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The Point and Rectangle classes are now templated, so can be used for either float or int co-ordinates. This means that wherever you've used these classes, you'll need to replace them with Rectangle<int> or Point<float> in your code. A couple of methods in Path have changed to take advantage of the new ability.
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153 changed files with 2258 additions and 2753 deletions
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@ -50,17 +50,17 @@ public:
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bool isVectorDevice() const;
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void setOrigin (int x, int y);
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bool clipToRectangle (const Rectangle& r);
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bool clipToRectangle (const Rectangle<int>& r);
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bool clipToRectangleList (const RectangleList& clipRegion);
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void excludeClipRectangle (const Rectangle& r);
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void excludeClipRectangle (const Rectangle<int>& r);
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void clipToPath (const Path& path, const AffineTransform& transform);
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void clipToImageAlpha (const Image& sourceImage, const Rectangle& srcClip, const AffineTransform& transform);
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void clipToImageAlpha (const Image& sourceImage, const Rectangle<int>& srcClip, const AffineTransform& transform);
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void saveState();
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void restoreState();
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bool clipRegionIntersects (const Rectangle& r);
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const Rectangle getClipBounds() const;
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bool clipRegionIntersects (const Rectangle<int>& r);
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const Rectangle<int> getClipBounds() const;
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bool isClipEmpty() const;
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//==============================================================================
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@ -69,10 +69,10 @@ public:
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void setInterpolationQuality (Graphics::ResamplingQuality quality);
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//==============================================================================
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void fillRect (const Rectangle& r, const bool replaceExistingContents);
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void fillRect (const Rectangle<int>& r, const bool replaceExistingContents);
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void fillPath (const Path& path, const AffineTransform& transform);
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void drawImage (const Image& sourceImage, const Rectangle& srcClip,
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void drawImage (const Image& sourceImage, const Rectangle<int>& srcClip,
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const AffineTransform& transform, const bool fillEntireClipAsTiles);
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void drawLine (double x1, double y1, double x2, double y2);
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