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Cleaned up and restructured some app startup code. Updated some iPhone settings.

This commit is contained in:
Julian Storer 2010-07-10 11:41:07 +01:00
parent 7f643bc7e0
commit 6c4d8023bd
54 changed files with 1499 additions and 990 deletions

View file

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/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-10 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#include "juce_StandardHeader.h"
BEGIN_JUCE_NAMESPACE
#include "juce_Atomic.h"
#include "juce_Random.h"
#include "juce_PlatformUtilities.h"
#include "juce_SystemStats.h"
#include "../text/juce_LocalisedStrings.h"
#include "../io/streams/juce_MemoryOutputStream.h"
#include "../io/streams/juce_MemoryInputStream.h"
#include "../threads/juce_Thread.h"
#if ! JUCE_ONLY_BUILD_CORE_LIBRARY
#include "../events/juce_MessageManager.h"
#include "../gui/components/buttons/juce_TextButton.h"
#include "../gui/components/lookandfeel/juce_LookAndFeel.h"
#endif
#if JUCE_WINDOWS
extern void juce_shutdownWin32Sockets(); // (defined in the sockets code)
#endif
#if JUCE_DEBUG
extern void juce_CheckForDanglingStreams(); // (in juce_OutputStream.cpp)
#endif
//==============================================================================
#if JUCE_DEBUG
namespace SimpleUnitTests
{
template <typename Type>
class AtomicTester
{
public:
AtomicTester() {}
static void testInteger()
{
Atomic<Type> a, b;
a.set ((Type) 10);
a += (Type) 15;
a.memoryBarrier();
a -= (Type) 5;
++a; ++a; --a;
a.memoryBarrier();
testFloat();
}
static void testFloat()
{
Atomic<Type> a, b;
a = (Type) 21;
a.memoryBarrier();
/* These are some simple test cases to check the atomics - let me know
if any of these assertions fail on your system!
*/
jassert (a.get() == (Type) 21);
jassert (a.compareAndSetValue ((Type) 100, (Type) 50) == (Type) 21);
jassert (a.get() == (Type) 21);
jassert (a.compareAndSetValue ((Type) 101, a.get()) == (Type) 21);
jassert (a.get() == (Type) 101);
jassert (! a.compareAndSetBool ((Type) 300, (Type) 200));
jassert (a.get() == (Type) 101);
jassert (a.compareAndSetBool ((Type) 200, a.get()));
jassert (a.get() == (Type) 200);
jassert (a.exchange ((Type) 300) == (Type) 200);
jassert (a.get() == (Type) 300);
b = a;
jassert (b.get() == a.get());
}
};
static void runBasicTests()
{
// Some simple test code, to keep an eye on things and make sure these functions
// work ok on all platforms. Let me know if any of these assertions fail on your system!
static_jassert (sizeof (pointer_sized_int) == sizeof (void*));
static_jassert (sizeof (int8) == 1);
static_jassert (sizeof (uint8) == 1);
static_jassert (sizeof (int16) == 2);
static_jassert (sizeof (uint16) == 2);
static_jassert (sizeof (int32) == 4);
static_jassert (sizeof (uint32) == 4);
static_jassert (sizeof (int64) == 8);
static_jassert (sizeof (uint64) == 8);
char a1[7];
jassert (numElementsInArray(a1) == 7);
int a2[3];
jassert (numElementsInArray(a2) == 3);
jassert (ByteOrder::swap ((uint16) 0x1122) == 0x2211);
jassert (ByteOrder::swap ((uint32) 0x11223344) == 0x44332211);
jassert (ByteOrder::swap ((uint64) literal64bit (0x1122334455667788)) == literal64bit (0x8877665544332211));
// Some quick stream tests..
int randomInt = Random::getSystemRandom().nextInt();
int64 randomInt64 = Random::getSystemRandom().nextInt64();
