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Removed the (rather pointless) granularity value from the array objects. Converted a few macros into functions and other misc code clean-ups.
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c368805559
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69 changed files with 218 additions and 369 deletions
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@ -49,8 +49,7 @@ static const int defaultGranularity = 32;
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//==============================================================================
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Path::Path() throw()
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: data (defaultGranularity),
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numElements (0),
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: numElements (0),
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pathXMin (0),
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pathXMax (0),
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pathYMin (0),
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@ -64,8 +63,7 @@ Path::~Path() throw()
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}
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Path::Path (const Path& other) throw()
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: data (defaultGranularity),
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numElements (other.numElements),
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: numElements (other.numElements),
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pathXMin (other.pathXMin),
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pathXMax (other.pathXMax),
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pathYMin (other.pathYMin),
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