mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-10 23:44:24 +00:00
More OpenGL fixes and work.
This commit is contained in:
parent
4afcdaaaba
commit
61f5ca11ab
6 changed files with 487 additions and 399 deletions
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@ -258,14 +258,14 @@ public:
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: width (w), height (h),
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data (w * h)
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{
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buffer.readPixels (data, Rectangle<int> (0, 0, w, h));
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buffer.readPixels (data, 0, Rectangle<int> (0, 0, w, h));
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}
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bool restore (OpenGLFrameBuffer& buffer)
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{
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if (buffer.initialise (width, height))
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{
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buffer.writePixels (data, Rectangle<int> (0, 0, width, height));
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buffer.writePixels (data, 0, 4, Rectangle<int> (0, 0, width, height));
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return true;
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}
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@ -286,7 +286,7 @@ OpenGLFrameBuffer::~OpenGLFrameBuffer() {}
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bool OpenGLFrameBuffer::initialise (int width, int height)
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{
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pimpl = nullptr;
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pimpl = new Pimpl (width, height, true, false);
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pimpl = new Pimpl (width, height, false, false);
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if (! pimpl->ok)
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pimpl = nullptr;
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@ -294,6 +294,18 @@ bool OpenGLFrameBuffer::initialise (int width, int height)
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return pimpl != nullptr;
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}
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bool OpenGLFrameBuffer::initialise (const Image& content)
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{
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if (initialise (content.getWidth(), content.getHeight()))
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{
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Image::BitmapData bitmap (content, Image::BitmapData::readOnly);
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return writePixels (bitmap.data, bitmap.lineStride / bitmap.pixelStride,
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bitmap.pixelStride, content.getBounds());
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}
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return false;
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}
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void OpenGLFrameBuffer::release()
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{
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pimpl = nullptr;
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@ -311,11 +323,14 @@ void OpenGLFrameBuffer::saveAndRelease()
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bool OpenGLFrameBuffer::reloadSavedCopy()
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{
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if (savedState != nullptr
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&& savedState->restore (*this))
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if (savedState != nullptr)
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{
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savedState = nullptr;
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return true;
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ScopedPointer<SavedState> state (savedState);
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if (state->restore (*this))
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return true;
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savedState = state;
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}
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return false;
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@ -349,7 +364,7 @@ void OpenGLFrameBuffer::clear (const Colour& colour)
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}
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}
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bool OpenGLFrameBuffer::readPixels (void* target, const Rectangle<int>& area)
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bool OpenGLFrameBuffer::readPixels (void* target, int lineStride, const Rectangle<int>& area)
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{
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if (! makeCurrentTarget())
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return false;
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@ -357,6 +372,7 @@ bool OpenGLFrameBuffer::readPixels (void* target, const Rectangle<int>& area)
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OpenGLHelpers::prepareFor2D (pimpl->width, pimpl->height);
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glPixelStorei (GL_PACK_ALIGNMENT, 4);
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glPixelStorei (GL_PACK_ROW_LENGTH, lineStride);
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glReadPixels (area.getX(), area.getY(), area.getWidth(), area.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, target);
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
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@ -364,13 +380,16 @@ bool OpenGLFrameBuffer::readPixels (void* target, const Rectangle<int>& area)
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return true;
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}
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bool OpenGLFrameBuffer::writePixels (const void* data, const Rectangle<int>& area)
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bool OpenGLFrameBuffer::writePixels (const void* data, int lineStride, int pixelStride, const Rectangle<int>& area)
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{
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if (! makeCurrentTarget())
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return false;
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OpenGLHelpers::prepareFor2D (pimpl->width, pimpl->height);
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jassert (pixelStride == 3 || pixelStride == 4); // can only handle RGB or ARGB
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const int format = pixelStride == 3 ? GL_RGB : GL_BGRA_EXT;
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glDisable (GL_DEPTH_TEST);
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glDisable (GL_BLEND);
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@ -385,9 +404,10 @@ bool OpenGLFrameBuffer::writePixels (const void* data, const Rectangle<int>& are
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glEnable (GL_TEXTURE_2D);
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glBindTexture (GL_TEXTURE_2D, temporaryTexture);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
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glPixelStorei (GL_UNPACK_ALIGNMENT, pixelStride);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, lineStride);
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, area.getWidth(), area.getHeight(), 0,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
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format, GL_UNSIGNED_BYTE, data);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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@ -404,8 +424,9 @@ bool OpenGLFrameBuffer::writePixels (const void* data, const Rectangle<int>& are
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#else
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glRasterPos2i (area.getX(), area.getY());
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glBindTexture (GL_TEXTURE_2D, 0);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
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glDrawPixels (area.getWidth(), area.getHeight(), GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
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glPixelStorei (GL_UNPACK_ALIGNMENT, pixelStride);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, lineStride);
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glDrawPixels (area.getWidth(), area.getHeight(), format, GL_UNSIGNED_BYTE, data);
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#endif
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
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@ -441,350 +462,6 @@ void OpenGLFrameBuffer::draw3D (float x1, float y1, float z1,
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}
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}
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//==============================================================================
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// This breaks down a path into a series of horizontal strips of trapezoids..
