diff --git a/modules/juce_opengl/juce_opengl.h b/modules/juce_opengl/juce_opengl.h index 0b1de34c9d..d380ecb22d 100644 --- a/modules/juce_opengl/juce_opengl.h +++ b/modules/juce_opengl/juce_opengl.h @@ -32,7 +32,6 @@ #if JUCE_IOS || JUCE_ANDROID #define JUCE_OPENGL_ES 1 - #define JUCE_USE_OPENGL_FIXED_FUNCTION 0 #endif #if JUCE_WINDOWS @@ -65,14 +64,6 @@ #include #endif -#if ! defined (JUCE_USE_OPENGL_SHADERS) - #define JUCE_USE_OPENGL_SHADERS 1 -#endif - -#ifndef JUCE_USE_OPENGL_FIXED_FUNCTION - #define JUCE_USE_OPENGL_FIXED_FUNCTION 1 -#endif - //============================================================================= namespace juce { diff --git a/modules/juce_opengl/native/juce_OpenGLExtensions.h b/modules/juce_opengl/native/juce_OpenGLExtensions.h index ee0930f9b5..5494bbe6ea 100644 --- a/modules/juce_opengl/native/juce_OpenGLExtensions.h +++ b/modules/juce_opengl/native/juce_OpenGLExtensions.h @@ -34,7 +34,7 @@ /** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux. @see OpenGLExtensionFunctions */ -#define JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) \ +#define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) \ USE_FUNCTION (glActiveTexture, void, (GLenum p1), (p1))\ USE_FUNCTION (glBindBuffer, void, (GLenum p1, GLuint p2), (p1, p2))\ USE_FUNCTION (glDeleteBuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\ @@ -54,11 +54,7 @@ EXT_FUNCTION (glCheckFramebufferStatus, GLenum, (GLenum p1), (p1))\ EXT_FUNCTION (glFramebufferTexture2D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5), (p1, p2, p3, p4, p5))\ EXT_FUNCTION (glFramebufferRenderbuffer, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4), (p1, p2, p3, p4))\ - EXT_FUNCTION (glGetFramebufferAttachmentParameteriv, void, (GLenum p1, GLenum p2, GLenum p3, GLint* p4), (p1, p2, p3, p4)) - -#if JUCE_USE_OPENGL_SHADERS - #define JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION, EXT_FUNCTION) \ - JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) \ + EXT_FUNCTION (glGetFramebufferAttachmentParameteriv, void, (GLenum p1, GLenum p2, GLenum p3, GLint* p4), (p1, p2, p3, p4))\ USE_FUNCTION (glCreateProgram, GLuint, (), ())\ USE_FUNCTION (glDeleteProgram, void, (GLuint p1), (p1))\ USE_FUNCTION (glCreateShader, GLuint, (GLenum p1), (p1))\ @@ -88,16 +84,6 @@ USE_FUNCTION (glUniformMatrix3fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4))\ USE_FUNCTION (glUniformMatrix4fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4)) -#else - #define JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION, EXT_FUNCTION) JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) -#endif - -#if JUCE_USE_OPENGL_FIXED_FUNCTION - #define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION, EXT_FUNCTION) \ - USE_FUNCTION (glClientActiveTexture, void, (GLenum p1), (p1)) -#else - #define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION, EXT_FUNCTION) JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION, EXT_FUNCTION) -#endif /** This class contains a generated list of OpenGL extension functions, which are either dynamically loaded for a specific GL context, or simply call-through to the appropriate OS function where available. diff --git a/modules/juce_opengl/opengl/juce_Draggable3DOrientation.h b/modules/juce_opengl/opengl/juce_Draggable3DOrientation.h index 0d20fc55cf..7297b7535c 100644 --- a/modules/juce_opengl/opengl/juce_Draggable3DOrientation.h +++ b/modules/juce_opengl/opengl/juce_Draggable3DOrientation.h @@ -113,14 +113,6 @@ public: return quaternion; } - #if JUCE_USE_OPENGL_FIXED_FUNCTION - /** Applies this rotation to the active OpenGL context's matrix. */ - void applyToOpenGLMatrix() const noexcept - { - OpenGLHelpers::applyMatrix (getRotationMatrix().mat); - } - #endif - private: Rectangle area; float radius; diff --git a/modules/juce_opengl/opengl/juce_OpenGLContext.cpp