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Internal refactoring of mouse-event classes, as the first step towards multi-touch support.
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35 changed files with 2785 additions and 2684 deletions
370
src/gui/components/mouse/juce_MouseInputSource.cpp
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370
src/gui/components/mouse/juce_MouseInputSource.cpp
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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-9 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#include "../../../core/juce_StandardHeader.h"
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BEGIN_JUCE_NAMESPACE
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#include "juce_MouseInputSource.h"
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#include "juce_MouseEvent.h"
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#include "../juce_Component.h"
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#include "../juce_ComponentDeletionWatcher.h"
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#include "../../../events/juce_AsyncUpdater.h"
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//==============================================================================
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class MouseInputSourceInternal : public AsyncUpdater
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{
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public:
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MouseInputSourceInternal (MouseInputSource& source_, const int index_, const bool isMouseDevice_)
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: source (source_), index (index_), isMouseDevice (isMouseDevice_), lastPeer (0), lastTime (0)
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{
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zerostruct (mouseDowns);
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}
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~MouseInputSourceInternal()
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{
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}
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bool isDragging() const throw()
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{
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return buttonState.isAnyMouseButtonDown();
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}
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Component* getComponentUnderMouse() const
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{
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return componentUnderMouse != 0 ? const_cast<Component*> (componentUnderMouse->getComponent()) : 0;
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}
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const ModifierKeys getCurrentModifiers() const
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{
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return ModifierKeys::getCurrentModifiers().withoutMouseButtons().withFlags (buttonState.getRawFlags());
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}
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ComponentPeer* getPeer()
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{
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if (! ComponentPeer::isValidPeer (lastPeer))
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lastPeer = 0;
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return lastPeer;
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}
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Component* findComponentAt (const Point<int>& screenPos)
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{
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ComponentPeer* const peer = getPeer();
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if (peer != 0)
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{
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Component* const comp = peer->getComponent();
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const Point<int> relativePos (comp->globalPositionToRelative (screenPos));
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// (the contains() call is needed to test for overlapping desktop windows)
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if (comp->contains (relativePos.getX(), relativePos.getY()))
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return comp->getComponentAt (relativePos);
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}
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return 0;
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}
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void setButtons (const Point<int>& screenPos, const int64 time, const ModifierKeys& newButtonState)
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{
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if (buttonState != newButtonState)
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{
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// (ignore secondary clicks when there's already a button down)
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if (buttonState.isAnyMouseButtonDown() == newButtonState.isAnyMouseButtonDown())
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{
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buttonState = newButtonState;
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return;
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}
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if (buttonState.isAnyMouseButtonDown())
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{
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Component* const current = getComponentUnderMouse();
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if (current != 0)
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current->internalMouseUp (source, current->globalPositionToRelative (screenPos),
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time, getCurrentModifiers());
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}
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buttonState = newButtonState;
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if (buttonState.isAnyMouseButtonDown())
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{
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Desktop::getInstance().incrementMouseClickCounter();
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Component* const current = getComponentUnderMouse();
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if (current != 0)
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{
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registerMouseDown (screenPos, time, current);
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current->internalMouseDown (source, current->globalPositionToRelative (screenPos), time);
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}
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}
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}
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}
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void setComponentUnderMouse (Component* const newComponent, const Point<int>& screenPos, const int64 time)
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{
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Component* current = getComponentUnderMouse();
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if (newComponent != current)
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{
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ScopedPointer<ComponentDeletionWatcher> newCompWatcher (newComponent != 0 ? new ComponentDeletionWatcher (newComponent) : 0);
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const ModifierKeys originalButtonState (buttonState);
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if (current != 0)
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{
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setButtons (screenPos, time, ModifierKeys());
