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EdgeTable: Avoid integer truncation when rendering paths with large coordinates
Previously, if the PathFlatteningIterator returned a line segment with
very large x or y positions, the result of
roundToInt (iter.y1 * 256.0f)
could be incorrect, if the result was too large to fit in an int.
Using int64_t to store intermediate results, converting to int when
updating the edge table itself produces accurate results for a wider
range of inputs.
This commit is contained in:
parent
059d98507c
commit
4f67a18a3f
1 changed files with 10 additions and 14 deletions
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@ -46,17 +46,17 @@ EdgeTable::EdgeTable (Rectangle<int> area, const Path& path, const AffineTransfo
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t += lineStrideElements;
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}
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auto leftLimit = scale * bounds.getX();
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auto topLimit = scale * bounds.getY();
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auto rightLimit = scale * bounds.getRight();
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auto heightLimit = scale * bounds.getHeight();
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auto leftLimit = scale * static_cast<int64_t> (bounds.getX());
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auto topLimit = scale * static_cast<int64_t> (bounds.getY());
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auto rightLimit = scale * static_cast<int64_t> (bounds.getRight());
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auto heightLimit = scale * static_cast<int64_t> (bounds.getHeight());
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PathFlatteningIterator iter (path, transform);
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while (iter.next())
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{
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auto y1 = roundToInt (iter.y1 * 256.0f);
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auto y2 = roundToInt (iter.y2 * 256.0f);
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auto y1 = static_cast<int64_t> (iter.y1 * 256.0f);
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auto y2 = static_cast<int64_t> (iter.y2 * 256.0f);
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if (y1 != y2)
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{
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@ -82,19 +82,15 @@ EdgeTable::EdgeTable (Rectangle<int> area, const Path& path, const AffineTransfo
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{
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const double startX = 256.0f * iter.x1;
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const double multiplier = (iter.x2 - iter.x1) / (iter.y2 - iter.y1);
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auto stepSize = jlimit (1, 256, 256 / (1 + (int) std::abs (multiplier)));
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auto stepSize = static_cast<int64_t> (jlimit (1, 256, 256 / (1 + (int) std::abs (multiplier))));
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do
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{
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auto step = jmin (stepSize, y2 - y1, 256 - (y1 & 255));
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auto x = roundToInt (startX + multiplier * ((y1 + (step >> 1)) - startY));
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auto x = static_cast<int64_t> (startX + multiplier * static_cast<double> ((y1 + (step >> 1)) - startY));
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auto clampedX = static_cast<int> (jlimit (leftLimit, rightLimit - 1, x));
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if (x < leftLimit)
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x = leftLimit;
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else if (x >= rightLimit)
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x = rightLimit - 1;
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addEdgePoint (x, y1 / scale, direction * step);
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addEdgePoint (clampedX, static_cast<int> (y1 / scale), static_cast<int> (direction * step));
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y1 += step;
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}
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while (y1 < y2);
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