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Created a new class Component::SafePointer that keeps a pointer to a component and automatically nulls it if the component is deleted - this makes it a much more elegant replacement for the old ComponentDeletionWatcher class. Removed Component::getComponentUnderMouse(), which doesn't fit with multi-touch interfaces - for similar functionality, use the Desktop::getMouseInputSource() methods to find out what MouseInputSources are available, and ask them about the component they are over or dragging.
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49 changed files with 1251 additions and 1152 deletions
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@ -111,7 +111,7 @@ public:
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{
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const ScopedLockType lock (getLock());
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return (((unsigned int) index) < (unsigned int) numUsed) ? data.elements [index]
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: (ObjectClass*) 0;
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: static_cast <ObjectClass*> (0);
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}
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/** Returns a pointer to the object at this index in the array, without checking whether the index is in-range.
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@ -135,7 +135,7 @@ public:
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{
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const ScopedLockType lock (getLock());
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return numUsed > 0 ? data.elements [0]
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: (ObjectClass*) 0;
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: static_cast <ObjectClass*> (0);
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}
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/** Returns a pointer to the last object in the array.
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@ -147,7 +147,7 @@ public:
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{
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const ScopedLockType lock (getLock());
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return numUsed > 0 ? data.elements [numUsed - 1]
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: (ObjectClass*) 0;
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: static_cast <ObjectClass*> (0);
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}
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//==============================================================================
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