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BLOCKS: Updated and cleaned up the BlocksDrawing example
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11 changed files with 505 additions and 395 deletions
382
examples/BLOCKS/BlocksDrawing/Source/MainComponent.cpp
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382
examples/BLOCKS/BlocksDrawing/Source/MainComponent.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#include "MainComponent.h"
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MainComponent::MainComponent()
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{
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activeLeds.clear();
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// Register MainContentComponent as a listener to the PhysicalTopologySource object
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topologySource.addListener (this);
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infoLabel.setText ("Connect a Lightpad Block to draw.", dontSendNotification);
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infoLabel.setJustificationType (Justification::centred);
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addAndMakeVisible (infoLabel);
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addAndMakeVisible (lightpadComponent);
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lightpadComponent.setVisible (false);
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lightpadComponent.addListener (this);
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clearButton.setButtonText ("Clear");
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clearButton.addListener (this);
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clearButton.setAlwaysOnTop (true);
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addAndMakeVisible (clearButton);
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brightnessSlider.setRange (0.0, 1.0);
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brightnessSlider.setValue (1.0);
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brightnessSlider.setAlwaysOnTop (true);
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brightnessSlider.setTextBoxStyle (Slider::TextEntryBoxPosition::NoTextBox, false, 0, 0);
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brightnessSlider.addListener (this);
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addAndMakeVisible (brightnessSlider);
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brightnessLED.setAlwaysOnTop (true);
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brightnessLED.setColour (layout.currentColour.withBrightness (static_cast<float> (brightnessSlider.getValue())));
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addAndMakeVisible (brightnessLED);
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#if JUCE_IOS
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connectButton.setButtonText ("Connect");
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connectButton.addListener (this);
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connectButton.setAlwaysOnTop (true);
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addAndMakeVisible (connectButton);
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#endif
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setSize (600, 600);
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}
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MainComponent::~MainComponent()
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{
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if (activeBlock != nullptr)
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detachActiveBlock();
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lightpadComponent.removeListener (this);
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}
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void MainComponent::resized()
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{
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infoLabel.centreWithSize (getWidth(), 100);
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Rectangle<int> bounds = getLocalBounds().reduced (20);
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// top buttons
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Rectangle<int> topButtonArea = bounds.removeFromTop (getHeight() / 20);
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topButtonArea.removeFromLeft (20);
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clearButton.setBounds (topButtonArea.removeFromLeft (80));
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#if JUCE_IOS
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topButtonArea.removeFromRight (20);
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connectButton.setBounds (topButtonArea.removeFromRight (80));
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#endif
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bounds.removeFromTop (20);
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// brightness controls
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Rectangle<int> brightnessControlBounds;
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Desktop::DisplayOrientation orientation = Desktop::getInstance().getCurrentOrientation();
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if (orientation == Desktop::DisplayOrientation::upright
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|| orientation == Desktop::DisplayOrientation::upsideDown)
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{
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brightnessControlBounds = bounds.removeFromBottom (getHeight() / 10);
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brightnessSlider.setSliderStyle (Slider::SliderStyle::LinearHorizontal);
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brightnessLED.setBounds (brightnessControlBounds.removeFromLeft (getHeight() / 10));
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brightnessSlider.setBounds (brightnessControlBounds);
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}
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else
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{
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brightnessControlBounds = bounds.removeFromRight (getWidth() / 10);
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brightnessSlider.setSliderStyle (Slider::SliderStyle::LinearVertical);
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brightnessLED.setBounds (brightnessControlBounds.removeFromTop (getWidth() / 10));
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brightnessSlider.setBounds (brightnessControlBounds);
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}
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// lightpad component
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int sideLength = jmin (bounds.getWidth() - 40, bounds.getHeight() - 40);
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lightpadComponent.centreWithSize (sideLength, sideLength);
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}
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void MainComponent::topologyChanged()
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{
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lightpadComponent.setVisible (false);
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infoLabel.setVisible (true);
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// Reset the activeBlock object
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if (activeBlock != nullptr)
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detachActiveBlock();
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// Get the array of currently connected Block objects from the PhysicalTopologySource
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Block::Array blocks = topologySource.getCurrentTopology().blocks;
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// Iterate over the array of Block objects
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for (auto b : blocks)
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{
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// Find the first Lightpad
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if (b->getType() == Block::Type::lightPadBlock)
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{
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activeBlock = b;
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// Register MainContentComponent as a listener to the touch surface
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if (auto surface = activeBlock->getTouchSurface())
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surface->addListener (this);
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// Register MainContentComponent as a listener to any buttons
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for (auto button : activeBlock->getButtons())
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button->addListener (this);
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// Get the LEDGrid object from the Lightpad and set its program to the program for the current mode
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if (auto grid = activeBlock->getLEDGrid())
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{
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// Work out scale factors to translate X and Y touches to LED indexes
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scaleX = (float) (grid->getNumColumns()) / activeBlock->getWidth();
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scaleY = (float) (grid->getNumRows()) / activeBlock->getHeight();
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setLEDProgram (*activeBlock);
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}
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// Make the on screen Lighpad component visible
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lightpadComponent.setVisible (true);
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infoLabel.setVisible (false);
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break;
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}
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}
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}
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//==============================================================================
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void MainComponent::touchChanged (TouchSurface&, const TouchSurface::Touch& touch)
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{
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// Translate X and Y touch events to LED indexes
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int xLed = roundToInt (touch.x * scaleX);
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int yLed = roundToInt (touch.y * scaleY);
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if (currentMode == colourPalette)
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{
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if (layout.setActiveColourForTouch (xLed, yLed))
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{
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if (auto* colourPaletteProgram = getPaletteProgram())
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{
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colourPaletteProgram->setGridFills (layout.numColumns, layout.numRows, layout.gridFillArray);
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brightnessLED.setColour (layout.currentColour.withBrightness (layout.currentColour == Colours::black ? 0.0f
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: static_cast<float> (brightnessSlider.getValue())));
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}
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}
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}
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else if (currentMode == canvas)
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{
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drawLED ((uint32) xLed, (uint32) yLed, touch.z, layout.currentColour);
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}
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}
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void MainComponent::buttonReleased (ControlButton&, Block::Timestamp)
