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iOS: Add proper UITextInput implementation
This provides an improved user experience, allowing cursor movement directly from the keyboard.
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8 changed files with 1022 additions and 255 deletions
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@ -71,8 +71,32 @@ public:
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/** Inserts some text, overwriting the selected text region, if there is one. */
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virtual void insertTextAtCaret (const String& textToInsert) = 0;
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/** Returns the current index of the caret. */
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virtual int getCaretPosition() const = 0;
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/** Returns the position of the caret, relative to the component's origin. */
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virtual Rectangle<int> getCaretRectangle() = 0;
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Rectangle<int> getCaretRectangle() const { return getCaretRectangleForCharIndex (getCaretPosition()); }
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/** Returns the bounding box of the character at the given index. */
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virtual Rectangle<int> getCaretRectangleForCharIndex (int characterIndex) const = 0;
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/** Returns the total number of codepoints in the string. */
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virtual int getTotalNumChars() const = 0;
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/** Returns the index closest to the given point.
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This is the location where the cursor might be placed after clicking at the given
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point in a text field.
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*/
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virtual int getCharIndexForPoint (Point<int> point) const = 0;
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/** Returns the bounding box for a range of text in the editor. As the range may span
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multiple lines, this method returns a RectangleList.
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The bounds are relative to the component's top-left and may extend beyond the bounds
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of the component if the text is long and word wrapping is disabled.
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*/
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virtual RectangleList<int> getTextBounds (Range<int> textRange) const = 0;
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/** A set of possible on-screen keyboard types, for use in the
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getKeyboardType() method.
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