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class TrapezoidedPath
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{
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public:
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TrapezoidedPath (const Path& p)
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: firstSlice (nullptr),
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windingMask (p.isUsingNonZeroWinding() ? -1 : 1)
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{
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for (PathFlatteningIterator iter (p); iter.next();)
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addLine (floatToInt (iter.x1), floatToInt (iter.y1),
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floatToInt (iter.x2), floatToInt (iter.y2));
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}
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~TrapezoidedPath()
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{
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for (HorizontalSlice* s = firstSlice; s != nullptr;)
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{
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const ScopedPointer<HorizontalSlice> deleter (s);
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s = s->next;
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}
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}
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template <class Consumer>
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void iterate (Consumer& consumer) const
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{
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for (HorizontalSlice* s = firstSlice; s != nullptr; s = s->next)
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s->iterate (consumer, windingMask);
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}
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private:
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void addLine (int x1, int y1, int x2, int y2)
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{
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int winding = 1;
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if (y2 < y1)
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{
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std::swap (x1, x2);
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std::swap (y1, y2);
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winding = -1;
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}
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HorizontalSlice* last = nullptr;
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HorizontalSlice* s = firstSlice;
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while (y2 > y1)
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{
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if (s == nullptr)
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{
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insert (last, new HorizontalSlice (nullptr, x1, y1, x2, y2, winding));
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break;
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}
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if (s->y2 > y1)
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{
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if (y1 < s->y1)
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{
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if (y2 <= s->y1)
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{
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insert (last, new HorizontalSlice (s, x1, y1, x2, y2, winding));
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break;
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}
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else
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{
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const int newX = x1 + (s->y1 - y1) * (x2 - x1) / (y2 - y1);
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HorizontalSlice* const newSlice = new HorizontalSlice (s, x1, y1, newX, s->y1, winding);
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insert (last, newSlice);
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last = newSlice;
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x1 = newX;
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y1 = s->y1;
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continue;
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}
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}
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else if (y1 > s->y1)
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{
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s->split (y1);
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s = s->next;
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jassert (s != nullptr);
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}
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jassert (y1 == s->y1);
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if (y2 > s->y2)
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{
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const int newY = s->y2;
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const int newX = x1 + (newY - y1) * (x2 - x1) / (y2 - y1);
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s->addLine (x1, newX, winding);
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x1 = newX;
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y1 = newY;
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}
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else
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{
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if (y2 < s->y2)
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s->split (y2);
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jassert (y2 == s->y2);
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s->addLine (x1, x2, winding);
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break;
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}
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}
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last = s;
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s = s->next;
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}
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}
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struct HorizontalSlice
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{
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HorizontalSlice (const HorizontalSlice& other, HorizontalSlice* const next_, int y1_, int y2_)
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: next (next_), y1 (y1_), y2 (y2_), segments (other.segments)
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{
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}
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HorizontalSlice (HorizontalSlice* const next_, int x1, int y1_, int x2, int y2_, int winding)
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: next (next_), y1 (y1_), y2 (y2_)
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{
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jassert (next != this);
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jassert (y2 > y1);
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segments.ensureStorageAllocated (32);
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segments.add (LineSegment (x1, x2, winding));
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}
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void addLine (const int x1, const int x2, int winding)
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{
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const int dy = y2 - y1;
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for (int i = 0; i < segments.size(); ++i)
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{
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const LineSegment& l = segments.getReference (i);
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const int diff1 = l.x1 - x1;
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const int diff2 = l.x2 - x2;
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if ((diff1 < 0) == (diff2 > 0))
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{
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const int dx1 = l.x2 - l.x1;
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const int dx2 = x2 - x1;
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const int dxDiff = dx2 - dx1;
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if (dxDiff != 0)
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{
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const int intersectionY = (dy * diff1) / dxDiff;
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if (intersectionY > 0 && intersectionY < dy)
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{
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const int intersectionX = x1 + (intersectionY * dx2) / dy;
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split (intersectionY + y1);
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next->addLine (intersectionX, x2, winding);
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addLine (x1, intersectionX, winding);
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return;
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}
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}
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}
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if (diff1 + diff2 > 0)
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{
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segments.insert (i, LineSegment (x1, x2, winding));
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return;
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}
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}
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segments.add (LineSegment (x1, x2, winding));
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}
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void split (const int newY)
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{
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jassert (newY > y1 && newY < y2);
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const int dy1 = newY - y1;
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const int dy2 = y2 - y1;
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next = new HorizontalSlice (*this, next, newY, y2);
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y2 = newY;
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LineSegment* const oldSegments = segments.getRawDataPointer();
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LineSegment* const newSegments = next->segments.getRawDataPointer();
