release/"
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@ -115,6 +114,14 @@
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RelativePath="..\BinaryBuilder.cpp"
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>
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</File>
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<File
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RelativePath="..\juce_AppConfig.h"
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>
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</File>
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<File
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RelativePath="..\juce_LibrarySource.cpp"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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