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GL rendering context fix.
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2cc6485f9b
commit
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1 changed files with 3 additions and 12 deletions
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@ -734,7 +734,7 @@ struct StateHelpers
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struct ActiveTextures
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{
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ActiveTextures (const OpenGLContext& c) noexcept
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: texturesEnabled (0), currentActiveTexture (0), context (c)
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: texturesEnabled (0), currentActiveTexture (-1), context (c)
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{}
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void clear() noexcept
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@ -742,11 +742,6 @@ struct StateHelpers
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zeromem (currentTextureID, sizeof (currentTextureID));
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}
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void clearCurrent() noexcept
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{
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currentTextureID [currentActiveTexture] = 0;
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}
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template <class QuadQueueType>
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void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
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{
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@ -826,6 +821,8 @@ struct StateHelpers
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void bindTexture (const GLuint textureID) noexcept
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{
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jassert (currentActiveTexture >= 0);
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if (currentTextureID [currentActiveTexture] != textureID)
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{
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currentTextureID [currentActiveTexture] = textureID;
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@ -875,12 +872,6 @@ struct StateHelpers
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return textures.removeAndReturn (0);
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}
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void releaseTexture (ActiveTextures& activeTextures, OpenGLTexture* texture)
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{
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activeTextures.clearCurrent();
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textures.add (texture);
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}
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void resetGradient() noexcept
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{
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gradientNeedsRefresh = true;
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