b/modules/juce_opengl/opengl/juce_OpenGLContext.cpp index d424feca48..8c05d8c02a 100644 --- a/modules/juce_opengl/opengl/juce_OpenGLContext.cpp +++ b/modules/juce_opengl/opengl/juce_OpenGLContext.cpp @@ -347,7 +347,7 @@ public: context.extensions.initialise(); nativeContext->setSwapInterval (1); - #if JUCE_USE_OPENGL_SHADERS && ! JUCE_OPENGL_ES + #if ! JUCE_OPENGL_ES shadersAvailable = OpenGLShaderProgram::getLanguageVersion() > 0; #endif @@ -761,7 +761,6 @@ void OpenGLContext::copyTexture (const Rectangle& targetClipArea, glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable (GL_BLEND); - #if JUCE_USE_OPENGL_SHADERS if (areShadersAvailable()) { struct OverlayShaderProgram : public ReferenceCountedObject @@ -871,40 +870,10 @@ void OpenGLContext::copyTexture (const Rectangle& targetClipArea, extensions.glDisableVertexAttribArray (index); extensions.glDeleteBuffers (1, &vertexBuffer); } - #if JUCE_USE_OPENGL_FIXED_FUNCTION else - #endif - #endif - - #if JUCE_USE_OPENGL_FIXED_FUNCTION { - glEnable (GL_SCISSOR_TEST); - glScissor (targetClipArea.getX(), contextHeight - targetClipArea.getBottom(), - targetClipArea.getWidth(), targetClipArea.getHeight()); - - JUCE_CHECK_OPENGL_ERROR - glColor4f (1.0f, 1.0f, 1.0f, 1.0f); - glDisableClientState (GL_COLOR_ARRAY); - glDisableClientState (GL_NORMAL_ARRAY); - glEnableClientState (GL_VERTEX_ARRAY); - glEnableClientState (GL_TEXTURE_COORD_ARRAY); - OpenGLHelpers::prepareFor2D (contextWidth, contextHeight); - JUCE_CHECK_OPENGL_ERROR - - const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f }; - glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); - - const GLshort left = (GLshort) anchorPosAndTextureSize.getX(); - const GLshort right = (GLshort) anchorPosAndTextureSize.getRight(); - const GLshort top = (GLshort) (contextHeight - anchorPosAndTextureSize.getY()); - const GLshort bottom = (GLshort) (contextHeight - anchorPosAndTextureSize.getBottom()); - const GLshort vertices[] = { left, bottom, right, bottom, left, top, right, top }; - glVertexPointer (2, GL_SHORT, 0, vertices); - - glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); - glDisable (GL_SCISSOR_TEST); + jassertfalse; // Running on an old graphics card! } - #endif JUCE_CHECK_OPENGL_ERROR } diff --git a/modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.cpp b/modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.cpp index 1c09df59ed..ec04118374 100644 --- a/modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.cpp +++ b/modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.cpp @@ -334,20 +334,6 @@ bool OpenGLFrameBuffer::writePixels (const PixelARGB* data, const Rectangle glDisable (GL_BLEND); JUCE_CHECK_OPENGL_ERROR - #if JUCE_OPENGL_ES && JUCE_USE_OPENGL_FIXED_FUNCTION - OpenGLTexture tex; - tex.loadARGBFlipped (data, area.getWidth(), area.getHeight()); - - const int texH = tex.getHeight(); - tex.bind(); - const GLint cropRect[4] = { 0, texH - area.getHeight(), area.getWidth(), area.getHeight() }; - glTexParameteriv (GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); - glEnable (GL_TEXTURE_2D); - clearGLError(); - glColor4f (1.0f, 1.0f, 1.0f, 1.0f); - glDrawTexiOES (area.getX(), area.getY(), 1, area.getWidth(), area.getHeight()); - glBindTexture (GL_TEXTURE_2D, 0); - #else OpenGLTexture tex; tex.loadARGB (data, area.getWidth(), area.getHeight()); @@ -355,69 +341,7 @@ bool OpenGLFrameBuffer::writePixels (const PixelARGB* data, const Rectangle pimpl->context.copyTexture (area, Rectangle (area.getX(), area.getY(), tex.getWidth(), tex.getHeight()), pimpl->width, pimpl->height, true); - #endif JUCE_CHECK_OPENGL_ERROR return true; } - -#if JUCE_USE_OPENGL_FIXED_FUNCTION -void OpenGLFrameBuffer::draw2D (float x1, float y1, - float x2, float y2, - float x3, float y3, - float x4, float y4, - Colour colour) const -{ - if (pimpl != nullptr) - { - glBindTexture (GL_TEXTURE_2D, pimpl->textureID); - OpenGLHelpers::drawQuad2D (x1, y1, x2, y2, x3, y3, x4, y4, colour); - glBindTexture (GL_TEXTURE_2D, 0); - } -} - -void OpenGLFrameBuffer::draw3D (float x1, float y1, float z1, - float x2, float y2, float z2, - float x3, float y3, float z3, - float x4, float y4, float z4, - Colour colour) const -{ - if (pimpl != nullptr) - { - glBindTexture (GL_TEXTURE_2D, pimpl->textureID); - OpenGLHelpers::drawQuad3D (x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, colour); - glBindTexture (GL_TEXTURE_2D, 0); - } -} - -void OpenGLFrameBuffer::drawAt (float x1, float y1) const -{ - if (pimpl != nullptr) - { - #if ! JUCE_ANDROID - glEnable (GL_TEXTURE_2D); - clearGLError(); - #endif - glBindTexture (GL_TEXTURE_2D, pimpl->textureID); - - glDisableClientState (GL_COLOR_ARRAY); - glDisableClientState (GL_NORMAL_ARRAY); - - const GLfloat vertices[] = { x1, y1, - x1 + pimpl->width, y1, - x1, y1 + pimpl->height, - x1 + pimpl->width, y1 + pimpl->height }; - - const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f }; - - glEnableClientState (GL_VERTEX_ARRAY); - glVertexPointer (2, GL_FLOAT, 0, vertices); - - glEnableClientState (GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); - - glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); - glBindTexture (GL_TEXTURE_2D, 0); - } -} -#endif diff --git a/modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.h b/modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.h index dcc0b7970e..a74ebc900d 100644 --- a/modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.h +++ b/modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.h @@ -106,25 +106,6 @@ public: /** Selects the framebuffer as the current target, and clears it to transparent. */ void makeCurrentAndClear(); - #if JUCE_USE_OPENGL_FIXED_FUNCTION - /** Draws this framebuffer onto the current context, with the specified corner positions. */ - void draw2D (float x1, float y1, - float x2, float y2, - float x3, float y3, - float x4, float y4, - Colour colour) const; - - /** Draws this framebuffer onto the current context, with the specified corner positions. */ - void draw3D (float x1, float y1, float z1, - float x2, float y2, float z2, - float x3, float y3, float z3, - float x4, float y4, float z4, - Colour colour) const; - - /** Draws the framebuffer at a given position. */ - void drawAt (float x1, float y1) const; - #endif - /** Reads an area of pixels from the framebuffer into a 32-bit ARGB pixel array. The lineStride is measured as a number of pixels, not bytes - pass a stride of 0 to indicate a packed array. diff --git a/modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.cpp b/modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.cpp index 4bc31533f2..d38d802675 100644 --- a/modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.cpp +++ b/modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.cpp @@ -230,8 +230,6 @@ struct Target Rectangle bounds; }; -#if JUCE_USE_OPENGL_SHADERS - //============================================================================== class PositionedTexture { @@ -1660,8 +1658,6 @@ private: JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext) }; -#endif - class NonShaderContext : public LowLevelGraphicsSoftwareRenderer { public: @@ -1709,10 +1705,8 @@ private: LowLevelGraphicsContext* createOpenGLContext (const Target&); LowLevelGraphicsContext* createOpenGLContext (const Target& target) { - #if JUCE_USE_OPENGL_SHADERS if (target.context.areShadersAvailable()) return new ShaderContext (target); - #endif Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType()); return new NonShaderContext (target, tempImage); diff --git a/modules/juce_opengl/opengl/juce_OpenGLHelpers.cpp b/modules/juce_opengl/opengl/juce_OpenGLHelpers.cpp index