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Refactored some openGL function declarations to fix a couple of build problems

This commit is contained in:
jules 2016-02-01 12:54:47 +00:00
parent ed33a07e1b
commit 9e595439f6
2 changed files with 68 additions and 34 deletions

View file

@ -79,22 +79,28 @@ void OpenGLExtensionFunctions::initialise()
#if JUCE_WINDOWS || JUCE_LINUX
#define JUCE_INIT_GL_FUNCTION(name, returnType, params, callparams) \
name = (type_ ## name) OpenGLHelpers::getExtensionFunction (#name);
#define JUCE_INIT_GL_FUNCTION_EXT(name, returnType, params, callparams) \
JUCE_GL_BASE_FUNCTIONS (JUCE_INIT_GL_FUNCTION)
#undef JUCE_INIT_GL_FUNCTION
#define JUCE_INIT_GL_FUNCTION(name, returnType, params, callparams) \
name = (type_ ## name) OpenGLHelpers::getExtensionFunction (#name); \
if (name == nullptr) \
name = (type_ ## name) OpenGLHelpers::getExtensionFunction (JUCE_STRINGIFY (name ## EXT));
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_INIT_GL_FUNCTION, JUCE_INIT_GL_FUNCTION_EXT)
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_INIT_GL_FUNCTION)
#undef JUCE_INIT_GL_FUNCTION
#undef JUCE_INIT_GL_FUNCTION_EXT
#endif
}
#if JUCE_OPENGL_ES
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) \
returnType OpenGLExtensionFunctions::name params { return ::name callparams; }
returnType OpenGLExtensionFunctions::name params noexcept { return ::name callparams; }
JUCE_GL_BASE_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
#if JUCE_OPENGL3
JUCE_GL_VERTEXBUFFER_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
#endif
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION, JUCE_DECLARE_GL_FUNCTION)
#undef JUCE_DECLARE_GL_FUNCTION
#endif