double randomDouble = Random::getSystemRandom().nextDouble();
String randomString;
for (int i = 50; --i >= 0;)
randomString << (juce_wchar) (Random::getSystemRandom().nextInt() & 0xffff);
MemoryOutputStream mo;
mo.writeInt (randomInt);
mo.writeIntBigEndian (randomInt);
mo.writeCompressedInt (randomInt);
mo.writeString (randomString);
mo.writeInt64 (randomInt64);
mo.writeInt64BigEndian (randomInt64);
mo.writeDouble (randomDouble);
mo.writeDoubleBigEndian (randomDouble);
MemoryInputStream mi (mo.getData(), mo.getDataSize(), false);
jassert (mi.readInt() == randomInt);
jassert (mi.readIntBigEndian() == randomInt);
jassert (mi.readCompressedInt() == randomInt);
jassert (mi.readString() == randomString);
jassert (mi.readInt64() == randomInt64);
jassert (mi.readInt64BigEndian() == randomInt64);
jassert (mi.readDouble() == randomDouble);
jassert (mi.readDoubleBigEndian() == randomDouble);
AtomicTester <int>::testInteger();
AtomicTester <unsigned int>::testInteger();
AtomicTester <int32>::testInteger();
AtomicTester <uint32>::testInteger();
AtomicTester <long>::testInteger();
AtomicTester <void*>::testInteger();
AtomicTester <int*>::testInteger();
AtomicTester <float>::testFloat();
#if ! JUCE_64BIT_ATOMICS_UNAVAILABLE // 64-bit intrinsics aren't available on some old platforms
AtomicTester <int64>::testInteger();
AtomicTester <uint64>::testInteger();
AtomicTester <double>::testFloat();
#endif
}
}
#endif
//==============================================================================
static bool juceInitialisedNonGUI = false;
void JUCE_PUBLIC_FUNCTION initialiseJuce_NonGUI()
{
if (! juceInitialisedNonGUI)
{
juceInitialisedNonGUI = true;
JUCE_AUTORELEASEPOOL
#if JUCE_DEBUG
SimpleUnitTests::runBasicTests();
#endif
DBG (SystemStats::getJUCEVersion());
SystemStats::initialiseStats();
Random::getSystemRandom().setSeedRandomly(); // (mustn't call this before initialiseStats() because it relies on the time being set up)
}
}
void JUCE_PUBLIC_FUNCTION shutdownJuce_NonGUI()
{
if (juceInitialisedNonGUI)
{
juceInitialisedNonGUI = false;
JUCE_AUTORELEASEPOOL
LocalisedStrings::setCurrentMappings (0);
Thread::stopAllThreads (3000);
#if JUCE_WINDOWS
juce_shutdownWin32Sockets();
#endif
#if JUCE_DEBUG
juce_CheckForDanglingStreams();
#endif
}
}
//==============================================================================
#if ! JUCE_ONLY_BUILD_CORE_LIBRARY
void juce_setCurrentThreadName (const String& name);
static bool juceInitialisedGUI = false;
void JUCE_PUBLIC_FUNCTION initialiseJuce_GUI()
{
if (! juceInitialisedGUI)
{
juceInitialisedGUI = true;
JUCE_AUTORELEASEPOOL
initialiseJuce_NonGUI();
MessageManager::getInstance();
LookAndFeel::setDefaultLookAndFeel (0);
juce_setCurrentThreadName ("Juce Message Thread");
#if JUCE_DEBUG
// This section is just for catching people who mess up their project settings and
// turn RTTI off..
try
{
TextButton tb (String::empty);
Component* c = &tb;
// Got an exception here? Then TURN ON RTTI in your compiler settings!!
c = dynamic_cast <Button*> (c);
}
catch (...)
{
// Ended up here? If so, TURN ON RTTI in your compiler settings!!
jassertfalse;
}
#endif
}
}
void JUCE_PUBLIC_FUNCTION shutdownJuce_GUI()
{
if (juceInitialisedGUI)
{
juceInitialisedGUI = false;
JUCE_AUTORELEASEPOOL
DeletedAtShutdown::deleteAll();
LookAndFeel::clearDefaultLookAndFeel();
delete MessageManager::getInstance();
shutdownJuce_NonGUI();
}
}
#endif
END_JUCE_NAMESPACE