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for (int i = 0; i < segments.size(); ++i)
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{
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LineSegment& l = oldSegments[i];
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const int newX = l.x1 + dy1 * (l.x2 - l.x1) / dy2;
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newSegments[i].x1 = newX;
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l.x2 = newX;
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}
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}
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template <class Consumer>
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void iterate (Consumer& consumer, const int windingMask)
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{
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jassert (segments.size() > 0);
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const float fy1 = intToFloat (y1);
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const float fy2 = intToFloat (y2);
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const LineSegment* s1 = segments.getRawDataPointer();
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const LineSegment* s2 = s1;
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int winding = s1->winding;
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for (int i = segments.size(); --i > 0;)
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{
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++s2;
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winding += s2->winding;
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if ((winding & windingMask) == 0)
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{
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const float ax1 = intToFloat (s1->x1);
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const float ax2 = intToFloat (s1->x2);
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if (s1->x1 == s2->x1)
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consumer.addTriangle (ax1, fy1, ax2, fy2, intToFloat (s2->x2), fy2);
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else if (s1->x2 == s2->x2)
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consumer.addTriangle (ax1, fy1, intToFloat (s2->x1), fy1, ax2, fy2);
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else
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consumer.addTrapezoid (fy1, fy2, ax1, ax2, intToFloat (s2->x1), intToFloat (s2->x2));
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s1 = s2 + 1;
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}
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}
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}
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HorizontalSlice* next;
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int y1, y2;
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private:
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struct LineSegment
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{
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inline LineSegment (int x1_, int x2_, int winding_) noexcept
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: x1 (x1_), x2 (x2_), winding (winding_) {}
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int x1, x2;
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int winding;
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};
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Array<LineSegment> segments;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (HorizontalSlice);
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};
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HorizontalSlice* firstSlice;
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const int windingMask;
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inline void insert (HorizontalSlice* const last, HorizontalSlice* const newOne) noexcept
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{
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if (last == nullptr)
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firstSlice = newOne;
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else
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last->next = newOne;
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}
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enum { factor = 128 };
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static inline int floatToInt (const float n) noexcept { return roundToInt (n * (float) factor); }
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static inline float intToFloat (const int n) noexcept { return n * (1.0f / (float) factor); }
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TrapezoidedPath);
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};
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//==============================================================================
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// Breaks a path into a set of openGL triangles..
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class TriangulatedPath
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{
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public:
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TriangulatedPath (const Path& path)
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{
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startNewBlock();
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TrapezoidedPath (path).iterate (*this);
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}
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void draw (const int oversamplingLevel) const
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{
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glColor4f (1.0f, 1.0f, 1.0f, 1.0f / (oversamplingLevel * oversamplingLevel));
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glTranslatef (-0.5f, -0.5f, 0.0f);
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const float inc = 1.0f / oversamplingLevel;
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for (int y = oversamplingLevel; --y >= 0;)
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{
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for (int x = oversamplingLevel; --x >= 0;)
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{
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glTranslatef (inc, 0.0f, 0.0f);
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for (int i = 0; i < blocks.size(); ++i)
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blocks.getUnchecked(i)->draw();
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}
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glTranslatef (-1.0f, inc, 0.0f);
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}
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}
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void addTriangle (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3)
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{
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if (currentBlock->numDone >= trianglesPerBlock)
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startNewBlock();
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GLfloat* t = currentBlock->getNextTriangle();
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*t++ = x1; *t++ = y1; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y3;
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currentBlock->numDone++;
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}
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void addTrapezoid (GLfloat y1, GLfloat y2, GLfloat x1, GLfloat x2, GLfloat x3, GLfloat x4)
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{
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if (currentBlock->numDone >= trianglesPerBlock - 1)
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startNewBlock();
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GLfloat* t = currentBlock->getNextTriangle();
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*t++ = x1; *t++ = y1; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y1;
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*t++ = x4; *t++ = y2; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y1;
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currentBlock->numDone += 2;
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}
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private:
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// Some GL implementations can't take very large triangle lists, so store
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// the list as a series of blocks containing this max number of triangles.
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enum { trianglesPerBlock = 256 };
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struct TriangleBlock
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{
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TriangleBlock() noexcept : numDone (0) {}
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void draw() const
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{
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glVertexPointer (2, GL_FLOAT, 0, triangles);
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glDrawArrays (GL_TRIANGLES, 0, numDone * 3);
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}
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inline GLfloat* getNextTriangle() noexcept { return triangles + numDone * 6; }
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int numDone;
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GLfloat triangles [trianglesPerBlock * 6];
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};
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void startNewBlock()
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{
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currentBlock = new TriangleBlock();
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blocks.add (currentBlock);
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}
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OwnedArray<TriangleBlock> blocks;
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TriangleBlock* currentBlock;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TriangulatedPath);
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};
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//==============================================================================
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void OpenGLFrameBuffer::createAlphaChannelFromPath (const Path& path, const int oversamplingLevel)
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{
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@ -49,6 +49,12 @@ public:
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*/
|
||||
bool initialise (int width, int height);
|
||||
|
||||
/** Tries to allocates a buffer containing a copy of a given image.
