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iOS audio: avoided slow check for sample rate support and implemented latency getters.
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2 changed files with 18 additions and 40 deletions
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@ -80,7 +80,7 @@ public:
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Array<double> getAvailableSampleRates() override
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{
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static const double rates[] = { 8000.0, 16000.0, 32000.0, 44100.0, 48000.0 };
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static const double rates[] = { 8000.0, 16000.0, 32000.0, 44100.0, 48000.0 };
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return Array<double> (rates, numElementsInArray (rates));
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}
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