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Direct2D: Tidy up clearWindowRedirectionBitmap
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1 changed files with 18 additions and 17 deletions
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@ -518,27 +518,28 @@ public:
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void clearWindowRedirectionBitmap()
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void clearWindowRedirectionBitmap()
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{
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{
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if (! opaque && swap.state == SwapChain::State::bufferAllocated)
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if (opaque || swap.state != SwapChain::State::bufferAllocated)
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{
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return;
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deviceResources.deviceContext.createHwndRenderTarget (hwnd);
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// Clear the GDI redirection bitmap using a Direct2D 1.0 render target
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deviceResources.deviceContext.createHwndRenderTarget (hwnd);
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auto& hwndRenderTarget = deviceResources.deviceContext.hwndRenderTarget;
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if (hwndRenderTarget)
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// Clear the GDI redirection bitmap using a Direct2D 1.0 render target
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{
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const auto& hwndRenderTarget = deviceResources.deviceContext.hwndRenderTarget;
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const auto colorF = D2DUtilities::toCOLOR_F (getBackgroundTransparencyKeyColour());
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RECT clientRect;
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if (hwndRenderTarget == nullptr)
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GetClientRect (hwnd, &clientRect);
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return;
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D2D1_SIZE_U size { (uint32) (clientRect.right - clientRect.left), (uint32) (clientRect.bottom - clientRect.top) };
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const auto colorF = D2DUtilities::toCOLOR_F (getBackgroundTransparencyKeyColour());
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hwndRenderTarget->Resize (size);
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hwndRenderTarget->BeginDraw();
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RECT clientRect;
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hwndRenderTarget->Clear (colorF);
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GetClientRect (hwnd, &clientRect);
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hwndRenderTarget->EndDraw();
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}
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const D2D1_SIZE_U size { (uint32) (clientRect.right - clientRect.left),
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}
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(uint32) (clientRect.bottom - clientRect.top) };
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hwndRenderTarget->Resize (size);
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hwndRenderTarget->BeginDraw();
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hwndRenderTarget->Clear (colorF);
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hwndRenderTarget->EndDraw();
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}
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}
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SavedState* startFrame (float dpiScale) override
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SavedState* startFrame (float dpiScale) override
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