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Matrix3D: Fixed an ordering bug in the multiplication operator
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parent
9005e2fda8
commit
7612f446b5
4 changed files with 58 additions and 26 deletions
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@ -93,10 +93,10 @@ public:
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Matrix3D<float> getViewMatrix() const
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{
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Matrix3D<float> viewMatrix ({ 0.0f, 0.0f, -10.0f });
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Matrix3D<float> rotationMatrix = viewMatrix.rotation ({ -0.3f, 5.0f * std::sin ((float) getFrameCounter() * 0.01f), 0.0f });
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auto viewMatrix = Matrix3D<float>::fromTranslation ({ 0.0f, 0.0f, -10.0f });
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auto rotationMatrix = viewMatrix.rotation ({ -0.3f, 5.0f * std::sin ((float) getFrameCounter() * 0.01f), 0.0f });
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return rotationMatrix * viewMatrix;
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return viewMatrix * rotationMatrix;
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}
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void render() override
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@ -893,10 +893,10 @@ public:
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{
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const ScopedLock lock (mutex);
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auto viewMatrix = draggableOrientation.getRotationMatrix() * Vector3D<float> (0.0f, 1.0f, -10.0f);
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auto viewMatrix = Matrix3D<float>::fromTranslation ({ 0.0f, 1.0f, -10.0f }) * draggableOrientation.getRotationMatrix();
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auto rotationMatrix = Matrix3D<float>::rotation ({ rotation, rotation, -0.3f });
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return rotationMatrix * viewMatrix;
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return viewMatrix * rotationMatrix;
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}
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void setTexture (OpenGLUtils::DemoTexture* t)
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