|
||||
Note that a valid openGL context must be selected when you call this method,
|
||||
or it will fail.
|
||||
*/
|
||||
bool initialise (const Image& content);
|
||||
|
||||
/** Releases the buffer, if one has been allocated.
|
||||
Any saved state that was created with saveAndRelease() will also be freed by this call.
|
||||
*/
|
||||
|
|
@ -102,11 +108,19 @@ public:
|
|||
float x4, float y4, float z4,
|
||||
const Colour& colour) const;
|
||||
|
||||
/** Reads an area of pixels from the framebuffer into a specified pixel array. */
|
||||
bool readPixels (void* target, const Rectangle<int>& area);
|
||||
/** Reads an area of pixels from the framebuffer into a 32-bit ARGB pixel array.
|
||||
The lineStride is measured as a number of pixels, not bytes - pass a stride
|
||||
of 0 to indicate a packed array.
|
||||
*/
|
||||
bool readPixels (void* targetData, int lineStride, const Rectangle<int>& sourceArea);
|
||||
|
||||
/** Writes an area of pixels into the framebuffer from a specified pixel array. */
|
||||
bool writePixels (const void* target, const Rectangle<int>& area);
|
||||
/** Writes an area of pixels into the framebuffer from a specified pixel array.
|
||||
The lineStride is measured as a number of pixels, not bytes - pass a stride
|
||||
of 0 to indicate a packed array.
|
||||
*/
|
||||
bool writePixels (const void* srcData,
|
||||
int srcLineStride, int srcPixelStride,
|
||||
const Rectangle<int>& targetArea);
|
||||
|
||||
/** This will render an anti-aliased path into just the alpha channel of this framebuffer.
|
||||
|
||||
|
|
|
|||
|
|
@ -121,6 +121,7 @@ void OpenGLHelpers::drawQuad3D (float x1, float y1, float z1,
|
|||
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
namespace OpenGLGradientHelpers
|
||||
{
|
||||
void drawTriangles (GLenum mode, const GLfloat* vertices, const GLfloat* textureCoords, const int numElements)
|
||||
|
|
@ -180,27 +181,23 @@ namespace OpenGLGradientHelpers
|
|||
const float sourceRadius = jmax (Point<float> (screenRadius, 0.0f).transformedBy (inverse).getDistanceFromOrigin(),
|
||||
Point<float> (0.0f, screenRadius).transformedBy (inverse).getDistanceFromOrigin());
|
||||
|
||||
const int numDivisions = 80;
|
||||
GLfloat vertices [6 + numDivisions * 4];
|
||||
GLfloat textureCoords [6 + numDivisions * 4];
|
||||
const int numDivisions = 90;
|
||||
GLfloat vertices [4 + numDivisions * 2];
|
||||
GLfloat textureCoords [4 + numDivisions * 2];
|
||||
|
||||
{
|
||||
const float originalRadius = grad.point1.getDistanceFrom (grad.point2);
|
||||
const float texturePos = sourceRadius / originalRadius;
|
||||
|
||||
GLfloat* t = textureCoords;
|
||||
*t++ = 0.0f;
|
||||
*t++ = 0.0f;
|
||||
|
||||
const float originalRadius = grad.point1.getDistanceFrom (grad.point2);
|
||||
const float texturePos = sourceRadius / originalRadius;
|
||||
|
||||
for (int i = numDivisions + 1; --i >= 0;)
|
||||
{
|
||||
*t++ = texturePos;
|
||||
*t++ = 0.0f;
|
||||
*t++ = texturePos;
|
||||
*t++ = 1.0f;
|
||||
}
|
||||
|
||||
jassert (t == textureCoords + numElementsInArray (vertices));
|
||||
}
|
||||
|
||||
{
|
||||
|
|
@ -208,33 +205,28 @@ namespace OpenGLGradientHelpers
|
|||
*v++ = centre.getX();
|
||||
*v++ = centre.getY();
|
||||
|
||||
const Point<float> first (grad.point1.translated (sourceRadius, -sourceRadius).transformedBy (transform));
|
||||
Point<float> last (first);
|
||||
|
||||
for (int i = 0; i < numDivisions; ++i)
|
||||
{
|
||||
const float angle = (i + 1) * (float_Pi * 4.0f / numDivisions);
|
||||
const Point<float> next (grad.point1.translated (std::sin (angle) * sourceRadius,
|
||||
std::cos (angle) * -sourceRadius)
|
||||
.transformedBy (transform));
|
||||
*v++ = last.getX();
|
||||
*v++ = last.getY();
|
||||
*v++ = next.getX();
|
||||
*v++ = next.getY();
|
||||
last = next;
|
||||
}
|
||||
|
||||
*v++ = last.getX();
|
||||
*v++ = last.getY();
|
||||
const Point<float> first (grad.point1.translated (0, -sourceRadius)
|
||||
.transformedBy (transform));
|
||||
*v++ = first.getX();
|
||||
*v++ = first.getY();
|
||||
|
||||
