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Initial check-in of new simple app helper classes
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57
modules/juce_opengl/utils/juce_OpenGLAppComponent.cpp
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57
modules/juce_opengl/utils/juce_OpenGLAppComponent.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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AnimatedAppComponent::AnimatedAppComponent()
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: lastPaintTime (Time::getCurrentTime()), elapsedFrames (0)
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{
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setOpaque (true);
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}
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void AnimatedAppComponent::setFramesPerSecond (int framesPerSecond)
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{
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jassert (framesPerSecond > 0 && framesPerSecond < 1000);
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startTimer (1000 / framesPerSecond);
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}
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int AnimatedAppComponent::getFrameCounter() const noexcept
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{
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return elapsedFrames;
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}
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int AnimatedAppComponent::getMillisecondsSinceLastPaint() const noexcept
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{
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return (Time::getCurrentTime() - lastPaintTime).toMilliseconds();
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}
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void AnimatedAppComponent::timerCallback() override
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{
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++elapsedFrames;
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update();
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repaint();
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}
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void AnimatedAppComponent::paintOverChildren (Graphics&)
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{
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lastPaintTime = Time::getCurrentTime();
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}
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72
modules/juce_opengl/utils/juce_OpenGLAppComponent.h
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modules/juce_opengl/utils/juce_OpenGLAppComponent.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_OPENGLAPPCOMPONENT_H_INCLUDED
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#define JUCE_OPENGLAPPCOMPONENT_H_INCLUDED
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//==============================================================================
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/**
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A base class for writing simple one-page graphical apps.
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A subclass can inherit from this and implement just a few methods such as
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paint() and mouse-handling. The base class provides some simple abstractions
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to take care of continuously repainting itself.
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*/
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class AnimatedAppComponent : public Component,
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private Timer
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{
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public:
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AnimatedAppComponent();
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/** Your subclass can call this to start a timer running which will
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call update() and repaint the component at the given frequency.
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*/
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void setFramesPerSecond (int framesPerSecond);
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/** Returns the number of elapsed frames since the component started running. */
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int getFrameCounter() const noexcept;
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/**
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*/
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int getMillisecondsSinceLastPaint() const noexcept;
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/**
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*/
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void update() = 0;
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private:
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//==============================================================================
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Time lastPaintTime;
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int elapsedFrames;
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void timerCallback() override;
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void paintOverChildren (Graphics&) override;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimatedAppComponent)
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};
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#endif // JUCE_OPENGLAPPCOMPONENT_H_INCLUDED
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