ba43e9cbc5..f5a064ef5c 100644 --- a/modules/juce_opengl/opengl/juce_OpenGLHelpers.cpp +++ b/modules/juce_opengl/opengl/juce_OpenGLHelpers.cpp @@ -71,185 +71,8 @@ void OpenGLHelpers::clear (Colour colour) glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } -#if JUCE_USE_OPENGL_FIXED_FUNCTION -void OpenGLHelpers::setColour (Colour colour) -{ - glColor4f (colour.getFloatRed(), colour.getFloatGreen(), - colour.getFloatBlue(), colour.getFloatAlpha()); -} - -void OpenGLHelpers::prepareFor2D (const int width, const int height) -{ - glMatrixMode (GL_PROJECTION); - glLoadIdentity(); - - #if JUCE_OPENGL_ES - glOrthof (0.0f, (GLfloat) width, 0.0f, (GLfloat) height, 0.0f, 1.0f); - #else - glOrtho (0.0, width, 0.0, height, 0, 1); - #endif - - glViewport (0, 0, width, height); -} - -void OpenGLHelpers::setPerspective (double fovy, double aspect, double zNear, double zFar) -{ - glLoadIdentity(); - - #if JUCE_OPENGL_ES - const GLfloat ymax = (GLfloat) (zNear * tan (fovy * double_Pi / 360.0)); - const GLfloat ymin = -ymax; - - glFrustumf (ymin * (GLfloat) aspect, ymax * (GLfloat) aspect, ymin, ymax, (GLfloat) zNear, (GLfloat) zFar); - #else - const double ymax = zNear * tan (fovy * double_Pi / 360.0); - const double ymin = -ymax; - - glFrustum (ymin * aspect, ymax * aspect, ymin, ymax, zNear, zFar); - #endif -} - -void OpenGLHelpers::applyTransform (const AffineTransform& t) -{ - const GLfloat m[] = { t.mat00, t.mat10, 0, 0, - t.mat01, t.mat11, 0, 0, - 0, 0, 1, 0, - t.mat02, t.mat12, 0, 1 }; - glMultMatrixf (m); -} - -void OpenGLHelpers::applyMatrix (const float matrixValues[16]) -{ - glMultMatrixf (matrixValues); -} - -#if ! JUCE_OPENGL_ES -void OpenGLHelpers::applyMatrix (const double matrixValues[16]) -{ - glMultMatrixd (matrixValues); -} -#endif -#endif - void OpenGLHelpers::enableScissorTest (const Rectangle& clip) { glEnable (GL_SCISSOR_TEST); glScissor (clip.getX(), clip.getY(), clip.getWidth(), clip.getHeight()); } - -#if JUCE_USE_OPENGL_FIXED_FUNCTION -void OpenGLHelpers::drawQuad2D (float x1, float y1, - float x2, float y2, - float x3, float y3, - float x4, float y4, - Colour colour) -{ - const GLfloat vertices[] = { x1, y1, x2, y2, x4, y4, x3, y3 }; - const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f }; - - setColour (colour); - - glEnableClientState (GL_VERTEX_ARRAY); - glVertexPointer (2, GL_FLOAT, 0, vertices); - - glEnableClientState (GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); - - glDisableClientState (GL_COLOR_ARRAY); - glDisableClientState (GL_NORMAL_ARRAY); - - glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); -} - -void OpenGLHelpers::drawQuad3D (float x1, float y1, float z1, - float x2, float y2, float z2, - float x3, float y3, float z3, - float x4, float y4, float z4, - Colour colour) -{ - const GLfloat vertices[] = { x1, y1, z1, x2, y2, z2, x4, y4, z4, x3, y3, z3 }; - const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f }; - - setColour (colour); - - glEnableClientState (GL_VERTEX_ARRAY); - glVertexPointer (3, GL_FLOAT, 0, vertices); - - glEnableClientState (GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); - - glDisableClientState (GL_COLOR_ARRAY); - glDisableClientState (GL_NORMAL_ARRAY); - - glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); -} - -void OpenGLHelpers::drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords, const int numVertices) noexcept -{ - #if ! JUCE_ANDROID - glEnable (GL_TEXTURE_2D); - clearGLError(); - #endif - glDisableClientState (GL_COLOR_ARRAY); - glDisableClientState (GL_NORMAL_ARRAY); - glEnableClientState (GL_VERTEX_ARRAY); - glVertexPointer (2, GL_FLOAT, 0, vertices); - glEnableClientState (GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); - glDrawArrays (GL_TRIANGLE_STRIP, 0, numVertices); -} - -void OpenGLHelpers::drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords, - const