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{
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if (currentMode == canvas)
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{
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// Wait 500ms to see if there is a second press
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if (! isTimerRunning())
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startTimer (500);
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else
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doublePress = true;
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}
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else if (currentMode == colourPalette)
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{
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// Switch to canvas mode and set the LEDGrid program
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currentMode = canvas;
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setLEDProgram (*activeBlock);
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}
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}
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void MainComponent::buttonClicked (Button* b)
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{
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#if JUCE_IOS
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if (b == &connectButton)
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{
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BluetoothMidiDevicePairingDialogue::open();
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return;
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}
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#else
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ignoreUnused (b);
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#endif
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clearLEDs();
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}
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void MainComponent::sliderValueChanged (Slider* s)
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{
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if (s == &brightnessSlider)
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brightnessLED.setColour (layout.currentColour.withBrightness (layout.currentColour == Colours::black ? 0.0f
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: static_cast<float> (brightnessSlider.getValue())));
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}
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void MainComponent::timerCallback()
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{
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if (doublePress)
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{
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clearLEDs();
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// Reset the doublePress flag
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doublePress = false;
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}
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else
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{
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// Switch to colour palette mode and set the LEDGrid program
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currentMode = colourPalette;
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setLEDProgram (*activeBlock);
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}
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stopTimer();
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}
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void MainComponent::ledClicked (int x, int y, float z)
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{
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drawLED ((uint32) x, (uint32) y,
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z == 0.0f ? static_cast<float> (brightnessSlider.getValue())
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: z * static_cast<float> (brightnessSlider.getValue()), layout.currentColour);
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}
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void MainComponent::detachActiveBlock()
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{
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if (auto surface = activeBlock->getTouchSurface())
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surface->removeListener (this);
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for (auto button : activeBlock->getButtons())
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button->removeListener (this);
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activeBlock = nullptr;
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}
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void MainComponent::setLEDProgram (Block& block)
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{
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if (currentMode == canvas)
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{
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block.setProgram (new BitmapLEDProgram (block));
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// Redraw any previously drawn LEDs
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redrawLEDs();
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}
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else if (currentMode == colourPalette)
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{
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block.setProgram (new DrumPadGridProgram (block));
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// Setup the grid layout
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if (auto* program = getPaletteProgram())
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program->setGridFills (layout.numColumns, layout.numRows, layout.gridFillArray);
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}
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}
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void MainComponent::clearLEDs()
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{
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if (auto* canvasProgram = getCanvasProgram())
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{
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// Clear the LED grid
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for (uint32 x = 0; x < 15; ++x)
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{
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for (uint32 y = 0; y < 15; ++ y)
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{
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canvasProgram->setLED (x, y, Colours::black);
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lightpadComponent.setLEDColour (x, y, Colours::black);
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}
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}
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// Clear the ActiveLED array
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activeLeds.clear();
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}
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}
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void MainComponent::drawLED (uint32 x0, uint32 y0, float z, Colour drawColour)
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{
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if (auto* canvasProgram = getCanvasProgram())
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{
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// Check if the activeLeds array already contains an ActiveLED object for this LED
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auto index = getLEDAt (x0, y0);
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// If the colour is black then just set the LED to black and return
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if (drawColour == Colours::black)
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{
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if (index >= 0)
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{
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canvasProgram->setLED (x0, y0, Colours::black);
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lightpadComponent.setLEDColour (x0, y0, Colours::black);
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activeLeds.remove (index);
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}
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return;
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}
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// If there is no ActiveLED obejct for this LED then create one,
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// add it to the array, set the LED on the Block and return
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if (index < 0)
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{
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ActiveLED led;
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led.x = x0;
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led.y = y0;
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led.colour = drawColour;
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led.brightness = z;
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activeLeds.add (led);
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canvasProgram->setLED (led.x, led.y, led.colour.withBrightness (led.brightness));
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lightpadComponent.setLEDColour (led.x, led.y, led.colour.withBrightness (led.brightness));
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return;
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}
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// Get the ActiveLED object for this LED
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auto currentLed = activeLeds.getReference (index);
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// If the LED colour is the same as the draw colour, add the brightnesses together.
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// If it is different, blend the colours
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if (currentLed.colour == drawColour)
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currentLed.brightness = jmin (currentLed.brightness + z, 1.0f);
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else
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currentLed.colour = currentLed.colour.interpolatedWith (drawColour, z);
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// Set the LED on the Block and change the ActiveLED object in the activeLeds array
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if (canvasProgram != nullptr)
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canvasProgram->setLED (currentLed.x, currentLed.y, currentLed.colour.withBrightness (currentLed.brightness));
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lightpadComponent.setLEDColour (currentLed.x, currentLed.y, currentLed.colour.withBrightness (currentLed.brightness));
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activeLeds.set (index, currentLed);
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}
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}
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void MainComponent::redrawLEDs()
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{
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if (auto* canvasProgram = getCanvasProgram())
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{
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// Iterate over the activeLeds array and set the LEDs on the Block
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for (auto led : activeLeds)
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{
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canvasProgram->setLED (led.x, led.y, led.colour.withBrightness (led.brightness));
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lightpadComponent.setLEDColour (led.x, led.y, led.colour.withBrightness (led.brightness));
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}
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}
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}
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