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The Point and Rectangle classes are now templated, so can be used for either float or int co-ordinates. This means that wherever you've used these classes, you'll need to replace them with Rectangle<int> or Point<float> in your code. A couple of methods in Path have changed to take advantage of the new ability.
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153 changed files with 2258 additions and 2753 deletions
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@ -547,7 +547,7 @@ bool CodeDocument::writeToStream (OutputStream& stream)
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String temp (lines.getUnchecked(i)->line); // use a copy to avoid bloating the memory footprint of the stored string.
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const char* utf8 = temp.toUTF8();
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if (! stream.write (utf8, strlen (utf8)))
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if (! stream.write (utf8, (int) strlen (utf8)))
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return false;
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}
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@ -63,7 +63,7 @@ public:
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startTimer (400);
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setVisible (true);
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const Rectangle pos (owner.getCharacterBounds (owner.getCaretPos()));
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const Rectangle<int> pos (owner.getCharacterBounds (owner.getCaretPos()));
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setBounds (pos.getX(), pos.getY(), 2, pos.getHeight());
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}
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};
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@ -388,7 +388,7 @@ void CodeEditorComponent::paint (Graphics& g)
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const Colour defaultColour (findColour (CodeEditorComponent::defaultTextColourId));
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const Colour highlightColour (findColour (CodeEditorComponent::highlightColourId));
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const Rectangle clip (g.getClipBounds());
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const Rectangle<int> clip (g.getClipBounds());
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const int firstLineToDraw = jmax (0, clip.getY() / lineHeight);
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const int lastLineToDraw = jmin (lines.size(), clip.getBottom() / lineHeight + 1);
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@ -592,12 +592,12 @@ void CodeEditorComponent::scrollToKeepCaretOnScreen()
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scrollToColumn (column);
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}
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const Rectangle CodeEditorComponent::getCharacterBounds (const CodeDocument::Position& pos) const throw()
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const Rectangle<int> CodeEditorComponent::getCharacterBounds (const CodeDocument::Position& pos) const throw()
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{
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return Rectangle (roundToInt ((gutter - xOffset * charWidth) + indexToColumn (pos.getLineNumber(), pos.getIndexInLine()) * charWidth),
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(pos.getLineNumber() - firstLineOnScreen) * lineHeight,
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roundToInt (charWidth),
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lineHeight);
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return Rectangle<int> (roundToInt ((gutter - xOffset * charWidth) + indexToColumn (pos.getLineNumber(), pos.getIndexInLine()) * charWidth),
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(pos.getLineNumber() - firstLineOnScreen) * lineHeight,
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roundToInt (charWidth),
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lineHeight);
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}
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const CodeDocument::Position CodeEditorComponent::getPositionAt (int x, int y)
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@ -102,7 +102,7 @@ public:
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/** Returns the on-screen position of a character in the document.
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The rectangle returned is relative to this component's top-left origin.
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*/
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const Rectangle getCharacterBounds (const CodeDocument::Position& pos) const throw();
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const Rectangle<int> getCharacterBounds (const CodeDocument::Position& pos) const throw();
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/** Finds the character at a given on-screen position.
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The co-ordinates are relative to this component's top-left origin.
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