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AUv3: Fix an issue in detecting the available screen user area
On at least iOS 26 using a temporary window frame is unreliable. This change tries to use an existing window for any non-standalone app. It also updates the details on any changes, such as when the device orientation changes.
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commit
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8 changed files with 81 additions and 37 deletions
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@ -631,11 +631,11 @@ void Desktop::setKioskComponent (Component* comp, bool enableOrDisable, bool)
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comp->setBounds (getDisplays().getDisplayForRect (comp->getScreenBounds())->totalArea);
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}
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void Displays::findDisplays (float masterScale)
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void Displays::findDisplays (const Desktop& desktop)
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{
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if (XWindowSystem::getInstance()->getDisplay() != nullptr)
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{
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displays = XWindowSystem::getInstance()->findDisplays (masterScale);
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displays = XWindowSystem::getInstance()->findDisplays (desktop.getGlobalScaleFactor());
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if (! displays.isEmpty())
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updateToLogical();
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