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Rearranged the layout of the source tree, giving it a slightly flatter directory structure. Also fixed a small bug with DragAndDropComponents that was stopping the toolbar customisation working properly.
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800 changed files with 10222 additions and 132819 deletions
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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-9 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#include "../../juce_core/basics/juce_StandardHeader.h"
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BEGIN_JUCE_NAMESPACE
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#include "juce_InterprocessConnectionServer.h"
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//==============================================================================
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InterprocessConnectionServer::InterprocessConnectionServer()
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: Thread ("Juce IPC server"),
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socket (0)
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{
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}
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InterprocessConnectionServer::~InterprocessConnectionServer()
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{
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stop();
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}
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//==============================================================================
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bool InterprocessConnectionServer::beginWaitingForSocket (const int portNumber)
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{
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stop();
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socket = new StreamingSocket();
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if (socket->createListener (portNumber))
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{
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startThread();
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return true;
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}
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deleteAndZero (socket);
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return false;
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}
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void InterprocessConnectionServer::stop()
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{
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signalThreadShouldExit();
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if (socket != 0)
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socket->close();
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stopThread (4000);
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deleteAndZero (socket);
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}
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void InterprocessConnectionServer::run()
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{
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while ((! threadShouldExit()) && socket != 0)
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{
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StreamingSocket* const clientSocket = socket->waitForNextConnection();
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if (clientSocket != 0)
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{
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InterprocessConnection* newConnection = createConnectionObject();
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if (newConnection != 0)
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{
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newConnection->initialiseWithSocket (clientSocket);
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}
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else
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{
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delete clientSocket;
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}
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}
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}
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}
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END_JUCE_NAMESPACE
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