From 853ec552f1832c8c7fb8d6e72e9bd88c4cb31f70 Mon Sep 17 00:00:00 2001 From: ed Date: Wed, 23 Jan 2019 09:09:10 +0000 Subject: [PATCH] OpenGL: Use width and height when calculating transform --- modules/juce_opengl/opengl/juce_OpenGLContext.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/juce_opengl/opengl/juce_OpenGLContext.cpp b/modules/juce_opengl/opengl/juce_OpenGLContext.cpp index ba961fce44..e41a6b471f 100644 --- a/modules/juce_opengl/opengl/juce_OpenGLContext.cpp +++ b/modules/juce_opengl/opengl/juce_OpenGLContext.cpp @@ -293,8 +293,8 @@ public: { scale = newScale; viewportArea = newArea; - transform = AffineTransform::scale ((float) newArea.getRight() / (float) localBounds.getRight(), - (float) newArea.getBottom() / (float) localBounds.getBottom()); + transform = AffineTransform::scale ((float) newArea.getWidth() / (float) localBounds.getWidth(), + (float) newArea.getHeight() / (float) localBounds.getHeight()); if (canTriggerUpdate) invalidateAll();