1
0
Fork 0
mirror of https://github.com/juce-framework/JUCE.git synced 2026-01-10 23:44:24 +00:00

DragAndDropContainer: Fix issue where drag images in plugins could appear on the incorrect display

This issue could be seen when dragging widgets (e.g. rows in the
ValueTreesDemo) from a plugin on a multi-monitor Windows system.
This commit is contained in:
reuk 2025-03-18 14:36:21 +00:00
parent ded1590ecb
commit 5e44dc0b95
No known key found for this signature in database

View file

@ -330,28 +330,31 @@ private:
return p->getLocalPoint (nullptr, screenPos - imageOffset);
#if JUCE_WINDOWS
// On Windows, the mouse position is continuous in physical pixels across screen boundaries.
// i.e. if two screens are set to different scale factors, when the mouse moves horizontally
// between those screens, the mouse's physical y coordinate will be preserved, and if
// the mouse moves vertically between screens its physical x coordinate will be preserved.
if (JUCEApplicationBase::isStandaloneApp())
{
// On Windows, the mouse position is continuous in physical pixels across screen boundaries.
// i.e. if two screens are set to different scale factors, when the mouse moves horizontally
// between those screens, the mouse's physical y coordinate will be preserved, and if
// the mouse moves vertically between screens its physical x coordinate will be preserved.
// To avoid the dragged image detaching from the mouse, compute the new top left position
// in physical coords and then convert back to logical.
// If we were to stay in logical coordinates the whole time, the image may detach from the
// mouse because the mouse does not move continuously in logical coordinate space.
// To avoid the dragged image detaching from the mouse, compute the new top left position
// in physical coords and then convert back to logical.
// If we were to stay in logical coordinates the whole time, the image may detach from the
// mouse because the mouse does not move continuously in logical coordinate space.
const auto& displays = Desktop::getInstance().getDisplays();
const auto physicalPos = displays.logicalToPhysical (screenPos);
const auto& displays = Desktop::getInstance().getDisplays();
const auto physicalPos = displays.logicalToPhysical (screenPos);
float scale = 1.0f;
float scale = 1.0f;
if (auto* p = getPeer())
scale = (float) p->getPlatformScaleFactor();
if (auto* p = getPeer())
scale = (float) p->getPlatformScaleFactor();
return displays.physicalToLogical (physicalPos - (imageOffset * scale));
#else
return screenPos - imageOffset;
return displays.physicalToLogical (physicalPos - (imageOffset * scale));
}
#endif
return screenPos - imageOffset;
}));
}