View file

@ -29,27 +29,13 @@
/** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux.
@see OpenGLExtensionFunctions
*/
#define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) \
#define JUCE_GL_BASE_FUNCTIONS(USE_FUNCTION) \
USE_FUNCTION (glActiveTexture, void, (GLenum p1), (p1))\
USE_FUNCTION (glBindBuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
USE_FUNCTION (glDeleteBuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
USE_FUNCTION (glGenBuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
USE_FUNCTION (glBufferData, void, (GLenum p1, GLsizeiptr p2, const GLvoid* p3, GLenum p4), (p1, p2, p3, p4))\
USE_FUNCTION (glBufferSubData, void, (GLenum p1, GLintptr p2, GLsizeiptr p3, const GLvoid* p4), (p1, p2, p3, p4))\
EXT_FUNCTION (glIsRenderbuffer, GLboolean, (GLuint p1), (p1))\
EXT_FUNCTION (glBindRenderbuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
EXT_FUNCTION (glDeleteRenderbuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
EXT_FUNCTION (glGenRenderbuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
EXT_FUNCTION (glRenderbufferStorage, void, (GLenum p1, GLenum p2, GLsizei p3, GLsizei p4), (p1, p2, p3, p4))\
EXT_FUNCTION (glGetRenderbufferParameteriv, void, (GLenum p1, GLenum p2, GLint* p3), (p1, p2, p3))\
EXT_FUNCTION (glIsFramebuffer, GLboolean, (GLuint p1), (p1))\
EXT_FUNCTION (glBindFramebuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
EXT_FUNCTION (glDeleteFramebuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
EXT_FUNCTION (glGenFramebuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
EXT_FUNCTION (glCheckFramebufferStatus, GLenum, (GLenum p1), (p1))\
EXT_FUNCTION (glFramebufferTexture2D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5), (p1, p2, p3, p4, p5))\
EXT_FUNCTION (glFramebufferRenderbuffer, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4), (p1, p2, p3, p4))\
EXT_FUNCTION (glGetFramebufferAttachmentParameteriv, void, (GLenum p1, GLenum p2, GLenum p3, GLint* p4), (p1, p2, p3, p4))\
USE_FUNCTION (glCreateProgram, GLuint, (), ())\
USE_FUNCTION (glDeleteProgram, void, (GLuint p1), (p1))\
USE_FUNCTION (glCreateShader, GLuint, (GLenum p1), (p1))\
@ -68,9 +54,6 @@
USE_FUNCTION (glVertexAttribPointer, void, (GLuint p1, GLint p2, GLenum p3, GLboolean p4, GLsizei p5, const GLvoid* p6), (p1, p2, p3, p4, p5, p6))\
USE_FUNCTION (glEnableVertexAttribArray, void, (GLuint p1), (p1))\
USE_FUNCTION (glDisableVertexAttribArray, void, (GLuint p1), (p1))\
USE_FUNCTION (glGenVertexArrays, void, (GLsizei p1, GLuint* p2), (p1, p2))\
USE_FUNCTION (glDeleteVertexArrays, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
USE_FUNCTION (glBindVertexArray, void, (GLuint p1), (p1))\
USE_FUNCTION (glUniform1f, void, (GLint p1, GLfloat p2), (p1, p2))\
USE_FUNCTION (glUniform1i, void, (GLint p1, GLint p2), (p1, p2))\
USE_FUNCTION (glUniform2f, void, (GLint p1, GLfloat p2, GLfloat p3), (p1, p2, p3))\
@ -82,6 +65,33 @@
USE_FUNCTION (glUniformMatrix3fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4))\
USE_FUNCTION (glUniformMatrix4fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4))
/** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux.
@see OpenGLExtensionFunctions
*/
#define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION) \
USE_FUNCTION (glIsRenderbuffer, GLboolean, (GLuint p1), (p1))\
USE_FUNCTION (glBindRenderbuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
USE_FUNCTION (glDeleteRenderbuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
USE_FUNCTION (glGenRenderbuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
USE_FUNCTION (glRenderbufferStorage, void, (GLenum p1, GLenum p2, GLsizei p3, GLsizei p4), (p1, p2, p3, p4))\
USE_FUNCTION (glGetRenderbufferParameteriv, void, (GLenum p1, GLenum p2, GLint* p3), (p1, p2, p3))\
USE_FUNCTION (glIsFramebuffer, GLboolean, (GLuint p1), (p1))\
USE_FUNCTION (glBindFramebuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
USE_FUNCTION (glDeleteFramebuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
USE_FUNCTION (glGenFramebuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
USE_FUNCTION (glCheckFramebufferStatus, GLenum, (GLenum p1), (p1))\
USE_FUNCTION (glFramebufferTexture2D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5), (p1, p2, p3, p4, p5))\
USE_FUNCTION (glFramebufferRenderbuffer, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4), (p1, p2, p3, p4))\
USE_FUNCTION (glGetFramebufferAttachmentParameteriv, void, (GLenum p1, GLenum p2, GLenum p3, GLint* p4), (p1, p2, p3, p4))
/** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux.
@see OpenGLExtensionFunctions
*/
#define JUCE_GL_VERTEXBUFFER_FUNCTIONS(USE_FUNCTION) \
USE_FUNCTION (glGenVertexArrays, void, (GLsizei p1, GLuint* p2), (p1, p2))\
USE_FUNCTION (glDeleteVertexArrays, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
USE_FUNCTION (glBindVertexArray, void, (GLuint p1), (p1))
/** This class contains a generated list of OpenGL extension functions, which are either dynamically loaded
for a specific GL context, or simply call-through to the appropriate OS function where available.
@ -99,24 +109,42 @@ struct OpenGLExtensionFunctions
//==============================================================================
#if JUCE_WINDOWS
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) typedef returnType (__stdcall *type_ ## name) params; type_ ## name name;
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION, JUCE_DECLARE_GL_FUNCTION)
JUCE_GL_BASE_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
#if JUCE_OPENGL3
JUCE_GL_VERTEXBUFFER_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
#endif
//==============================================================================
#elif JUCE_LINUX
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) typedef returnType (*type_ ## name) params; type_ ## name name;
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION, JUCE_DECLARE_GL_FUNCTION)
JUCE_GL_BASE_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
//==============================================================================
#elif JUCE_OPENGL_ES
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) static returnType name params;
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION, JUCE_DECLARE_GL_FUNCTION)
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) static returnType name params noexcept;
JUCE_GL_BASE_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
JUCE_GL_VERTEXBUFFER_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
//==============================================================================
#else
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params { return ::name callparams; }
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params noexcept { return ::name callparams; }
JUCE_GL_BASE_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
#ifndef GL3_PROTOTYPES
#undef JUCE_DECLARE_GL_FUNCTION
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params noexcept { return ::name ## EXT callparams; }
#endif
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
#if JUCE_OPENGL3
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION, JUCE_DECLARE_GL_FUNCTION)
#else
#define JUCE_DECLARE_GL_FUNCTION_EXT(name, returnType, params, callparams) inline static returnType name params { return ::name ## EXT callparams; }
JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION, JUCE_DECLARE_GL_FUNCTION_EXT)
#undef JUCE_DECLARE_GL_FUNCTION_EXT
#ifndef GL3_PROTOTYPES
#undef JUCE_DECLARE_GL_FUNCTION
#define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params noexcept { return ::name ## APPLE callparams; }
#endif
JUCE_GL_VERTEXBUFFER_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
#endif
#endif