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Cleaned up and restructured some app startup code. Updated some iPhone settings.
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54 changed files with 1499 additions and 990 deletions
272
src/core/juce_Initialisation.cpp
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272
src/core/juce_Initialisation.cpp
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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-10 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#include "juce_StandardHeader.h"
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BEGIN_JUCE_NAMESPACE
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#include "juce_Atomic.h"
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#include "juce_Random.h"
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#include "juce_PlatformUtilities.h"
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#include "juce_SystemStats.h"
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#include "../text/juce_LocalisedStrings.h"
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#include "../io/streams/juce_MemoryOutputStream.h"
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#include "../io/streams/juce_MemoryInputStream.h"
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#include "../threads/juce_Thread.h"
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#if ! JUCE_ONLY_BUILD_CORE_LIBRARY
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#include "../events/juce_MessageManager.h"
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#include "../gui/components/buttons/juce_TextButton.h"
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#include "../gui/components/lookandfeel/juce_LookAndFeel.h"
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#endif
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#if JUCE_WINDOWS
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extern void juce_shutdownWin32Sockets(); // (defined in the sockets code)
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#endif
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#if JUCE_DEBUG
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extern void juce_CheckForDanglingStreams(); // (in juce_OutputStream.cpp)
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#endif
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//==============================================================================
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#if JUCE_DEBUG
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namespace SimpleUnitTests
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{
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template <typename Type>
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class AtomicTester
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{
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public:
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AtomicTester() {}
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static void testInteger()
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{
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Atomic<Type> a, b;
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a.set ((Type) 10);
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a += (Type) 15;
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a.memoryBarrier();
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a -= (Type) 5;
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++a; ++a; --a;
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a.memoryBarrier();
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testFloat();
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}
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static void testFloat()
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{
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Atomic<Type> a, b;
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a = (Type) 21;
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a.memoryBarrier();
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/* These are some simple test cases to check the atomics - let me know
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if any of these assertions fail on your system!
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*/
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jassert (a.get() == (Type) 21);
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jassert (a.compareAndSetValue ((Type) 100, (Type) 50) == (Type) 21);
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jassert (a.get() == (Type) 21);
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jassert (a.compareAndSetValue ((Type) 101, a.get()) == (Type) 21);
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jassert (a.get() == (Type) 101);
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jassert (! a.compareAndSetBool ((Type) 300, (Type) 200));
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jassert (a.get() == (Type) 101);
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jassert (a.compareAndSetBool ((Type) 200, a.get()));
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jassert (a.get() == (Type) 200);
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jassert (a.exchange ((Type) 300) == (Type) 200);
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jassert (a.get() == (Type) 300);
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b = a;
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jassert (b.get() == a.get());
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}
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};
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static void runBasicTests()
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{
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// Some simple test code, to keep an eye on things and make sure these functions
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// work ok on all platforms. Let me know if any of these assertions fail on your system!
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static_jassert (sizeof (pointer_sized_int) == sizeof (void*));
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static_jassert (sizeof (int8) == 1);
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static_jassert (sizeof (uint8) == 1);
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static_jassert (sizeof (int16) == 2);
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static_jassert (sizeof (uint16) == 2);
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static_jassert (sizeof (int32) == 4);
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static_jassert (sizeof (uint32) == 4);
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static_jassert (sizeof (int64) == 8);
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static_jassert (sizeof (uint64) == 8);
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char a1[7];
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jassert (numElementsInArray(a1) == 7);
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int a2[3];
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jassert (numElementsInArray(a2) == 3);
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jassert (ByteOrder::swap ((uint16) 0x1122) == 0x2211);
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jassert (ByteOrder::swap ((uint32) 0x11223344) == 0x44332211);
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jassert (ByteOrder::swap ((uint64) literal64bit (0x1122334455667788)) == literal64bit (0x8877665544332211));
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// Some quick stream tests..
