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Fixed some more static analysis issues in the Box2D code
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@ -642,6 +642,7 @@ void b2DynamicTree::ValidateMetrics(int32 index) const
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int32 height;
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height = 1 + b2Max(height1, height2);
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b2Assert(node->height == height);
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juce::ignoreUnused (height);
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b2AABB aabb;
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aabb.Combine(m_nodes[child1].aabb, m_nodes[child2].aabb);
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@ -224,6 +224,7 @@ void b2Body::DestroyFixture(b2Fixture* fixture)
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// You tried to remove a shape that is not attached to this body.
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b2Assert(found);
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juce::ignoreUnused (found);
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// Destroy any contacts associated with the fixture.
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b2ContactEdge* edge = m_contactList;
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