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Created a new class Component::SafePointer that keeps a pointer to a component and automatically nulls it if the component is deleted - this makes it a much more elegant replacement for the old ComponentDeletionWatcher class. Removed Component::getComponentUnderMouse(), which doesn't fit with multi-touch interfaces - for similar functionality, use the Desktop::getMouseInputSource() methods to find out what MouseInputSources are available, and ask them about the component they are over or dragging.
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@ -57,6 +57,7 @@ BEGIN_JUCE_NAMESPACE
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#include "../gui/graphics/contexts/juce_LowLevelGraphicsSoftwareRenderer.h"
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#include "../gui/graphics/imaging/juce_ImageFileFormat.h"
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#include "../gui/graphics/imaging/juce_CameraDevice.h"
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#include "../gui/components/windows/juce_ComponentPeer.h"
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#include "../gui/components/windows/juce_AlertWindow.h"
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#include "../gui/components/juce_Desktop.h"
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#include "../gui/components/menus/juce_MenuBarModel.h"
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