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int randomInt = Random::getSystemRandom().nextInt();
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int64 randomInt64 = Random::getSystemRandom().nextInt64();
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double randomDouble = Random::getSystemRandom().nextDouble();
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String randomString;
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for (int i = 50; --i >= 0;)
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randomString << (juce_wchar) (Random::getSystemRandom().nextInt() & 0xffff);
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MemoryOutputStream mo;
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mo.writeInt (randomInt);
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mo.writeIntBigEndian (randomInt);
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mo.writeCompressedInt (randomInt);
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mo.writeString (randomString);
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mo.writeInt64 (randomInt64);
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mo.writeInt64BigEndian (randomInt64);
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mo.writeDouble (randomDouble);
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mo.writeDoubleBigEndian (randomDouble);
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MemoryInputStream mi (mo.getData(), mo.getDataSize(), false);
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jassert (mi.readInt() == randomInt);
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jassert (mi.readIntBigEndian() == randomInt);
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jassert (mi.readCompressedInt() == randomInt);
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jassert (mi.readString() == randomString);
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jassert (mi.readInt64() == randomInt64);
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jassert (mi.readInt64BigEndian() == randomInt64);
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jassert (mi.readDouble() == randomDouble);
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jassert (mi.readDoubleBigEndian() == randomDouble);
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AtomicTester <int>::testInteger();
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AtomicTester <unsigned int>::testInteger();
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AtomicTester <int32>::testInteger();
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AtomicTester <uint32>::testInteger();
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AtomicTester <long>::testInteger();
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AtomicTester <void*>::testInteger();
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AtomicTester <int*>::testInteger();
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AtomicTester <float>::testFloat();
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#if ! JUCE_64BIT_ATOMICS_UNAVAILABLE // 64-bit intrinsics aren't available on some old platforms
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AtomicTester <int64>::testInteger();
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AtomicTester <uint64>::testInteger();
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AtomicTester <double>::testFloat();
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#endif
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}
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}
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#endif
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//==============================================================================
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static bool juceInitialisedNonGUI = false;
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void JUCE_PUBLIC_FUNCTION initialiseJuce_NonGUI()
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{
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if (! juceInitialisedNonGUI)
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{
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juceInitialisedNonGUI = true;
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JUCE_AUTORELEASEPOOL
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#if JUCE_DEBUG
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SimpleUnitTests::runBasicTests();
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#endif
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DBG (SystemStats::getJUCEVersion());
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SystemStats::initialiseStats();
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Random::getSystemRandom().setSeedRandomly(); // (mustn't call this before initialiseStats() because it relies on the time being set up)
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}
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}
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void JUCE_PUBLIC_FUNCTION shutdownJuce_NonGUI()
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{
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if (juceInitialisedNonGUI)
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{
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juceInitialisedNonGUI = false;
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JUCE_AUTORELEASEPOOL
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LocalisedStrings::setCurrentMappings (0);
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Thread::stopAllThreads (3000);
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#if JUCE_WINDOWS
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juce_shutdownWin32Sockets();
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#endif
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#if JUCE_DEBUG
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juce_CheckForDanglingStreams();
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#endif
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}
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}
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//==============================================================================
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#if ! JUCE_ONLY_BUILD_CORE_LIBRARY
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void juce_setCurrentThreadName (const String& name);
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static bool juceInitialisedGUI = false;
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void JUCE_PUBLIC_FUNCTION initialiseJuce_GUI()
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{
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if (! juceInitialisedGUI)
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{
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juceInitialisedGUI = true;
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JUCE_AUTORELEASEPOOL
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initialiseJuce_NonGUI();
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MessageManager::getInstance();
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LookAndFeel::setDefaultLookAndFeel (0);
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juce_setCurrentThreadName ("Juce Message Thread");
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#if JUCE_DEBUG
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// This section is just for catching people who mess up their project settings and
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// turn RTTI off..
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try
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{
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TextButton tb (String::empty);
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Component* c = &tb;
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// Got an exception here? Then TURN ON RTTI in your compiler settings!!
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c = dynamic_cast <Button*> (c);
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}
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catch (...)
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{
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// Ended up here? If so, TURN ON RTTI in your compiler settings!!
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jassertfalse;
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}
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#endif
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}
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}
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void JUCE_PUBLIC_FUNCTION shutdownJuce_GUI()
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{
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if (juceInitialisedGUI)
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{
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juceInitialisedGUI = false;
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JUCE_AUTORELEASEPOOL
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DeletedAtShutdown::deleteAll();
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LookAndFeel::clearDefaultLookAndFeel();
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delete MessageManager::getInstance();
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shutdownJuce_NonGUI();
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}
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}
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#endif
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END_JUCE_NAMESPACE
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