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https://github.com/juce-framework/JUCE.git
synced 2026-02-03 03:30:06 +00:00
Minor comments and formatting changes.
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commit
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12 changed files with 52 additions and 61 deletions
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@ -234,12 +234,8 @@ void IIRFilter::copyCoefficientsFrom (const IIRFilter& other) throw()
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}
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//==============================================================================
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void IIRFilter::setCoefficients (double c1,
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double c2,
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double c3,
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double c4,
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double c5,
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double c6) throw()
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void IIRFilter::setCoefficients (double c1, double c2, double c3,
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double c4, double c5, double c6) throw()
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{
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const double a = 1.0 / c4;
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@ -262,5 +258,4 @@ void IIRFilter::setCoefficients (double c1,
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}
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END_JUCE_NAMESPACE
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@ -705,7 +705,8 @@ OSStatus AudioUnitPluginInstance::renderGetInput (AudioUnitRenderActionFlags* io
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}
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else
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{
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zeromem (ioData->mBuffers[i].mData, sizeof (float) * inNumberFrames);
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zeromem (ioData->mBuffers[i].mData,
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sizeof (float) * inNumberFrames);
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}
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}
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}
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@ -32,7 +32,7 @@
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Macros that will be set here are:
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- One of JUCE_WINDOWS, JUCE_MAC or JUCE_LINUX.
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- One of JUCE_WINDOWS, JUCE_MAC JUCE_LINUX, JUCE_IOS, JUCE_ANDROID, etc.
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- Either JUCE_32BIT or JUCE_64BIT, depending on the architecture.
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- Either JUCE_LITTLE_ENDIAN or JUCE_BIG_ENDIAN.
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- Either JUCE_INTEL or JUCE_PPC
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@ -219,7 +219,7 @@ private:
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//==============================================================================
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void addTimer (Timer* const t) throw()
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{
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#if JUCE_DEBUG
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#if JUCE_DEBUG
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Timer* tt = firstTimer;
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while (tt != 0)
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@ -232,7 +232,7 @@ private:
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}
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jassert (t->previous == 0 && t->next == 0);
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#endif
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#endif
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Timer* i = firstTimer;
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@ -264,7 +264,7 @@ private:
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void removeTimer (Timer* const t) throw()
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{
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#if JUCE_DEBUG
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#if JUCE_DEBUG
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Timer* tt = firstTimer;
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bool found = false;
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@ -282,7 +282,7 @@ private:
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// trying to remove a timer that's not here - shouldn't get to this point,
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// so if you get this assertion, let me know!
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jassert (found);
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#endif
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#endif
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if (t->previous != 0)
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{
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@ -339,9 +339,9 @@ Timer::Timer() throw()
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previous (0),
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next (0)
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{
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#if JUCE_DEBUG
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#if JUCE_DEBUG
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activeTimers.add (this);
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#endif
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#endif
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}
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Timer::Timer (const Timer&) throw()
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@ -350,28 +350,28 @@ Timer::Timer (const Timer&) throw()
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previous (0),
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next (0)
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{
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#if JUCE_DEBUG
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#if JUCE_DEBUG
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activeTimers.add (this);
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#endif
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#endif
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}
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Timer::~Timer()
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{
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stopTimer();
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#if JUCE_DEBUG
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#if JUCE_DEBUG
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activeTimers.removeValue (this);
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#endif
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#endif
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}
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void Timer::startTimer (const int interval) throw()
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{
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const ScopedLock sl (InternalTimerThread::lock);
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#if JUCE_DEBUG
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#if JUCE_DEBUG
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// this isn't a valid object! Your timer might be a dangling pointer or something..
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jassert (activeTimers.contains (this));
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#endif
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#endif
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if (periodMs == 0)
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{
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@ -389,10 +389,10 @@ void Timer::stopTimer() throw()
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{
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const ScopedLock sl (InternalTimerThread::lock);
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#if JUCE_DEBUG
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#if JUCE_DEBUG
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// this isn't a valid object! Your timer might be a dangling pointer or something..
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jassert (activeTimers.contains (this));
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#endif
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#endif
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if (periodMs > 0)
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{
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@ -37,11 +37,13 @@ class ComponentBoundsConstrainer;
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//==============================================================================
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/**
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The base class for window objects that wrap a component as a real operating
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system object.
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The Component class uses a ComponentPeer internally to create and manage a real
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operating-system window.
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This is an abstract base class - the platform specific code contains default
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implementations of it that create and manage windows.
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This is an abstract base class - the platform specific code contains implementations of
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it for the various platforms.
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User-code should very rarely need to have any involvement with this class.
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@see Component::createNewPeer
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*/
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@ -57,16 +57,13 @@ public:
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const Path& pathToAdd,
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const AffineTransform& transform);
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/** Creates an edge table containing a rectangle.
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*/
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/** Creates an edge table containing a rectangle. */
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EdgeTable (const Rectangle<int>& rectangleToAdd);
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/** Creates an edge table containing a rectangle list.
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*/
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/** Creates an edge table containing a rectangle list. */
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EdgeTable (const RectangleList& rectanglesToAdd);
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/** Creates an edge table containing a rectangle.
