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Made AudioProcessor::applyBusLayouts() virtual

This commit is contained in:
ed 2019-04-29 15:48:29 +01:00
parent 1221374be9
commit 9f9d86b91a

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@ -1500,7 +1500,7 @@ protected:
*/
virtual bool isBusesLayoutSupported (const BusesLayout&) const { return true; }
/** Callback to check if a certain bus layout can now be applied
/** Callback to check if a certain bus layout can now be applied.
Most subclasses will not need to override this method and should instead
override the isBusesLayoutSupported callback to reject certain layout changes.
@ -1533,6 +1533,13 @@ protected:
*/
virtual bool canApplyBusesLayout (const BusesLayout& layouts) const { return isBusesLayoutSupported (layouts); }
/** This method will be called when a new bus layout needs to be applied.
Most subclasses will not need to override this method and should just use the default
implementation.
*/
virtual bool applyBusLayouts (const BusesLayout& layouts);
//==============================================================================
/** Structure used for AudioProcessor Callbacks */
struct BusProperties
@ -1678,7 +1685,6 @@ private:
AudioProcessorListener* getListenerLocked (int) const noexcept;
void updateSpeakerFormatStrings();
bool applyBusLayouts (const BusesLayout&);
void audioIOChanged (bool busNumberChanged, bool channelNumChanged);
void getNextBestLayout (const BusesLayout&, BusesLayout&) const;