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current->internalMouseExit (source, current->globalPositionToRelative (screenPos), time);
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buttonState = originalButtonState;
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}
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componentUnderMouse = newCompWatcher;
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current = getComponentUnderMouse();
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Component::componentUnderMouse = current;
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if (current != 0)
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current->internalMouseEnter (source, current->globalPositionToRelative (screenPos), time);
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setButtons (screenPos, time, originalButtonState);
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}
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}
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void setPeer (ComponentPeer* const newPeer, const Point<int>& screenPos, const int64 time)
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{
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ModifierKeys::updateCurrentModifiers();
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if (newPeer != lastPeer)
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{
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setComponentUnderMouse (0, screenPos, time);
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lastPeer = newPeer;
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setComponentUnderMouse (findComponentAt (screenPos), screenPos, time);
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}
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}
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void setScreenPos (const Point<int>& newScreenPos, const int64 time, const bool forceUpdate)
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{
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if (! isDragging())
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setComponentUnderMouse (findComponentAt (newScreenPos), newScreenPos, time);
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if (newScreenPos != lastScreenPos || forceUpdate)
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{
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cancelPendingUpdate();
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lastScreenPos = newScreenPos;
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Component* const current = getComponentUnderMouse();
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if (current != 0)
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{
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const Point<int> pos (current->globalPositionToRelative (lastScreenPos));
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if (isDragging())
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{
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registerMouseDrag (newScreenPos);
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current->internalMouseDrag (source, pos, time);
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}
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else
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{
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current->internalMouseMove (source, pos, time);
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}
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}
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}
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}
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void handleEvent (ComponentPeer* const newPeer, const Point<int>& positionWithinPeer, const int64 time, const ModifierKeys& newMods)
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{
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jassert (newPeer != 0);
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lastTime = time;
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const Point<int> screenPos (newPeer->relativePositionToGlobal (positionWithinPeer));
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if (isDragging() && newMods.isAnyMouseButtonDown())
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{
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setScreenPos (screenPos, time, false);
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}
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else
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{
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setPeer (newPeer, screenPos, time);
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ComponentPeer* peer = getPeer();
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if (peer != 0)
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{
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setButtons (screenPos, time, newMods);
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peer = getPeer();
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if (peer != 0)
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setScreenPos (peer->relativePositionToGlobal (positionWithinPeer), time, false);
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}
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}
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}
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void handleWheel (ComponentPeer* const peer, const Point<int>& positionWithinPeer, int64 time, float x, float y)
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{
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jassert (peer != 0);
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lastTime = time;
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const Point<int> screenPos (peer->relativePositionToGlobal (positionWithinPeer));
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setPeer (peer, screenPos, time);
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setScreenPos (screenPos, time, false);
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triggerFakeMove();
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if (! isDragging())
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{
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Component* current = getComponentUnderMouse();
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if (current != 0)
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current->internalMouseWheel (source, current->globalPositionToRelative (screenPos), time, x, y);
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}
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}
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const Time getLastMouseDownTime() const throw()
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{
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return Time (mouseDowns[0].time);
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}
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const Point<int> getLastMouseDownPosition() const throw()
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{
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return mouseDowns[0].position;
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}
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int getNumberOfMultipleClicks() const throw()
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{
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int numClicks = 0;
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if (mouseDowns[0].time != 0)
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{
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if (! mouseMovedSignificantlySincePressed)
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++numClicks;
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for (int i = 1; i < numElementsInArray (mouseDowns); ++i)
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{
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if (mouseDowns[0].time - mouseDowns[i].time < (int) (MouseEvent::getDoubleClickTimeout() * (1.0 + 0.25 * (i - 1)))
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&& abs (mouseDowns[0].position.getX() - mouseDowns[i].position.getX()) < 8
