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Workaround for old Visual Studio compatibility

This commit is contained in:
jules 2018-07-05 11:57:02 +01:00
parent bc37767edb
commit 7813a45b24
2 changed files with 5 additions and 5 deletions

View file

@ -370,9 +370,9 @@ struct RenderSequenceBuilder
void setAssignedToNonExistentNode() noexcept { channel = { anonNodeID(), 0 }; }
private:
static constexpr NodeID anonNodeID() { return NodeID (0x7ffffffd); }
static constexpr NodeID zeroNodeID() { return NodeID (0x7ffffffe); }
static constexpr NodeID freeNodeID() { return NodeID (0x7fffffff); }
static NodeID anonNodeID() { return NodeID (0x7ffffffd); }
static NodeID zeroNodeID() { return NodeID (0x7ffffffe); }
static NodeID freeNodeID() { return NodeID (0x7fffffff); }
};
Array<AssignedBuffer> audioBuffers, midiBuffers;

View file

@ -60,8 +60,8 @@ public:
/** Each node in the graph has a UID of this type. */
struct NodeID
{
constexpr NodeID() {}
constexpr explicit NodeID (uint32 i) : uid (i) {}
NodeID() {}
explicit NodeID (uint32 i) : uid (i) {}
uint32 uid = 0;