jassert (v == vertices + numElementsInArray (vertices));
|
||||
for (int i = 1; i < numDivisions; ++i)
|
||||
{
|
||||
const float angle = i * (float_Pi * 2.0f / numDivisions);
|
||||
const Point<float> p (grad.point1.translated (std::sin (angle) * sourceRadius,
|
||||
std::cos (angle) * -sourceRadius)
|
||||
.transformedBy (transform));
|
||||
*v++ = p.getX();
|
||||
*v++ = p.getY();
|
||||
}
|
||||
|
||||
*v++ = first.getX();
|
||||
*v++ = first.getY();
|
||||
}
|
||||
|
||||
glEnable (GL_SCISSOR_TEST);
|
||||
glScissor (rect.getX(), rect.getY(), rect.getWidth(), rect.getHeight());
|
||||
drawTriangles (GL_TRIANGLE_FAN, vertices, textureCoords, numDivisions + 3);
|
||||
drawTriangles (GL_TRIANGLE_FAN, vertices, textureCoords, numDivisions + 2);
|
||||
glDisable (GL_SCISSOR_TEST);
|
||||
}
|
||||
}
|
||||
|
|
@ -256,10 +248,375 @@ void OpenGLHelpers::fillRectWithColourGradient (const Rectangle<int>& rect,
|
|||
else
|
||||
glEnable (GL_BLEND);
|
||||
|
||||
if (gradient.isRadial)
|
||||
OpenGLGradientHelpers::fillWithRadialGradient (rect, gradient, transform);
|
||||
if (gradient.point1 == gradient.point2)
|
||||
{
|
||||
fillRectWithColour (rect, gradient.getColourAtPosition (1.0));
|
||||
}
|
||||
else
|
||||
OpenGLGradientHelpers::fillWithLinearGradient (rect, gradient, transform, textureSize);
|
||||
{
|
||||
if (gradient.isRadial)
|
||||
OpenGLGradientHelpers::fillWithRadialGradient (rect, gradient, transform);
|
||||
else
|
||||
OpenGLGradientHelpers::fillWithLinearGradient (rect, gradient, transform, textureSize);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLHelpers::fillRectWithColour (const Rectangle<int>& rect, const Colour& colour)
|
||||
{
|
||||
glEnableClientState (GL_VERTEX_ARRAY);
|
||||
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState (GL_COLOR_ARRAY);
|
||||
glDisableClientState (GL_NORMAL_ARRAY);
|
||||
|
||||
const GLfloat vertices[] = { (float) rect.getX(), (float) rect.getY(),
|
||||
(float) rect.getRight(), (float) rect.getY(),
|
||||
(float) rect.getX(), (float) rect.getBottom(),
|
||||
(float) rect.getRight(), (float) rect.getBottom() };
|
||||
|
||||
setColour (colour);
|
||||
glVertexPointer (2, GL_FLOAT, 0, vertices);
|
||||
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
// This breaks down a path into a series of horizontal strips of trapezoids..
|
||||
class TriangulatedPath::TrapezoidedPath
|
||||
{
|
||||
public:
|
||||
TrapezoidedPath (const Path& p)
|
||||
: firstSlice (nullptr),
|
||||
windingMask (p.isUsingNonZeroWinding() ? -1 : 1)
|
||||
{
|
||||
for (PathFlatteningIterator iter (p); iter.next();)
|
||||
addLine (floatToInt (iter.x1), floatToInt (iter.y1),
|
||||
floatToInt (iter.x2), floatToInt (iter.y2));
|
||||
}
|
||||
|
||||
~TrapezoidedPath()
|
||||
{
|
||||
for (HorizontalSlice* s = firstSlice; s != nullptr;)
|
||||
{
|
||||
const ScopedPointer<HorizontalSlice> deleter (s);
|
||||
s = s->next;
|
||||
}
|
||||
}
|
||||
|
||||
template <class Consumer>
|
||||
void iterate (Consumer& consumer) const
|
||||
{
|
||||
for (HorizontalSlice* s = firstSlice; s != nullptr; s = s->next)
|
||||
s->iterate (consumer, windingMask);
|
||||
}
|
||||
|
||||
private:
|
||||
void addLine (int x1, int y1, int x2, int y2)
|
||||
{
|
||||
int winding = 1;
|
||||
|
||||
if (y2 < y1)
|
||||
{
|
||||
std::swap (x1, x2);
|
||||
std::swap (y1, y2);
|
||||
winding = -1;
|
||||
}
|
||||
|
||||
HorizontalSlice* last = nullptr;
|
||||
HorizontalSlice* s = firstSlice;
|
||||
|
||||
while (y2 > y1)
|
||||
{
|
||||
if (s == nullptr)
|
||||
{
|
||||
insert (last, new HorizontalSlice (nullptr, x1, y1, x2, y2, winding));
|
||||
break;
|
||||
}
|
||||
|
||||
if (s->y2 > y1)
|
||||
{
|
||||
if (y1 < s->y1)
|
||||
{
|
||||
if (y2 <= s->y1)
|
||||
{
|
||||
insert (last, new HorizontalSlice (s, x1, y1, x2, y2, winding));
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
const int newX = x1 + (s->y1 - y1) * (x2 - x1) / (y2 - y1);
|
||||
HorizontalSlice* const newSlice = new HorizontalSlice (s, x1, y1, newX, s->y1, winding);
|
||||
insert (last, newSlice);
