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Added In-App Purchase sample code app
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examples/InAppPurchase/JuceLibraryCode/JuceHeader.h
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47
examples/InAppPurchase/JuceLibraryCode/JuceHeader.h
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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This is the header file that your files should include in order to get all the
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JUCE library headers. You should avoid including the JUCE headers directly in
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your own source files, because that wouldn't pick up the correct configuration
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options for your app.
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*/
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#pragma once
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#include "AppConfig.h"
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#include <juce_audio_basics/juce_audio_basics.h>
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#include <juce_audio_devices/juce_audio_devices.h>
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#include <juce_audio_formats/juce_audio_formats.h>
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#include <juce_audio_processors/juce_audio_processors.h>
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#include <juce_audio_utils/juce_audio_utils.h>
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#include <juce_core/juce_core.h>
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#include <juce_cryptography/juce_cryptography.h>
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#include <juce_data_structures/juce_data_structures.h>
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#include <juce_events/juce_events.h>
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#include <juce_graphics/juce_graphics.h>
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#include <juce_gui_basics/juce_gui_basics.h>
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#include <juce_gui_extra/juce_gui_extra.h>
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#include <juce_opengl/juce_opengl.h>
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#include <juce_product_unlocking/juce_product_unlocking.h>
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#include "BinaryData.h"
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#if ! DONT_SET_USING_JUCE_NAMESPACE
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// If your code uses a lot of JUCE classes, then this will obviously save you
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// a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
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using namespace juce;
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#endif
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#if ! JUCE_DONT_DECLARE_PROJECTINFO
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namespace ProjectInfo
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{
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const char* const projectName = "InAppPurchase";
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const char* const versionString = "0.0.2";
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const int versionNumber = 0x2;
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}
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#endif
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