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Created a new class Component::SafePointer that keeps a pointer to a component and automatically nulls it if the component is deleted - this makes it a much more elegant replacement for the old ComponentDeletionWatcher class. Removed Component::getComponentUnderMouse(), which doesn't fit with multi-touch interfaces - for similar functionality, use the Desktop::getMouseInputSource() methods to find out what MouseInputSources are available, and ask them about the component they are over or dragging.
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BEGIN_JUCE_NAMESPACE
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#include "juce_OpenGLComponent.h"
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#include "../windows/juce_ComponentPeer.h"
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#include "../layout/juce_ComponentMovementWatcher.h"
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#include "../../../threads/juce_ScopedLock.h"
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