|
||||
last = newSlice;
|
||||
x1 = newX;
|
||||
y1 = s->y1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (y1 > s->y1)
|
||||
{
|
||||
s->split (y1);
|
||||
s = s->next;
|
||||
jassert (s != nullptr);
|
||||
}
|
||||
|
||||
jassert (y1 == s->y1);
|
||||
|
||||
if (y2 > s->y2)
|
||||
{
|
||||
const int newY = s->y2;
|
||||
const int newX = x1 + (newY - y1) * (x2 - x1) / (y2 - y1);
|
||||
s->addLine (x1, newX, winding);
|
||||
x1 = newX;
|
||||
y1 = newY;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (y2 < s->y2)
|
||||
s->split (y2);
|
||||
|
||||
jassert (y2 == s->y2);
|
||||
s->addLine (x1, x2, winding);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
last = s;
|
||||
s = s->next;
|
||||
}
|
||||
}
|
||||
|
||||
struct HorizontalSlice
|
||||
{
|
||||
HorizontalSlice (const HorizontalSlice& other, HorizontalSlice* const next_, int y1_, int y2_)
|
||||
: next (next_), y1 (y1_), y2 (y2_), segments (other.segments)
|
||||
{
|
||||
}
|
||||
|
||||
HorizontalSlice (HorizontalSlice* const next_, int x1, int y1_, int x2, int y2_, int winding)
|
||||
: next (next_), y1 (y1_), y2 (y2_)
|
||||
{
|
||||
jassert (next != this);
|
||||
jassert (y2 > y1);
|
||||
segments.ensureStorageAllocated (32);
|
||||
segments.add (LineSegment (x1, x2, winding));
|
||||
}
|
||||
|
||||
void addLine (const int x1, const int x2, int winding)
|
||||
{
|
||||
const int dy = y2 - y1;
|
||||
|
||||
for (int i = 0; i < segments.size(); ++i)
|
||||
{
|
||||
const LineSegment& l = segments.getReference (i);
|
||||
|
||||
const int diff1 = l.x1 - x1;
|
||||
const int diff2 = l.x2 - x2;
|
||||
|
||||
if ((diff1 < 0) == (diff2 > 0))
|
||||
{
|
||||
const int dx1 = l.x2 - l.x1;
|
||||
const int dx2 = x2 - x1;
|
||||
const int dxDiff = dx2 - dx1;
|
||||
|
||||
if (dxDiff != 0)
|
||||
{
|
||||
const int intersectionY = (dy * diff1) / dxDiff;
|
||||
|
||||
if (intersectionY > 0 && intersectionY < dy)
|
||||
{
|
||||
const int intersectionX = x1 + (intersectionY * dx2) / dy;
|
||||
split (intersectionY + y1);
|
||||
next->addLine (intersectionX, x2, winding);
|
||||
addLine (x1, intersectionX, winding);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (diff1 + diff2 > 0)
|
||||
{
|
||||
segments.insert (i, LineSegment (x1, x2, winding));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
segments.add (LineSegment (x1, x2, winding));
|
||||
}
|
||||
|
||||
void split (const int newY)
|
||||
{
|
||||
jassert (newY > y1 && newY < y2);
|
||||
|
||||
const int dy1 = newY - y1;
|
||||
const int dy2 = y2 - y1;
|
||||
next = new HorizontalSlice (*this, next, newY, y2);
|
||||
y2 = newY;
|
||||
|
||||
LineSegment* const oldSegments = segments.getRawDataPointer();
|
||||
LineSegment* const newSegments = next->segments.getRawDataPointer();
|
||||
|
||||
for (int i = 0; i < segments.size(); ++i)
|
||||
{
|
||||
LineSegment& l = oldSegments[i];
|
||||
const int newX = l.x1 + dy1 * (l.x2 - l.x1) / dy2;
|
||||
newSegments[i].x1 = newX;
|
||||
l.x2 = newX;
|
||||
}
|
||||
}
|
||||
|
||||
template <class Consumer>
|
||||
void iterate (Consumer& consumer, const int windingMask)
|
||||
{
|
||||
jassert (segments.size() > 0);
|
||||
|
||||
const float fy1 = intToFloat (y1);
|
||||
const float fy2 = intToFloat (y2);
|
||||
|
||||
const LineSegment* s1 = segments.getRawDataPointer();
|
||||
const LineSegment* s2 = s1;
|
||||
int winding = s1->winding;
|
||||
|
||||
for (int i = segments.size(); --i > 0;)
|
||||
{
|
||||
++s2;
|
||||
winding += s2->winding;
|
||||
|
||||
if ((winding & windingMask) == 0)
|
||||
{
|
||||
const float ax1 = intToFloat (s1->x1);
|
||||
const float ax2 = intToFloat (s1->x2);
|
||||
|
||||
if (s1->x1 == s2->x1)
|
||||
consumer.addTriangle (ax1, fy1, ax2, fy2, intToFloat (s2->x2), fy2);
|
||||
else if (s1->x2 == s2->x2)
|
||||
consumer.addTriangle (ax1, fy1, intToFloat (s2->x1), fy1, ax2, fy2);
|
||||
else
|
||||
consumer.addTrapezoid (fy1, fy2, ax1, ax2, intToFloat (s2->x1), intToFloat (s2->x2));
|
||||
|
||||
s1 = s2 + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HorizontalSlice* next;