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&& abs (mouseDowns[0].position.getY() - mouseDowns[i].position.getY()) < 8
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&& mouseDowns[0].component == mouseDowns[i].component)
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{
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++numClicks;
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}
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else
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{
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break;
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}
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}
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}
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return numClicks;
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}
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bool hasMouseMovedSignificantlySincePressed() const throw()
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{
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return mouseMovedSignificantlySincePressed
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|| lastTime > mouseDowns[0].time + 300;
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}
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void triggerFakeMove()
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{
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triggerAsyncUpdate();
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}
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void handleAsyncUpdate()
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{
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setScreenPos (Desktop::getMousePosition(), Time::currentTimeMillis(), true);
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}
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int index;
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bool isMouseDevice;
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Point<int> lastScreenPos;
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ModifierKeys buttonState;
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private:
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MouseInputSource& source;
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ScopedPointer<ComponentDeletionWatcher> componentUnderMouse;
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ComponentPeer* lastPeer;
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struct RecentMouseDown
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{
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Point<int> position;
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int64 time;
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Component* component;
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};
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RecentMouseDown mouseDowns[4];
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bool mouseMovedSignificantlySincePressed;
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int64 lastTime;
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void registerMouseDown (const Point<int>& screenPos, const int64 time, Component* const component) throw()
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{
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for (int i = numElementsInArray (mouseDowns); --i > 0;)
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mouseDowns[i] = mouseDowns[i - 1];
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mouseDowns[0].position = screenPos;
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mouseDowns[0].time = time;
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mouseDowns[0].component = component;
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mouseMovedSignificantlySincePressed = false;
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}
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void registerMouseDrag (const Point<int>& screenPos) throw()
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{
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mouseMovedSignificantlySincePressed = mouseMovedSignificantlySincePressed
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|| mouseDowns[0].position.getDistanceFrom (screenPos) >= 4;
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}
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};
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//==============================================================================
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MouseInputSource::MouseInputSource (const int index, const bool isMouseDevice)
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{
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pimpl = new MouseInputSourceInternal (*this, index, isMouseDevice);
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}
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MouseInputSource::~MouseInputSource()
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{
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}
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bool MouseInputSource::isMouse() const { return pimpl->isMouseDevice; }
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bool MouseInputSource::isTouch() const { return ! pimpl->isMouseDevice; }
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bool MouseInputSource::canHover() const { return pimpl->isMouseDevice; }
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bool MouseInputSource::hasMouseWheel() const { return pimpl->isMouseDevice; }
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int MouseInputSource::getIndex() const { return pimpl->index; }
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bool MouseInputSource::isDragging() const { return pimpl->isDragging(); }
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const Point<int> MouseInputSource::getScreenPosition() const { return pimpl->lastScreenPos; }
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const ModifierKeys MouseInputSource::getCurrentModifiers() const { return pimpl->getCurrentModifiers(); }
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Component* MouseInputSource::getComponentUnderMouse() const { return pimpl->getComponentUnderMouse(); }
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void MouseInputSource::triggerFakeMove() const { pimpl->triggerFakeMove(); }
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int MouseInputSource::getNumberOfMultipleClicks() const throw() { return pimpl->getNumberOfMultipleClicks(); }
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const Time MouseInputSource::getLastMouseDownTime() const throw() { return pimpl->getLastMouseDownTime(); }
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const Point<int> MouseInputSource::getLastMouseDownPosition() const throw() { return pimpl->getLastMouseDownPosition(); }
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bool MouseInputSource::hasMouseMovedSignificantlySincePressed() const throw() { return pimpl->hasMouseMovedSignificantlySincePressed(); }
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void MouseInputSource::handleEvent (ComponentPeer* peer, const Point<int>& positionWithinPeer, const int64 time, const ModifierKeys& mods)
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{
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pimpl->handleEvent (peer, positionWithinPeer, time, mods.withOnlyMouseButtons());
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}
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void MouseInputSource::handleWheel (ComponentPeer* const peer, const Point<int>& positionWithinPeer, const int64 time, const float x, const float y)
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{
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pimpl->handleWheel (peer, positionWithinPeer, time, x, y);
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}
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END_JUCE_NAMESPACE
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