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Add ability to remove a AudioGraph's node by it's pointer

This commit is contained in:
hogliux 2016-03-08 09:00:18 +00:00
parent 7ee4c800a9
commit 84bc58f0c3
2 changed files with 15 additions and 0 deletions

View file

@ -1126,6 +1126,15 @@ bool AudioProcessorGraph::removeNode (const uint32 nodeId)
return false;
}
bool AudioProcessorGraph::removeNode (Node* node)
{
if (node != nullptr)
return removeNode (node->nodeId);
jassertfalse;
return false;
}
//==============================================================================
const AudioProcessorGraph::Connection* AudioProcessorGraph::getConnectionBetween (const uint32 sourceNodeId,
const int sourceChannelIndex,

View file

@ -183,6 +183,12 @@ public:
*/
bool removeNode (uint32 nodeId);
/** Deletes a node within the graph which has the specified ID.
This will also delete any connections that are attached to this node.
*/
bool removeNode (Node* node);
//==============================================================================
/** Returns the number of connections in the graph. */
int getNumConnections() const { return connections.size(); }