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MacOS: Fixed some more integer overflow issues when loading large images
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parent
f2261faee7
commit
856e028127
1 changed files with 3 additions and 3 deletions
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@ -87,7 +87,7 @@ public:
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pixelStride (format_ == Image::RGB ? 3 : ((format_ == Image::ARGB) ? 4 : 1)),
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lineStride ((pixelStride * jmax (1, w) + 3) & ~3)
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{
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imageData.allocate ((size_t) (lineStride * jmax (1, h)), clearImage);
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imageData.allocate ((size_t) lineStride * (size_t) jmax (1, h), clearImage);
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}
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LowLevelGraphicsContext* createLowLevelContext() override
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@ -98,7 +98,7 @@ public:
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void initialiseBitmapData (Image::BitmapData& bitmap, int x, int y, Image::BitmapData::ReadWriteMode mode) override
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{
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bitmap.data = imageData + x * pixelStride + y * lineStride;
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bitmap.data = imageData + (size_t) x * (size_t) pixelStride + (size_t) y * (size_t) lineStride;
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bitmap.pixelFormat = pixelFormat;
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bitmap.lineStride = lineStride;
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bitmap.pixelStride = pixelStride;
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@ -110,7 +110,7 @@ public:
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ImagePixelData::Ptr clone() override
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{
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SoftwarePixelData* s = new SoftwarePixelData (pixelFormat, width, height, false);
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memcpy (s->imageData, imageData, (size_t) (lineStride * height));
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memcpy (s->imageData, imageData, (size_t) lineStride * (size_t) height);
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return s;
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}
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