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Fixed a FlexBox rounding bug
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parent
20147fc0cc
commit
75236aa61d
1 changed files with 6 additions and 9 deletions
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@ -790,16 +790,13 @@ void FlexBox::performLayout (Rectangle<float> targetArea)
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{
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item.currentBounds += targetArea.getPosition();
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if (auto comp = item.associatedComponent)
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{
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auto position = item.currentBounds.getPosition().roundToInt();
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comp->setBounds (position.getX(),
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position.getY(),
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roundToInt (item.currentBounds.getRight()) - position.getX(),
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roundToInt (item.currentBounds.getBottom()) - position.getY());
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}
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if (auto* comp = item.associatedComponent)
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comp->setBounds (Rectangle<int>::leftTopRightBottom ((int) item.currentBounds.getX(),
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(int) item.currentBounds.getY(),
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(int) item.currentBounds.getRight(),
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(int) item.currentBounds.getBottom()));
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if (auto box = item.associatedFlexBox)
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if (auto* box = item.associatedFlexBox)
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box->performLayout (item.currentBounds);
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}
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}
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