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Audio: Add AudioWorkgroup support
This allows real-time threads to join an audio workgroup on Apple platforms.
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60 changed files with 4949 additions and 116 deletions
203
modules/juce_audio_basics/utilities/juce_AudioWorkgroup.cpp
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203
modules/juce_audio_basics/utilities/juce_AudioWorkgroup.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#if JUCE_MAC || JUCE_IOS
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#include "../native/juce_AudioWorkgroup_mac.h"
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#endif
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namespace juce
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{
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#if JUCE_AUDIOWORKGROUP_TYPES_AVAILABLE
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class WorkgroupToken::TokenProvider
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{
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public:
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explicit TokenProvider (os_workgroup_t wg)
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: workgroup (wg), attached (attach (wg, token)) {}
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~TokenProvider()
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{
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if (attached)
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detach (workgroup, token);
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}
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TokenProvider (const TokenProvider&) = delete;
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TokenProvider (TokenProvider&& other) noexcept
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: workgroup (std::exchange (other.workgroup, os_workgroup_t{})),
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token (std::exchange (other.token, os_workgroup_join_token_s{})),
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attached (std::exchange (other.attached, false)) {}
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TokenProvider& operator= (const TokenProvider&) = delete;
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TokenProvider& operator= (TokenProvider&& other) noexcept
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{
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TokenProvider { std::move (other) }.swap (*this);
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return *this;
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}
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bool isAttached() const { return attached; }
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os_workgroup_t getHandle() const { return workgroup; }
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private:
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static void detach (os_workgroup_t wg, os_workgroup_join_token_s token)
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{
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if (@available (macos 11.0, ios 14.0, *))
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{
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os_workgroup_leave (wg, &token);
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os_release (wg);
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}
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}
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static bool attach (os_workgroup_t wg, os_workgroup_join_token_s& tokenOut)
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{
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if (@available (macos 11.0, ios 14.0, *))
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{
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if (wg != nullptr && os_workgroup_join (wg, &tokenOut) == 0)
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{
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os_retain (wg);
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return true;
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}
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}
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return false;
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}
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void swap (TokenProvider& other) noexcept
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{
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std::swap (other.workgroup, workgroup);
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std::swap (other.token, token);
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std::swap (other.attached, attached);
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}
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os_workgroup_t workgroup;
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os_workgroup_join_token_s token;
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bool attached;
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};
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class AudioWorkgroup::WorkgroupProvider
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{
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public:
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explicit WorkgroupProvider (os_workgroup_t ptr) : handle (ptr) {}
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WorkgroupProvider clone() const
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{
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return WorkgroupProvider { handle != nullptr ? os_retain (handle.get()) : nullptr };
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}
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void join (WorkgroupToken& token) const
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{
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if (const auto* tokenProvider = token.getTokenProvider())
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if (tokenProvider->isAttached() && tokenProvider->getHandle() == handle.get())
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return;
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// Explicit reset before constructing the new workgroup to ensure that the old workgroup
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// is left before the new one is joined.
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token.reset();
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if (handle != nullptr)
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token = WorkgroupToken { [provider = WorkgroupToken::TokenProvider { handle.get() }] { return &provider; } };
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}
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static os_workgroup_t getWorkgroup (const AudioWorkgroup& wg)
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{
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if (auto* p = wg.getWorkgroupProvider())
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return p->handle.get();
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return nullptr;
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}
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private:
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struct Release
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{
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void operator() (os_workgroup_t wg) const
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{
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if (wg != nullptr)
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os_release (wg);
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}
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};
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std::unique_ptr<std::remove_pointer_t<os_workgroup_t>, Release> handle;
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};
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#else
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class WorkgroupToken::TokenProvider {};
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class AudioWorkgroup::WorkgroupProvider
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{
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public:
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explicit WorkgroupProvider() = default;
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WorkgroupProvider clone() const { return WorkgroupProvider{}; }
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void join (WorkgroupToken& t) const { t.reset(); }
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static void* getWorkgroup (const AudioWorkgroup&) { return nullptr; }
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};
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#endif
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AudioWorkgroup::AudioWorkgroup (const AudioWorkgroup& other)
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: erased ([&]() -> Erased
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{
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if (auto* p = other.getWorkgroupProvider())
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return [provider = p->clone()] { return &provider; };
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return nullptr;
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}()) {}
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bool AudioWorkgroup::operator== (const AudioWorkgroup& other) const
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{
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return WorkgroupProvider::getWorkgroup (*this) == WorkgroupProvider::getWorkgroup (other);
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}
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void AudioWorkgroup::join (WorkgroupToken& token) const
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{
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#if JUCE_AUDIOWORKGROUP_TYPES_AVAILABLE
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if (const auto* p = getWorkgroupProvider())
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{
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p->join (token);
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return;
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}
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#endif
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token.reset();
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}
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AudioWorkgroup::operator bool() const { return WorkgroupProvider::getWorkgroup (*this) != nullptr; }
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#if JUCE_AUDIOWORKGROUP_TYPES_AVAILABLE
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AudioWorkgroup makeRealAudioWorkgroup (os_workgroup_t handle)
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{
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if (handle == nullptr)
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return AudioWorkgroup{};
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return AudioWorkgroup { [provider = AudioWorkgroup::WorkgroupProvider { handle }] { return &provider; } };
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}
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#endif
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} // namespace juce
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202
modules/juce_audio_basics/utilities/juce_AudioWorkgroup.h
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202
modules/juce_audio_basics/utilities/juce_AudioWorkgroup.h
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@ -0,0 +1,202 @@
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Created by AudioWorkgroup to join the calling thread to a workgroup.