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*/
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/** Creates an edge table containing a rectangle. */
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EdgeTable (const Rectangle<float>& rectangleToAdd);
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/** Creates a copy of another edge table. */
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@ -43,6 +43,7 @@
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class JUCE_API FillType
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{
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public:
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//==============================================================================
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/** Creates a default fill type, of solid black. */
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FillType() throw();
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@ -71,6 +72,7 @@ public:
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/** Destructor. */
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~FillType() throw();
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//==============================================================================
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/** Returns true if this is a solid colour fill, and not a gradient or image. */
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bool isColour() const throw() { return gradient == 0 && image.isNull(); }
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@ -106,9 +108,7 @@ public:
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/** Returns true if this fill type is completely transparent. */
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bool isInvisible() const throw();
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bool operator== (const FillType& other) const;
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bool operator!= (const FillType& other) const;
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//==============================================================================
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/** The solid colour being used.
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If the fill type is not a solid colour, the alpha channel of this colour indicates
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@ -129,10 +129,13 @@ public:
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*/
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Image image;
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/** The transform that should be applied to the image or gradient that's being drawn.
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*/
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/** The transform that should be applied to the image or gradient that's being drawn. */
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AffineTransform transform;
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//==============================================================================
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bool operator== (const FillType& other) const;
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bool operator!= (const FillType& other) const;
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private:
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JUCE_LEAK_DETECTOR (FillType);
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};
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@ -135,55 +135,46 @@ public:
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//==============================================================================
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/** Indicates that the item should be centred vertically and horizontally.
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This is equivalent to (horizontallyCentred | verticallyCentred)
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*/
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centred = 36,
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/** Indicates that the item should be centred vertically but placed on the left hand side.
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This is equivalent to (left | verticallyCentred)
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*/
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centredLeft = 33,
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/** Indicates that the item should be centred vertically but placed on the right hand side.
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This is equivalent to (right | verticallyCentred)
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*/
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centredRight = 34,
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/** Indicates that the item should be centred horizontally and placed at the top.
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This is equivalent to (horizontallyCentred | top)
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*/
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centredTop = 12,
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/** Indicates that the item should be centred horizontally and placed at the bottom.
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This is equivalent to (horizontallyCentred | bottom)
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*/
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centredBottom = 20,
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/** Indicates that the item should be placed in the top-left corner.
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This is equivalent to (left | top)
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*/
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topLeft = 9,
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/** Indicates that the item should be placed in the top-right corner.
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This is equivalent to (right | top)
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*/
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topRight = 10,
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/** Indicates that the item should be placed in the bottom-left corner.
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This is equivalent to (left | bottom)
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*/
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bottomLeft = 17,
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/** Indicates that the item should be placed in the bottom-left corner.
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This is equivalent to (right | bottom)
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*/
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bottomRight = 18
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@ -190,8 +190,10 @@ private:
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class LinearGradientPixelGenerator
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{
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public:
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LinearGradientPixelGenerator (const ColourGradient& gradient, const AffineTransform& transform, const PixelARGB* const lookupTable_, const int numEntries_)
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: lookupTable (lookupTable_), numEntries (numEntries_)
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LinearGradientPixelGenerator (const ColourGradient& gradient, const AffineTransform& transform,
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const PixelARGB* const lookupTable_, const int numEntries_)
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: lookupTable (lookupTable_),
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numEntries (numEntries_)
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{
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jassert (numEntries_ >= 0);
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Point<float> p1 (gradient.point1);
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@ -890,16 +890,11 @@ private:
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const juce_wchar n1 = s [len - 2];
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const juce_wchar n2 = s [len - 1];
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if (n1 == 'i' && n2 == 'n')
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n *= dpi;
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else if (n1 == 'm' && n2 == 'm')
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n *= dpi / 25.4f;
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else if (n1 == 'c' && n2 == 'm')
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n *= dpi / 2.54f;
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else if (n1 == 'p' && n2 == 'c')
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n *= 15.0f;
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else if (n2 == '%')
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n *= 0.01f * sizeForProportions;
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if (n1 == 'i' && n2 == 'n') n *= dpi;
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else if (n1 == 'm' && n2 == 'm') n *= dpi / 25.4f;
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else if (n1 == 'c' && n2 == 'm') n *= dpi / 2.54f;
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else if (n1 == 'p' && n2 == 'c') n *= 15.0f;
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else if (n2 == '%') n *= 0.01f * sizeForProportions;
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}
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return n;
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@ -102,7 +102,7 @@ public:
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void setBottom (ValueType newBottomGap) throw() { bottom = newBottomGap; }
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/** Changes the right gap. */
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void setRight (ValueType newRightGap) throw() { right = newRightGap; }
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void setRight (ValueType newRightGap) throw() { right = newRightGap; }
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//==============================================================================
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/** Returns a rectangle with these borders removed from it. */
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@ -31,7 +31,12 @@
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//==============================================================================
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/**
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A simple pseudo-random number generator.
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A random number generator.
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You can create a Random object and use it to generate a sequence of random numbers.
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As a handy shortcut to avoid having to create and seed one yourself, you can call
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Random::getSystemRandom() to return a global RNG that is seeded randomly when the
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app launches.
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*/
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class JUCE_API Random
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{
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