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GL rendering context fix.

This commit is contained in:
jules 2013-01-05 12:27:00 +00:00
parent 2cc6485f9b
commit 959b38a083

View file

@ -734,7 +734,7 @@ struct StateHelpers
struct ActiveTextures
{
ActiveTextures (const OpenGLContext& c) noexcept
: texturesEnabled (0), currentActiveTexture (0), context (c)
: texturesEnabled (0), currentActiveTexture (-1), context (c)
{}
void clear() noexcept
@ -742,11 +742,6 @@ struct StateHelpers
zeromem (currentTextureID, sizeof (currentTextureID));
}
void clearCurrent() noexcept
{
currentTextureID [currentActiveTexture] = 0;
}
template <class QuadQueueType>
void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
{
@ -826,6 +821,8 @@ struct StateHelpers
void bindTexture (const GLuint textureID) noexcept
{
jassert (currentActiveTexture >= 0);
if (currentTextureID [currentActiveTexture] != textureID)
{
currentTextureID [currentActiveTexture] = textureID;
@ -875,12 +872,6 @@ struct StateHelpers
return textures.removeAndReturn (0);
}
void releaseTexture (ActiveTextures& activeTextures, OpenGLTexture* texture)
{
activeTextures.clearCurrent();
textures.add (texture);
}
void resetGradient() noexcept
{
gradientNeedsRefresh = true;