int numVertices, const GLuint textureID) noexcept -{ - jassert (textureID != 0); - glBindTexture (GL_TEXTURE_2D, textureID); - drawTriangleStrip (vertices, textureCoords, numVertices); - glBindTexture (GL_TEXTURE_2D, 0); -} - -void OpenGLHelpers::drawTextureQuad (GLuint textureID, const Rectangle& rect) -{ - const GLfloat l = (GLfloat) rect.getX(); - const GLfloat t = (GLfloat) rect.getY(); - const GLfloat r = (GLfloat) rect.getRight(); - const GLfloat b = (GLfloat) rect.getBottom(); - - const GLfloat vertices[] = { l, t, r, t, l, b, r, b }; - const GLfloat textureCoords[] = { 0, 1.0f, 1.0f, 1.0f, 0, 0, 1.0f, 0 }; - - drawTriangleStrip (vertices, textureCoords, 4, textureID); -} - -void OpenGLHelpers::fillRectWithTexture (const Rectangle& rect, GLuint textureID, const float alpha) -{ - glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glColor4f (alpha, alpha, alpha, alpha); - - drawTextureQuad (textureID, rect); -} - -void OpenGLHelpers::fillRectWithColour (const Rectangle& rect, Colour colour) -{ - glEnableClientState (GL_VERTEX_ARRAY); - glDisableClientState (GL_TEXTURE_COORD_ARRAY); - glDisableClientState (GL_COLOR_ARRAY); - glDisableClientState (GL_NORMAL_ARRAY); - setColour (colour); - fillRect (rect); -} - -void OpenGLHelpers::fillRect (const Rectangle& rect) -{ - const GLfloat vertices[] = { (GLfloat) rect.getX(), (GLfloat) rect.getY(), - (GLfloat) rect.getRight(), (GLfloat) rect.getY(), - (GLfloat) rect.getX(), (GLfloat) rect.getBottom(), - (GLfloat) rect.getRight(), (GLfloat) rect.getBottom() }; - - glVertexPointer (2, GL_FLOAT, 0, vertices); - glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); -} -#endif diff --git a/modules/juce_opengl/opengl/juce_OpenGLHelpers.h b/modules/juce_opengl/opengl/juce_OpenGLHelpers.h index dec06971cf..cac67066fa 100644 --- a/modules/juce_opengl/opengl/juce_OpenGLHelpers.h +++ b/modules/juce_opengl/opengl/juce_OpenGLHelpers.h @@ -49,52 +49,6 @@ public: /** Returns the address of a named GL extension function */ static void* getExtensionFunction (const char* functionName); - - #if JUCE_USE_OPENGL_FIXED_FUNCTION - /** Sets the current colour using a JUCE colour. */ - static void setColour (Colour colour); - - /** Gives the current context an orthoganal rendering mode for 2D drawing into the given size. */ - static void prepareFor2D (int width, int height); - - /** This does the same job as gluPerspective(). */ - static void setPerspective (double fovy, double aspect, double zNear, double zFar); - - static void applyTransform (const AffineTransform& t); - - static void applyMatrix (const float matrixValues[16]); - #if ! JUCE_OPENGL_ES - static void applyMatrix (const double matrixValues[16]); - #endif - - /** Draws a 2D quad with the specified corner points. */ - static void drawQuad2D (float x1, float y1, - float x2, float y2, - float x3, float y3, - float x4, float y4, - Colour colour); - - /** Draws a 3D quad with the specified corner points. */ - static void drawQuad3D (float x1, float y1, float z1, - float x2, float y2, float z2, - float x3, float y3, float z3, - float x4, float y4, float z4, - Colour colour); - static void drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords, const int numVertices) noexcept; - - static void drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords, - const int numVertices, const GLuint textureID) noexcept; - - static void drawTextureQuad (GLuint textureID, const Rectangle& rect); - - static void fillRectWithTexture (const Rectangle& rect, GLuint textureID, const float alpha); - - /** Fills a rectangle with the specified colour. */ - static void fillRectWithColour (const Rectangle& rect, - Colour colour); - - static void fillRect (const Rectangle& rect); - #endif }; diff --git a/modules/juce_opengl/opengl/juce_OpenGLShaderProgram.cpp