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Added floating-point implementations for some Component hit-testing methods to improve reliability when dealing with scaled Components

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ed 2021-06-08 11:22:42 +01:00
parent 399dcd9cc7
commit 550127945d
3 changed files with 30 additions and 12 deletions

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@ -2565,6 +2565,10 @@ private:
void sendEnablementChangeMessage();
void sendVisibilityChangeMessage();
bool containsInternal (Point<float>);
bool reallyContainsInternal (Point<float>, bool);
Component* getComponentAtInternal (Point<float>);
struct ComponentHelpers;
friend struct ComponentHelpers;