|
||||
int y1, y2;
|
||||
|
||||
private:
|
||||
struct LineSegment
|
||||
{
|
||||
inline LineSegment (int x1_, int x2_, int winding_) noexcept
|
||||
: x1 (x1_), x2 (x2_), winding (winding_) {}
|
||||
|
||||
int x1, x2;
|
||||
int winding;
|
||||
};
|
||||
|
||||
Array<LineSegment> segments;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (HorizontalSlice);
|
||||
};
|
||||
|
||||
HorizontalSlice* firstSlice;
|
||||
const int windingMask;
|
||||
|
||||
inline void insert (HorizontalSlice* const last, HorizontalSlice* const newOne) noexcept
|
||||
{
|
||||
if (last == nullptr)
|
||||
firstSlice = newOne;
|
||||
else
|
||||
last->next = newOne;
|
||||
}
|
||||
|
||||
enum { factor = 128 };
|
||||
static inline int floatToInt (const float n) noexcept { return roundToInt (n * (float) factor); }
|
||||
static inline float intToFloat (const int n) noexcept { return n * (1.0f / (float) factor); }
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TrapezoidedPath);
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
struct TriangulatedPath::TriangleBlock
|
||||
{
|
||||
TriangleBlock() noexcept
|
||||
: numVertices (0),
|
||||
triangles (maxVerticesPerBlock)
|
||||
{}
|
||||
|
||||
void draw() const
|
||||
{
|
||||
glVertexPointer (2, GL_FLOAT, 0, triangles);
|
||||
glDrawArrays (GL_TRIANGLES, 0, numVertices / 2);
|
||||
}
|
||||
|
||||
inline GLfloat* getNextTriangle() noexcept { return triangles + numVertices; }
|
||||
void optimiseStorage() { triangles.realloc (numVertices); }
|
||||
|
||||
// Some GL implementations can't take very large triangle lists, so store
|
||||
// the list as a series of blocks containing this max number of triangles.
|
||||
enum { maxVerticesPerBlock = 256 * 6 };
|
||||
|
||||
unsigned int numVertices;
|
||||
HeapBlock<GLfloat> triangles;
|
||||
};
|
||||
|
||||
TriangulatedPath::TriangulatedPath (const Path& path)
|
||||
{
|
||||
startNewBlock();
|
||||
TrapezoidedPath (path).iterate (*this);
|
||||
}
|
||||
|
||||
void TriangulatedPath::draw (const int oversamplingLevel) const
|
||||
{
|
||||
glColor4f (1.0f, 1.0f, 1.0f, 1.0f / (oversamplingLevel * oversamplingLevel));
|
||||
|
||||
glTranslatef (-0.5f, -0.5f, 0.0f);
|
||||
const float inc = 1.0f / oversamplingLevel;
|
||||
|
||||
for (int y = oversamplingLevel; --y >= 0;)
|
||||
{
|
||||
for (int x = oversamplingLevel; --x >= 0;)
|
||||
{
|
||||
glTranslatef (inc, 0.0f, 0.0f);
|
||||
|
||||
for (int i = 0; i < blocks.size(); ++i)
|
||||
blocks.getUnchecked(i)->draw();
|
||||
}
|
||||
|
||||
glTranslatef (-1.0f, inc, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void TriangulatedPath::optimiseStorage()
|
||||
{
|
||||
currentBlock->optimiseStorage();
|
||||
}
|
||||
|
||||
void TriangulatedPath::startNewBlock()
|
||||
{
|
||||
currentBlock = new TriangleBlock();
|
||||
blocks.add (currentBlock);
|
||||
}
|
||||
|
||||
void TriangulatedPath::addTriangle (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3)
|
||||
{
|
||||
if (currentBlock->numVertices >= TriangleBlock::maxVerticesPerBlock)
|
||||
startNewBlock();
|
||||
|
||||
GLfloat* t = currentBlock->getNextTriangle();
|
||||
*t++ = x1; *t++ = y1; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y3;
|
||||
|
||||
currentBlock->numVertices += 6;
|
||||
}
|
||||
|
||||
void TriangulatedPath::addTrapezoid (GLfloat y1, GLfloat y2, GLfloat x1, GLfloat x2, GLfloat x3, GLfloat x4)
|
||||
{
|
||||
if (currentBlock->numVertices >= TriangleBlock::maxVerticesPerBlock - 6)
|
||||
startNewBlock();
|
||||
|
||||
GLfloat* t = currentBlock->getNextTriangle();
|
||||
*t++ = x1; *t++ = y1; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y1;
|
||||
*t++ = x4; *t++ = y2; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y1;
|
||||
|
||||
currentBlock->numVertices += 12;
|
||||
}
|
||||
|
||||
END_JUCE_NAMESPACE
|
||||
|
|
|
|||
|
|
@ -26,6 +26,7 @@
|
|||
#ifndef __JUCE_OPENGLHELPERS_JUCEHEADER__
|
||||
#define __JUCE_OPENGLHELPERS_JUCEHEADER__
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A set of miscellaneous openGL helper functions.