b/modules/juce_opengl/opengl/juce_OpenGLShaderProgram.cpp index ff5eea52f7..07f33b0e81 100644 --- a/modules/juce_opengl/opengl/juce_OpenGLShaderProgram.cpp +++ b/modules/juce_opengl/opengl/juce_OpenGLShaderProgram.cpp @@ -22,8 +22,6 @@ ============================================================================== */ -#if JUCE_USE_OPENGL_SHADERS - OpenGLShaderProgram::OpenGLShaderProgram (const OpenGLContext& c) noexcept : context (c) { @@ -148,5 +146,3 @@ void OpenGLShaderProgram::Uniform::set (const GLfloat* values, GLsizei numValues void OpenGLShaderProgram::Uniform::setMatrix2 (const GLfloat* v, GLint num, GLboolean trns) const noexcept { context.extensions.glUniformMatrix2fv (uniformID, num, trns, v); } void OpenGLShaderProgram::Uniform::setMatrix3 (const GLfloat* v, GLint num, GLboolean trns) const noexcept { context.extensions.glUniformMatrix3fv (uniformID, num, trns, v); } void OpenGLShaderProgram::Uniform::setMatrix4 (const GLfloat* v, GLint num, GLboolean trns) const noexcept { context.extensions.glUniformMatrix4fv (uniformID, num, trns, v); } - -#endif diff --git a/modules/juce_opengl/opengl/juce_OpenGLShaderProgram.h b/modules/juce_opengl/opengl/juce_OpenGLShaderProgram.h index afacc57db7..2113c34e09 100644 --- a/modules/juce_opengl/opengl/juce_OpenGLShaderProgram.h +++ b/modules/juce_opengl/opengl/juce_OpenGLShaderProgram.h @@ -32,7 +32,7 @@ class JUCE_API OpenGLShaderProgram { public: - OpenGLShaderProgram (const OpenGLContext& context) noexcept; + OpenGLShaderProgram (const OpenGLContext&) noexcept; ~OpenGLShaderProgram() noexcept; /** Returns the version of GLSL that the current context supports. diff --git a/modules/juce_opengl/opengl/juce_OpenGLTexture.cpp b/modules/juce_opengl/opengl/juce_OpenGLTexture.cpp index f11f492b42..aa44039a6c 100644 --- a/modules/juce_opengl/opengl/juce_OpenGLTexture.cpp +++ b/modules/juce_opengl/opengl/juce_OpenGLTexture.cpp @@ -184,27 +184,3 @@ void OpenGLTexture::unbind() const { glBindTexture (GL_TEXTURE_2D, 0); } - -#if JUCE_USE_OPENGL_FIXED_FUNCTION -void OpenGLTexture::draw2D (float x1, float y1, - float x2, float y2, - float x3, float y3, - float x4, float y4, - Colour colour) const -{ - bind(); - OpenGLHelpers::drawQuad2D (x1, y1, x2, y2, x3, y3, x4, y4, colour); - unbind(); -} - -void OpenGLTexture::draw3D (float x1, float y1, float z1, - float x2, float y2, float z2, - float x3, float y3, float z3, - float x4, float y4, float z4, - Colour colour) const -{ - bind(); - OpenGLHelpers::drawQuad3D (x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, colour); - unbind(); -} -#endif diff --git a/modules/juce_opengl/opengl/juce_OpenGLTexture.h b/modules/juce_opengl/opengl/juce_OpenGLTexture.h index 07c36d5fd1..635b604eee 100644 --- a/modules/juce_opengl/opengl/juce_OpenGLTexture.h +++ b/modules/juce_opengl/opengl/juce_OpenGLTexture.h @@ -71,28 +71,12 @@ public: /** Frees the texture, if there is one. */ void release(); - /** Binds the texture to the currently selected openGL context. */ + /** Binds the texture to the currently active openGL context. */ void bind() const; - /** Unbinds the texture to the currently selected openGL context. */ + /** Unbinds the texture to the currently active openGL context. */ void unbind() const; - #if JUCE_USE_OPENGL_FIXED_FUNCTION - /** Draws this texture into the current context, with the specified corner positions. */ - void draw2D (float x1, float y1, - float x2, float y2, - float x3, float y3, - float x4, float y4, - Colour colour) const; - - /** Draws this texture into the current context, with the specified corner positions. */ - void draw3D (float x1, float y1, float z1, - float x2, float y2, float z2, - float x3, float y3, float z3, - float x4, float y4, float z4, - Colour colour) const; - #endif - /** Returns the GL texture ID number. */ GLuint getTextureID() const noexcept { return textureID; }