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Compiler fixes for String and var. Fix for TextEditor redraw problems.
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6 changed files with 81 additions and 73 deletions
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@ -209,7 +209,8 @@ DynamicObject* var::getObject() const
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return type == objectType ? value.objectValue : 0;
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}
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bool var::operator== (const var& other) const throw()
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//==============================================================================
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bool var::equals (const var& other) const throw()
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{
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switch (type)
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{
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@ -226,11 +227,12 @@ bool var::operator== (const var& other) const throw()
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return false;
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}
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bool var::operator!= (const var& other) const throw()
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{
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return ! operator== (other);
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}
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bool operator== (const var& v1, const var& v2) throw() { return v1.equals (v2); }
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bool operator!= (const var& v1, const var& v2) throw() { return ! v1.equals (v2); }
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bool operator== (const var& v1, const String& v2) throw() { return v1.toString() == v2; }
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bool operator!= (const var& v1, const String& v2) throw() { return v1.toString() != v2; }
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//==============================================================================
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void var::writeToStream (OutputStream& output) const
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{
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switch (type)
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