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To leave the workgroup again, destroy the WorkgroupToken.
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@see AudioWorkgroup
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@tags{Audio}
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*/
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class WorkgroupToken
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{
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public:
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/** @internal */
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class TokenProvider;
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/** @internal */
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using Erased = FixedSizeFunction<64, const TokenProvider*()>;
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/** @internal
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Creates a WorkgroupToken from a function returning a TokenProvider.
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*/
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explicit WorkgroupToken (Erased e) : erased (std::move (e)) {}
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/** @internal
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Creates a disengaged WorkgroupToken, i.e. create a token without joining the thread to a
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workgroup.
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*/
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WorkgroupToken() = default;
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/** If the token joined the calling thread to a workgroup during construction, the destructor
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will cause the calling thread to leave that workgroup.
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*/
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~WorkgroupToken() = default;
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/** @internal */
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WorkgroupToken (const WorkgroupToken&) = delete;
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WorkgroupToken (WorkgroupToken&&) noexcept = default;
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/** @internal */
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WorkgroupToken& operator= (const WorkgroupToken&) = delete;
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WorkgroupToken& operator= (WorkgroupToken&&) = default;
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/** Returns true if and only if getTokenProvider() returns non-null. */
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explicit operator bool() const { return getTokenProvider() != nullptr; }
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/** The result of this function can be compared to nullptr to check whether the token
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successfully joined the calling thread to a workgroup.
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Used in the implementation to provide platform-specific information about this token.
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*/
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[[nodiscard]] const TokenProvider* getTokenProvider() const { return erased != nullptr ? erased() : nullptr; }
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/** If this token was engaged by joining a workgroup, leaves that workgroup and disengages the token.
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After this call, getTokenProvider() will return nullptr.
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*/
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void reset() { erased = nullptr; }
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private:
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Erased erased;
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};
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//==============================================================================
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/**
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A handle to an audio workgroup, which is a collection of realtime threads
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working together to produce audio by a common deadline.
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You can use this class to join a real-time worker thread to a workgroup.
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Rather than constructing instances of this class directly, you should use
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functions like AudioProcessor::audioWorkgroupContextChanged() and
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AudioIODevice::getWorkgroup() to fetch an engaged workgroup from the system.
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The class contains a single method, join(). Call this from your real-time
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thread to with register this workgroup.
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Here's an example of how you might use this class:
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@code
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void Thread::run() override
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{
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WorkgroupToken token;
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getWorkgroup().join (token);
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while (! threadShouldExit())
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{
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// If the workgroup has changed, rejoin the workgroup with the same token
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if (workgroupChanged())
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getWorkgroup().join (token);
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// Perform the work here
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}
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}
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@endcode
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@see Thread, AudioProcessor, WorkgroupToken
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@tags{Audio}
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*/
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class AudioWorkgroup
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{
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public:
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/** @internal */
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class WorkgroupProvider;
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/** @internal */
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using Erased = FixedSizeFunction<64, const WorkgroupProvider*()>;
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/** @internal
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Creates an AudioWorkgroup from a function returning a WorkgroupProvider.
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*/
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explicit AudioWorkgroup (Erased e) : erased (std::move (e)) {}
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/** Move constructor. */
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AudioWorkgroup (AudioWorkgroup&&) = default;
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/** Move assignment operator. */
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AudioWorkgroup& operator= (AudioWorkgroup&&) = default;
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/** Copy constructor. */
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AudioWorkgroup (const AudioWorkgroup&);
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/** Copy assignment operator. */
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AudioWorkgroup& operator= (const AudioWorkgroup& other)
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{
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AudioWorkgroup { other }.swap (*this);
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return *this;
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}
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/** Constructs a disengaged handle that does not represent any workgroup. */
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AudioWorkgroup() = default;
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/**
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This method attempts to join the calling thread to this workgroup.
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If the join operation is successful, the token will be engaged, i.e. its
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getTokenProvider() function will return non-null.
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If the token is already engaged and represents a join to another workgroup,
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the thread will leave that workgroup before joining the workgroup represented by this
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object. If the 'token' is already engaged and is passed to the same workgroup, the method
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will not perform any action.
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It's important to note that the lifetime of the token should not exceed the lifetime
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of the associated thread and must be destroyed on the same thread.
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*/
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void join (WorkgroupToken& token) const;
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/** Equality operator. */
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bool operator== (const AudioWorkgroup& other) const;
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/** Inequality operator. */
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bool operator!= (const AudioWorkgroup& other) const { return ! operator== (other); }
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/** Returns true if and only if this object represents a workgroup. */
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explicit operator bool() const;
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/** Disengages this instance so that it no longer represents a workgroup.
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After this call, operator bool() will return false.
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*/
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void reset() { erased = nullptr; }
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private:
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const WorkgroupProvider* getWorkgroupProvider() const { return erased != nullptr ? erased() : nullptr; }
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void swap (AudioWorkgroup& other) noexcept { std::swap (other.erased, erased); }
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Erased erased;
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};
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} // namespace juce
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