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Tarted-up the openGL demo, and made the iOS demo the same as the normal one. Changed the opengl module to include gl.h automatically, so that your app doesn't need to include it.
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5 changed files with 268 additions and 171 deletions
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@ -49,12 +49,6 @@
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#undef Point
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#undef Component
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#elif JUCE_IOS
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#if JUCE_OPENGL
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#include <OpenGLES/ES1/gl.h>
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#include <OpenGLES/ES1/glext.h>
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#endif
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//==============================================================================
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#elif JUCE_WINDOWS
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#include <windowsx.h>
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@ -72,8 +66,6 @@
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#endif
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#if JUCE_OPENGL
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#include <gl/gl.h>
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#if JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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#pragma comment(lib, "OpenGL32.Lib")
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#pragma comment(lib, "GlU32.Lib")
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