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Created a new class Component::SafePointer that keeps a pointer to a component and automatically nulls it if the component is deleted - this makes it a much more elegant replacement for the old ComponentDeletionWatcher class. Removed Component::getComponentUnderMouse(), which doesn't fit with multi-touch interfaces - for similar functionality, use the Desktop::getMouseInputSource() methods to find out what MouseInputSources are available, and ask them about the component they are over or dragging.

This commit is contained in:
Julian Storer 2010-02-25 22:33:44 +00:00
parent bc5a7a6b7e
commit 5fecb8a353
49 changed files with 1251 additions and 1152 deletions

View file

@ -28,6 +28,7 @@
BEGIN_JUCE_NAMESPACE
#include "juce_TextEditor.h"
#include "../windows/juce_ComponentPeer.h"
#include "../../graphics/fonts/juce_GlyphArrangement.h"
#include "../../../utilities/juce_SystemClipboard.h"
#include "../../../core/juce_Time.h"
@ -2165,7 +2166,7 @@ void TextEditor::resized()
void TextEditor::handleCommandMessage (const int commandId)
{
const ComponentDeletionWatcher deletionChecker (this);
Component::SafePointer<Component> deletionChecker (this);
for (int i = listeners.size(); --i >= 0;)
{
@ -2196,7 +2197,7 @@ void TextEditor::handleCommandMessage (const int commandId)
break;
}
if (i > 0 && deletionChecker.hasBeenDeleted())
if (deletionChecker == 0)
return;
}
}