|
||||
*/
|
||||
|
|
@ -61,11 +62,48 @@ public:
|
|||
float x4, float y4, float z4,
|
||||
const Colour& colour);
|
||||
|
||||
/** Fills a rectangle with the specified colour. */
|
||||
static void fillRectWithColour (const Rectangle<int>& rect,
|
||||
const Colour& colour);
|
||||
|
||||
/** Fills a rectangle with the specified gradient. */
|
||||
static void fillRectWithColourGradient (const Rectangle<int>& rect,
|
||||
const ColourGradient& gradient,
|
||||
const AffineTransform& transform);
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
/** Holds a set of OpenGL triangles, having generated them from a Path object.
|
||||
*/
|
||||
class JUCE_API TriangulatedPath
|
||||
{
|
||||
public:
|
||||
TriangulatedPath (const Path& path);
|
||||
|
||||
/** Renders the path, using a jittered oversampling method.
|
||||
The oversampling level is the square root of the number of times it
|
||||
should be oversampled, so 3 or 4 might be reasonable.
|
||||
*/
|
||||
void draw (int oversamplingLevel) const;
|
||||
|
||||
/** Reduces the memory footprint of this object to the minimum possible. */
|
||||
void optimiseStorage();
|
||||
|
||||
private:
|
||||
class TrapezoidedPath;
|
||||
friend class TrapezoidedPath;
|
||||
|
||||
void startNewBlock();
|
||||
void addTriangle (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3);
|
||||
void addTrapezoid (GLfloat y1, GLfloat y2, GLfloat x1, GLfloat x2, GLfloat x3, GLfloat x4);
|
||||
|
||||
struct TriangleBlock;
|
||||
friend class OwnedArray<TriangleBlock>;
|
||||
OwnedArray<TriangleBlock> blocks;
|
||||
TriangleBlock* currentBlock;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TriangulatedPath);
|
||||
};
|
||||
|
||||
|
||||
#endif // __JUCE_OPENGLHELPERS_JUCEHEADER__
|
||||
|
|
|
|||
|
|
@ -74,7 +74,7 @@ namespace OpenGLImageHelpers
|
|||
{
|
||||
static void read (OpenGLFrameBuffer& frameBuffer, Image::BitmapData& bitmapData, int x, int y)
|
||||
{
|
||||
frameBuffer.readPixels (bitmapData.data, Rectangle<int> (x, y, bitmapData.width, bitmapData.height));
|
||||
frameBuffer.readPixels (bitmapData.data, 0, Rectangle<int> (x, y, bitmapData.width, bitmapData.height));
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -86,7 +86,7 @@ namespace OpenGLImageHelpers
|
|||
|
||||
void write (const void* const data) const noexcept
|
||||
{
|
||||
frameBuffer.writePixels (data, area);
|
||||
frameBuffer.writePixels (data, 0, 4, area);
|
||||
}
|
||||
|
||||
OpenGLFrameBuffer& frameBuffer;
|
||||
|
|
|
|||
|
|
@ -61,8 +61,6 @@ void OpenGLTexture::create (const int w, const int h)
|
|||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
|
||||
}
|
||||
|
||||
void OpenGLTexture::load (const Image& image)
|
||||
|
|
@ -71,8 +69,11 @@ void OpenGLTexture::load (const Image& image)
|
|||
|
||||
Image::BitmapData srcData (image, Image::BitmapData::readOnly);
|
||||
|
||||
glPixelStorei (GL_UNPACK_ALIGNMENT, srcData.pixelFormat);
|
||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, srcData.lineStride);
|
||||
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, internalGLTextureFormat, width, height, 0,
|
||||
image.getFormat() == Image::RGB ? GL_RGB : GL_BGRA_EXT,
|
||||
srcData.pixelFormat == Image::RGB ? GL_RGB : GL_BGRA_EXT,
|
||||
GL_UNSIGNED_BYTE, srcData.data);
|
||||
}
|
||||
|
||||
|
|
@ -80,6 +81,7 @@ void OpenGLTexture::load (const PixelARGB* const pixels, const int w, const int
|
|||
{
|
||||
create (w, h);
|
||||
|
||||
glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, internalGLTextureFormat, w, h, 0,
|
||||
GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue