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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-7 by Raw Material Software ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the
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GNU General Public License, as published by the Free Software Foundation;
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either version 2 of the License, or (at your option) any later version.
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JUCE is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with JUCE; if not, visit www.gnu.org/licenses or write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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------------------------------------------------------------------------------
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If you'd like to release a closed-source product which uses JUCE, commercial
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licenses are also available: visit www.rawmaterialsoftware.com/juce for
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more information.
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==============================================================================
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*/
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#include "../../juce_core/basics/juce_StandardHeader.h"
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BEGIN_JUCE_NAMESPACE
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#include "juce_InterprocessConnectionServer.h"
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//==============================================================================
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InterprocessConnectionServer::InterprocessConnectionServer()
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: Thread (T("Juce IPC server")),
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socket (0)
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{
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}
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InterprocessConnectionServer::~InterprocessConnectionServer()
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{
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stop();
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}
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//==============================================================================
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bool InterprocessConnectionServer::beginWaitingForSocket (const int portNumber)
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{
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stop();
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socket = new Socket();
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if (socket->createListener (portNumber))
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{
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startThread();
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return true;
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}
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deleteAndZero (socket);
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return false;
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}
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void InterprocessConnectionServer::stop()
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{
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signalThreadShouldExit();
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if (socket != 0)
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socket->close();
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stopThread (4000);
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deleteAndZero (socket);
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}
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void InterprocessConnectionServer::run()
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{
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while ((! threadShouldExit()) && socket != 0)
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{
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Socket* const clientSocket = socket->waitForNextConnection();
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if (clientSocket != 0)
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{
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InterprocessConnection* newConnection = createConnectionObject();
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if (newConnection != 0)
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{
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newConnection->initialiseWithSocket (clientSocket);
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}
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else
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{
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delete clientSocket;
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}
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}
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}
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}
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END_JUCE_NAMESPACE
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