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Initial check-in of new simple app helper classes

This commit is contained in:
jules 2014-10-26 17:43:20 +00:00
parent cfee4c88f2
commit 4f591df870
6 changed files with 358 additions and 0 deletions

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
AnimatedAppComponent::AnimatedAppComponent()
: lastPaintTime (Time::getCurrentTime()), elapsedFrames (0)
{
setOpaque (true);
}
void AnimatedAppComponent::setFramesPerSecond (int framesPerSecond)
{
jassert (framesPerSecond > 0 && framesPerSecond < 1000);
startTimer (1000 / framesPerSecond);
}
int AnimatedAppComponent::getFrameCounter() const noexcept
{
return elapsedFrames;
}
int AnimatedAppComponent::getMillisecondsSinceLastPaint() const noexcept
{
return (Time::getCurrentTime() - lastPaintTime).toMilliseconds();
}
void AnimatedAppComponent::timerCallback() override
{
++elapsedFrames;
update();
repaint();
}
void AnimatedAppComponent::paintOverChildren (Graphics&)
{
lastPaintTime = Time::getCurrentTime();
}

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_OPENGLAPPCOMPONENT_H_INCLUDED
#define JUCE_OPENGLAPPCOMPONENT_H_INCLUDED
//==============================================================================
/**
A base class for writing simple one-page graphical apps.
A subclass can inherit from this and implement just a few methods such as
paint() and mouse-handling. The base class provides some simple abstractions
to take care of continuously repainting itself.
*/
class AnimatedAppComponent : public Component,
private Timer
{
public:
AnimatedAppComponent();
/** Your subclass can call this to start a timer running which will
call update() and repaint the component at the given frequency.
*/
void setFramesPerSecond (int framesPerSecond);
/** Returns the number of elapsed frames since the component started running. */
int getFrameCounter() const noexcept;
/**
*/
int getMillisecondsSinceLastPaint() const noexcept;
/**
*/
void update() = 0;
private:
//==============================================================================
Time lastPaintTime;
int elapsedFrames;
void timerCallback() override;
void paintOverChildren (Graphics&) override;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimatedAppComponent)
};
#endif // JUCE_OPENGLAPPCOMPONENT_H_INCLUDED