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Added floating-point implementations for some Component hit-testing methods to improve reliability when dealing with scaled Components
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3 changed files with 30 additions and 12 deletions
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@ -2565,6 +2565,10 @@ private:
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void sendEnablementChangeMessage();
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void sendVisibilityChangeMessage();
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bool containsInternal (Point<float>);
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bool reallyContainsInternal (Point<float>, bool);
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Component* getComponentAtInternal (Point<float>);
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struct ComponentHelpers;
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friend struct ComponentHelpers;
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