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Stripped out some unnecessary boilerplate includes from juce_gui_basics.
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113 changed files with 117 additions and 412 deletions
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#ifndef JUCE_COMPONENTDRAGGER_H_INCLUDED
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#define JUCE_COMPONENTDRAGGER_H_INCLUDED
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#include "juce_MouseEvent.h"
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#include "../layout/juce_ComponentBoundsConstrainer.h"
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//==============================================================================
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/**
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#ifndef JUCE_DRAGANDDROPCONTAINER_H_INCLUDED
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#define JUCE_DRAGANDDROPCONTAINER_H_INCLUDED
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#include "juce_DragAndDropTarget.h"
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//==============================================================================
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/**
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#ifndef JUCE_DRAGANDDROPTARGET_H_INCLUDED
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#define JUCE_DRAGANDDROPTARGET_H_INCLUDED
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#include "../components/juce_Component.h"
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//==============================================================================
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/**
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#ifndef JUCE_LASSOCOMPONENT_H_INCLUDED
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#define JUCE_LASSOCOMPONENT_H_INCLUDED
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#include "../components/juce_Component.h"
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#include "juce_SelectedItemSet.h"
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//==============================================================================
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/**
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#ifndef JUCE_MOUSECURSOR_H_INCLUDED
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#define JUCE_MOUSECURSOR_H_INCLUDED
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class Image;
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class ComponentPeer;
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class Component;
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//==============================================================================
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/**
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#ifndef JUCE_MOUSEEVENT_H_INCLUDED
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#define JUCE_MOUSEEVENT_H_INCLUDED
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class Component;
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class MouseInputSource;
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#include "../keyboard/juce_ModifierKeys.h"
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//==============================================================================
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/**
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#ifndef JUCE_MOUSEINACTIVITYDETECTOR_H_INCLUDED
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#define JUCE_MOUSEINACTIVITYDETECTOR_H_INCLUDED
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//==============================================================================
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/**
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This object watches for mouse-events happening within a component, and if
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#ifndef JUCE_MOUSEINPUTSOURCE_H_INCLUDED
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#define JUCE_MOUSEINPUTSOURCE_H_INCLUDED
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#include "../keyboard/juce_ModifierKeys.h"
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#include "../components/juce_Desktop.h"
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class MouseInputSourceInternal;
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//==============================================================================
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/**
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#ifndef JUCE_MOUSELISTENER_H_INCLUDED
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#define JUCE_MOUSELISTENER_H_INCLUDED
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class MouseEvent;
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struct MouseWheelDetails;
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//==============================================================================
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/**
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#ifndef JUCE_TEXTDRAGANDDROPTARGET_H_INCLUDED
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#define JUCE_TEXTDRAGANDDROPTARGET_H_INCLUDED
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//==============================================================================
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/**
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Components derived from this class can have text dropped onto them by an external application.
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